oops
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@ -53,23 +53,11 @@ extern void ResetDebugStatisticsCounters();
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extern void SetMainWindowText();
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extern bool isTaseditorRecording();
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//-----------
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//overclocking-related
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// overclock the console by adding dummy scanlines to PPU loop
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// disables DMC DMA and WaveHi filling for these dummies
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// doesn't work with new PPU
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bool overclocked = 0;
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// 7-bit samples have priority over overclocking
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bool skip_7bit_overclocking = 1;
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int normalscanlines;
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int extrascanlines = 0;
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int totalscanlines;
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//------------
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extern int32 fps_scale;
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extern int32 fps_scale_unpaused;
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extern int32 fps_scale_frameadvance;
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#endif
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extern void RefreshThrottleFPS();
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#ifdef _S9XLUA_H
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@ -102,6 +90,19 @@ extern void RefreshThrottleFPS();
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using namespace std;
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//-----------
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//overclocking-related
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// overclock the console by adding dummy scanlines to PPU loop
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// disables DMC DMA and WaveHi filling for these dummies
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// doesn't work with new PPU
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bool overclocked = 0;
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// 7-bit samples have priority over overclocking
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bool skip_7bit_overclocking = 1;
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int normalscanlines;
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int extrascanlines = 0;
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int totalscanlines;
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//------------
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int AFon = 1, AFoff = 1, AutoFireOffset = 0; //For keeping track of autofire settings
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bool justLagged = false;
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bool frameAdvanceLagSkip = false; //If this is true, frame advance will skip over lag frame (i.e. it will emulate 2 frames instead of 1)
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