UNIF DRAGONFIGHTER - new board for the new dump (PCB BMW8544)
DEBUG: finally rid out of parasite handler triggering while reading data from debugger, hope it didn't broke something INES: some quirks to be able to run UNIF files in iNES format (there are a lot of them in the NET marked as BAD because of that), need more extra mapper numbers, probably a new range, more crc lists of roms
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@ -67,5 +67,5 @@ void UNL158B_Init(CartInfo *info) {
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GenMMC3_Init(info, 128, 128, 0, 0);
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pwrap = UNL158BPW;
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info->Power = UNL158BPower;
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AddExState(EXPREGS, 6, 0, "EXPR");
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AddExState(EXPREGS, 8, 0, "EXPR");
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}
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@ -0,0 +1,79 @@
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2015 CaH4e3
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* "Dragon Fighter" protected MMC3 based custom mapper board
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* mostly hacky implementation, I can't verify if this mapper can read a RAM of the
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* console or watches the bus writes somehow.
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*
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*/
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#include "mapinc.h"
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#include "mmc3.h"
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static void UNLBMW8544PW(uint32 A, uint8 V) {
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if(A == 0x8000)
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setprg8(A,EXPREGS[0] & 0x1F); // the real hardware has this bank overrided with it's own register,
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else // but MMC3 prg swap still works and you can actually change bank C000 at the same time if use 0x46 cmd
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setprg8(A,V);
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}
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static void UNLBMW8544CW(uint32 A, uint8 V) {
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if(A == 0x0000)
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setchr2(0x0000,(V >> 1) ^ EXPREGS[1]);
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else if (A == 0x0800)
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setchr2(0x0800,(V >> 1) | ((EXPREGS[2] & 0x40) << 1));
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else if (A == 0x1000)
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setchr4(0x1000, EXPREGS[2] & 0x3F);
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}
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static DECLFW(UNLBMW8544ProtWrite) {
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if(!(A & 1)) {
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EXPREGS[0] = V;
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FixMMC3PRG(MMC3_cmd);
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}
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}
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static DECLFR(UNLBMW8544ProtRead) {
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if(!fceuindbg) {
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if(!(A & 1)) {
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if((EXPREGS[0] & 0xE0) == 0xC0) {
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EXPREGS[1] = ARead[0x6a](0x6a); // program can latch some data from the BUS, but I can't say how exactly,
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} else { // without more euipment and skills ;) probably here we can try to get any write
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EXPREGS[2] = ARead[0xff](0xff); // before the read operation
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}
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FixMMC3CHR(MMC3_cmd & 0x7F); // there are more different behaviour of the board isn't used by game itself, so unimplemented here and
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} // actually will break the current logic ;)
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}
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return 0;
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}
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static void UNLBMW8544Power(void) {
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GenMMC3Power();
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SetWriteHandler(0x6000, 0x6FFF, UNLBMW8544ProtWrite);
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SetReadHandler(0x6000, 0x6FFF, UNLBMW8544ProtRead);
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}
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void UNLBMW8544_Init(CartInfo *info) {
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GenMMC3_Init(info, 128, 256, 0, 0);
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pwrap = UNLBMW8544PW;
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cwrap = UNLBMW8544CW;
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info->Power = UNLBMW8544Power;
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AddExState(EXPREGS, 3, 0, "EXPR");
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}
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@ -45,12 +45,9 @@ static void COOLBOYCW(uint32 A, uint8 V) {
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}
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static void COOLBOYPW(uint32 A, uint8 V) {
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uint32 mask;
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uint32 mask = 0x3F;
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uint32 base = ((EXPREGS[0] & 0x07) >> 0) | ((EXPREGS[1] & 0x10) >> 1) | ((EXPREGS[1] & 0x0C) << 2) | ((EXPREGS[0] & 0x30) << 2);
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switch(EXPREGS[0] & 0xC0) {
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case 0x00:
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mask = 0x3F;
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break;
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case 0x80:
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mask = 0x1F;
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break;
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@ -931,12 +931,14 @@ void FCEUI_CheatSearchEnd(int type, uint8 v1, uint8 v2)
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int FCEU_CheatGetByte(uint32 A)
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{
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// if(CheatRPtrs[A>>10])
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// return CheatRPtrs[A>>10][A]; //adelikat-commenting this stuff out so that lua can see frozen addresses, I hope this doesn't bork stuff.
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/*else*/ if(A < 0x10000)
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return ARead[A](A);
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else
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return 0;
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if(A < 0x10000) {
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uint32 ret;
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fceuindbg=1;
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ret = ARead[A](A);
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fceuindbg=0;
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return ret;
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} else
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return 0;
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}
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void FCEU_CheatSetByte(uint32 A, uint8 V)
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@ -290,9 +290,13 @@ uint8 GetMem(uint16 A) {
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}
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else if ((A >= 0x4018) && (A < 0x5000)) // AnS: changed the range, so MMC5 ExRAM can be watched in the Hexeditor
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return 0xFF;
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if (GameInfo) //adelikat: 11/17/09: Prevent crash if this is called with no game loaded.
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return ARead[A](A);
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else return 0;
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if (GameInfo) { //adelikat: 11/17/09: Prevent crash if this is called with no game loaded.
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uint32 ret;
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fceuindbg=1;
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ret = ARead[A](A);
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fceuindbg=0;
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return ret;
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} else return 0;
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}
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uint8 GetPPUMem(uint8 A) {
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@ -892,6 +892,13 @@ void FCEU_printf(char *format, ...) {
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vsnprintf(temp, sizeof(temp), format, ap);
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FCEUD_Message(temp);
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#if 0
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FILE *ofile;
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ofile = fopen("stdout.txt", "ab");
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fwrite(temp, 1, strlen(temp), ofile);
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fclose(ofile);
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#endif
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va_end(ap);
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}
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@ -257,6 +257,8 @@
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{0x345ee51a, 245, -1}, /* DQ4c */
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{0x57514c6c, 245, -1}, /* Yong Zhe Dou E Long - Dragon Quest VI (Ch) */
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// added a new mask bit to define these mappers as a dupes of the UNIF format boards
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{0x1d75fd35, 256|0x1000,-1}, /* 2-in-1 - Street Dance + Hit Mouse (Unl) [!] */
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{0x6eef8bb7, 257|0x1000,-1}, /* PEC-586 Chinese */
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{0xac7e98fb, 257|0x1000,-1}, /* PEC-586 Chinese No Tape Out */
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@ -323,7 +323,7 @@ static void CheckHInfo(void) {
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{
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#include "ines-correct.h"
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};
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int32 tofix = 0, x;
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int32 tofix = 0, x, mask;
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uint64 partialmd5 = 0;
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for (x = 0; x < 8; x++)
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VROM = NULL;
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tofix |= 8;
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}
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if (MapperNo != (moo[x].mapper & 0xFF)) {
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if (moo[x].mapper & 0x1000)
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mask = 0xFFF;
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else
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mask = 0xFF;
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if (MapperNo != (moo[x].mapper & mask)) {
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tofix |= 1;
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MapperNo = moo[x].mapper & 0xFF;
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MapperNo = moo[x].mapper & mask;
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}
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}
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if (moo[x].mirror >= 0) {
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@ -707,6 +711,14 @@ static BMAPPINGLocal bmap[] = {
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//-------- Mappers 512-767 is the Supplementary Ideographic Plane -----------
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//-------- Mappers 3840-4095 are for rom dumps not publicly released --------
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// An attempt to make working the UNIF BOARD ROMs in INES FORMAT
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// I don't know if there a complete ines 2.0 mapper list exist, so if it does,
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// just redefine these numbers to any others which isn't used before
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// see the ines-correct.h files for the ROMs CHR list
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{"", 256, UNLOneBus_Init},
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{"", 257, UNLPEC586Init},
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{"", 0, NULL}
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};
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@ -459,6 +459,7 @@ static BMAPPING bmap[] = {
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{ "SB-2000", UNLSB2000_Init, 0 },
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{ "COOLBOY", COOLBOY_Init, BMCFLAG_256KCHRR },
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{ "158B", UNL158B_Init, 0 },
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{ "DRAGONFIGHTER", UNLBMW8544_Init, 0 },
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{ 0, 0, 0 }
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};
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@ -147,6 +147,7 @@ void UNLSB2000_Init(CartInfo *info);
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void UNLKS7010_Init(CartInfo *info);
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void COOLBOY_Init(CartInfo *info);
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void UNL158B_Init(CartInfo *info);
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void UNLBMW8544_Init(CartInfo *info);
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extern uint8 *UNIFchrrama; // Meh. So I can stop CHR RAM
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// bank switcherooing with certain boards...
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@ -311,6 +311,7 @@
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<ClCompile Include="..\src\boards\99.cpp" />
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<ClCompile Include="..\src\boards\ac-08.cpp" />
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<ClCompile Include="..\src\boards\bb.cpp" />
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<ClCompile Include="..\src\boards\BMW8544.cpp" />
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<ClCompile Include="..\src\boards\cityfighter.cpp" />
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<ClCompile Include="..\src\boards\coolboy.cpp" />
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<ClCompile Include="..\src\boards\dance2000.cpp" />
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@ -1051,6 +1051,9 @@
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<ClCompile Include="..\src\boards\158B.cpp">
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<Filter>boards</Filter>
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</ClCompile>
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<ClCompile Include="..\src\boards\BMW8544.cpp">
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<Filter>boards</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\src\drivers\common\args.h">
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