From 41caf1500f4b39732642304bd87424c31d2e54e5 Mon Sep 17 00:00:00 2001 From: mjbudd77 Date: Tue, 23 Mar 2021 22:20:24 -0400 Subject: [PATCH] Game pad key sequence tree column title fixes. --- src/drivers/Qt/GamePadConf.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/src/drivers/Qt/GamePadConf.cpp b/src/drivers/Qt/GamePadConf.cpp index 76191071..b7613ec9 100644 --- a/src/drivers/Qt/GamePadConf.cpp +++ b/src/drivers/Qt/GamePadConf.cpp @@ -406,13 +406,15 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent) keyBindTree = new QTreeWidget(); - keyBindTree->setColumnCount(2); + keyBindTree->setColumnCount(3); item = new QTreeWidgetItem(); - item->setText(0, QString::fromStdString("JS Button")); - item->setText(1, QString::fromStdString("Key Binding")); + item->setText(0, QString::fromStdString("GP Button")); + item->setText(1, QString::fromStdString("Press Key")); + item->setText(2, QString::fromStdString("Release Key")); item->setTextAlignment(0, Qt::AlignLeft); item->setTextAlignment(1, Qt::AlignLeft); + item->setTextAlignment(2, Qt::AlignLeft); keyBindTree->setHeaderItem(item); @@ -624,9 +626,11 @@ void GamePadConfDialog_t::refreshKeyBindTree( bool reset ) item->setText(0, tr(btnSeq)); item->setText(1, QString::fromStdString(binding->keySeq[0].name)); + item->setText(2, QString::fromStdString(binding->keySeq[1].name)); item->setTextAlignment(0, Qt::AlignLeft); item->setTextAlignment(1, Qt::AlignLeft); + item->setTextAlignment(2, Qt::AlignLeft); i++; }