Game pad key sequence tree column title fixes.
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parent
c3b911ab5c
commit
41caf1500f
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@ -406,13 +406,15 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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keyBindTree = new QTreeWidget();
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keyBindTree->setColumnCount(2);
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keyBindTree->setColumnCount(3);
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item = new QTreeWidgetItem();
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item->setText(0, QString::fromStdString("JS Button"));
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item->setText(1, QString::fromStdString("Key Binding"));
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item->setText(0, QString::fromStdString("GP Button"));
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item->setText(1, QString::fromStdString("Press Key"));
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item->setText(2, QString::fromStdString("Release Key"));
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item->setTextAlignment(0, Qt::AlignLeft);
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item->setTextAlignment(1, Qt::AlignLeft);
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item->setTextAlignment(2, Qt::AlignLeft);
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keyBindTree->setHeaderItem(item);
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@ -624,9 +626,11 @@ void GamePadConfDialog_t::refreshKeyBindTree( bool reset )
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item->setText(0, tr(btnSeq));
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item->setText(1, QString::fromStdString(binding->keySeq[0].name));
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item->setText(2, QString::fromStdString(binding->keySeq[1].name));
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item->setTextAlignment(0, Qt::AlignLeft);
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item->setTextAlignment(1, Qt::AlignLeft);
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item->setTextAlignment(2, Qt::AlignLeft);
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i++;
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}
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