Game pad key sequence tree column title fixes.

This commit is contained in:
mjbudd77 2021-03-23 22:20:24 -04:00
parent c3b911ab5c
commit 41caf1500f
1 changed files with 7 additions and 3 deletions

View File

@ -406,13 +406,15 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
keyBindTree = new QTreeWidget();
keyBindTree->setColumnCount(2);
keyBindTree->setColumnCount(3);
item = new QTreeWidgetItem();
item->setText(0, QString::fromStdString("JS Button"));
item->setText(1, QString::fromStdString("Key Binding"));
item->setText(0, QString::fromStdString("GP Button"));
item->setText(1, QString::fromStdString("Press Key"));
item->setText(2, QString::fromStdString("Release Key"));
item->setTextAlignment(0, Qt::AlignLeft);
item->setTextAlignment(1, Qt::AlignLeft);
item->setTextAlignment(2, Qt::AlignLeft);
keyBindTree->setHeaderItem(item);
@ -624,9 +626,11 @@ void GamePadConfDialog_t::refreshKeyBindTree( bool reset )
item->setText(0, tr(btnSeq));
item->setText(1, QString::fromStdString(binding->keySeq[0].name));
item->setText(2, QString::fromStdString(binding->keySeq[1].name));
item->setTextAlignment(0, Qt::AlignLeft);
item->setTextAlignment(1, Qt::AlignLeft);
item->setTextAlignment(2, Qt::AlignLeft);
i++;
}