Fix up all press releases to conform to site formatting (css, menus, etc)
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<pre>
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02 August 2008
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FCE Ultra is BACK! Today, version 2.0.0 has been released as the new software FCEUX.
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<strong>All users of FCE Ultra are encouraged to switch to FCEUX and bug us if something isn't working well. </strong>
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Head to the homepage at http://fceux.com to see what's new and grab the most recent build or source code.
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
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<link href="fceux.css" rel="stylesheet" type="text/css" />
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<script type="text/javascript" src="Javascript/buttons.js"></script>
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<title>Press Release 2.1.4</title>
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</head>
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<body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')">
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<div id="masthead">
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
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</div>
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<div id="top_nav">
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<a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
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<a href="download.html"><img id="img2" alt="Download" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button81.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button7F.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button80.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button80.jpg')" src="assets/button7F.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Download" --></a>
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<a href="documentation.html"><img id="img6" alt="Documentation" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button5.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button3.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button4.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button4.jpg')" src="assets/button3.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Documentation" --></a>
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<a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src="assets/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a>
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<a href="contact.html"><img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src="assets/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a>
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<a href="links.html"><img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src="assets/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a>
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</div>
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<div id="container">
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<div id="left_col">
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<script type="text/javascript"><!--
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google_ad_client = "pub-0764229755985190";
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/* 180x150, created 5/22/10 */
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google_ad_slot = "7648866201";
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google_ad_width = 180;
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google_ad_height = 150;
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//-->
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</script>
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<script type="text/javascript"
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src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
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</script>
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</div>
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<div id="page_content">
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<h1>Launch of FCUEX 2.0!</h1>
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<p>02 August 2008</p>
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<p>FCE Ultra is BACK! Today, version 2.0.0 has been released as the new software FCEUX</p>
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<strong>All users of FCE Ultra are encouraged to switch to FCEUX and bug us if something isn't working well. </strong>
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<p>Head to the homepage at <a href="http://fceux.com">http://fceux.com</a> to see what's new and grab the most recent build or source code</p>
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</div>
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<div id="footer">
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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<br/>©2009 adelikat
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</div>
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</div>
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</body>
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</html>
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@ -1,11 +1,59 @@
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<pre>
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04 August 2008
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FCEUX 2.0.1 maintenance release
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04-aug-2008 - reorganize display toggle options in the menu
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04-aug-2008 - adelikat - autofire fix
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04-aug-2008 - zeromus - homebrew mmc5 games now have 64KB of exwram instead of only 8KB
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04-aug-2008 - zeromus - fix crash related to player2 in lua scripts
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03-aug-2008 - qfox - fixed player2 in lua scripts
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
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<link href="fceux.css" rel="stylesheet" type="text/css" />
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<script type="text/javascript" src="Javascript/buttons.js"></script>
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<title>Press Release 2.1.4</title>
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</head>
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<body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')">
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<div id="masthead">
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
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</div>
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<div id="top_nav">
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<a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
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<a href="download.html"><img id="img2" alt="Download" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button81.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button7F.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button80.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button80.jpg')" src="assets/button7F.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Download" --></a>
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<a href="documentation.html"><img id="img6" alt="Documentation" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button5.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button3.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button4.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button4.jpg')" src="assets/button3.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Documentation" --></a>
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<a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src="assets/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a>
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<a href="contact.html"><img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src="assets/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a>
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<a href="links.html"><img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src="assets/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a>
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</div>
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<div id="container">
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<div id="left_col">
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<script type="text/javascript"><!--
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google_ad_client = "pub-0764229755985190";
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/* 180x150, created 5/22/10 */
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google_ad_slot = "7648866201";
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google_ad_width = 180;
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google_ad_height = 150;
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//-->
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</script>
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<script type="text/javascript"
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src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
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</script>
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</div>
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<div id="page_content">
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<h1>FCEUX 2.0.1 maintenance release</h1>
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<p>04 August 2008</p>
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reorganize display toggle options in the menu <br>
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adelikat - autofire fix </br>
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zeromus - homebrew mmc5 games now have 64KB of exwram instead of only 8KB <br>
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zeromus - fix crash related to player2 in lua scripts </br>
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qfox - fixed player2 in lua scripts <br></br>
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</div>
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<div id="footer">
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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<br/>©2009 adelikat
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</div>
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</div>
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</body>
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</html>
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@ -1,10 +1,44 @@
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
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<link href="fceux.css" rel="stylesheet" type="text/css" />
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<script type="text/javascript" src="Javascript/buttons.js"></script>
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<title>Press Release 2.1.4</title>
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</head>
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<body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')">
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<div id="masthead">
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
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</div>
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<div id="top_nav">
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||||
<a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
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<a href="download.html"><img id="img2" alt="Download" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button81.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button7F.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button80.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button80.jpg')" src="assets/button7F.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Download" --></a>
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<a href="documentation.html"><img id="img6" alt="Documentation" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button5.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button3.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button4.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button4.jpg')" src="assets/button3.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Documentation" --></a>
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<a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src="assets/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a>
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<a href="contact.html"><img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src="assets/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a>
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<a href="links.html"><img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src="assets/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a>
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</div>
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<div id="container">
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<div id="left_col">
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<script type="text/javascript"><!--
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||||
google_ad_client = "pub-0764229755985190";
|
||||
/* 180x150, created 5/22/10 */
|
||||
google_ad_slot = "7648866201";
|
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google_ad_width = 180;
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google_ad_height = 150;
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//-->
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</script>
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<script type="text/javascript"
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src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
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</script>
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</div>
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<div id="page_content">
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<h1>FCEUX 2.0.2 Release</h1>
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<p>14 August 2008</p>
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<p>This release focuses on top-rated user bug and enhancement issues; stabilizing the SDL build; and repairing things that we had recently broken while adding other features to the emulator</p>
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<pre>
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14 August 2008
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FCEUX 2.0.2 release
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This release focuses on top-rated user bug and enhancement issues; stabilizing the SDL build; and repairing things that we had recently broken while adding other features to the emulator.
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emulator:
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bug: restore support for old-format savestates.
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bug: restore savestate load error-recovery system
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@ -70,4 +104,16 @@ enh: Added lua script loading hotkey (f3). Non-win32 SDL requires zenity for th
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emulua:
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bug: SF [ 2041944 ] Savestates remember Lua painting (and they shouldn't)
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enh: add memory.readbyterange to emulua
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</pre>
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</div>
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<div id="footer">
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
|
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
|
||||
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
|
||||
<br/>©2009 adelikat
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -1,10 +1,44 @@
|
|||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
|
||||
<head>
|
||||
<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
|
||||
<link href="fceux.css" rel="stylesheet" type="text/css" />
|
||||
<script type="text/javascript" src="Javascript/buttons.js"></script>
|
||||
<title>Press Release 2.1.4</title>
|
||||
</head>
|
||||
|
||||
<body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')">
|
||||
<div id="masthead">
|
||||
<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
|
||||
</div>
|
||||
<div id="top_nav">
|
||||
<a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
|
||||
<a href="download.html"><img id="img2" alt="Download" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button81.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button7F.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button80.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button80.jpg')" src="assets/button7F.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Download" --></a>
|
||||
<a href="documentation.html"><img id="img6" alt="Documentation" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button5.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button3.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button4.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button4.jpg')" src="assets/button3.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Documentation" --></a>
|
||||
<a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src="assets/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a>
|
||||
<a href="contact.html"><img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src="assets/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a>
|
||||
<a href="links.html"><img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src="assets/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a>
|
||||
</div>
|
||||
<div id="container">
|
||||
<div id="left_col">
|
||||
<script type="text/javascript"><!--
|
||||
google_ad_client = "pub-0764229755985190";
|
||||
/* 180x150, created 5/22/10 */
|
||||
google_ad_slot = "7648866201";
|
||||
google_ad_width = 180;
|
||||
google_ad_height = 150;
|
||||
//-->
|
||||
</script>
|
||||
<script type="text/javascript"
|
||||
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
|
||||
</script>
|
||||
</div>
|
||||
<div id="page_content">
|
||||
<h1>FCEUX 2.0.3 Release</h1>
|
||||
<p>02 November 2008</p>
|
||||
<p>We have been trying to address issues which are holding back adoption of FCEUX for both the SDL and windows builds.</p>
|
||||
<pre>
|
||||
02 November 2008
|
||||
|
||||
FCEUX 2.0.3 release
|
||||
|
||||
We have been trying to address issues which are holding back adoption of FCEUX for both the SDL and windows builds.
|
||||
|
||||
emulator:
|
||||
bug: fix fcm conversion, recording, and playback of reset and power commands
|
||||
bug: prevent excessively long movie filenames
|
||||
|
@ -45,4 +79,18 @@ enh: don't read every archive file when scanning for replay dialog. scan them, a
|
|||
|
||||
emulua:
|
||||
bug: SF [ 2153843 ] Lua ignores second joypad.set()
|
||||
enh: add execute timeout functions useful for lua contests
|
||||
enh: add execute timeout functions useful for lua contests
|
||||
</pre>
|
||||
|
||||
</div>
|
||||
|
||||
<div id="footer">
|
||||
<a href="home.html">Home</a> | <a href="download.html">Download</a> |
|
||||
<a href="documentation.html">Documentation</a> | <a href="version.html">
|
||||
Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
|
||||
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
|
||||
<br/>©2009 adelikat
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
|
@ -1,65 +1,110 @@
|
|||
<pre>
|
||||
29 July 2009
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
|
||||
FCEUX 2.1.1 release
|
||||
<head>
|
||||
<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
|
||||
<link href="fceux.css" rel="stylesheet" type="text/css" />
|
||||
<script type="text/javascript" src="Javascript/buttons.js"></script>
|
||||
<title>Press Release 2.1.4</title>
|
||||
</head>
|
||||
|
||||
The 2.1 new release that fixes some bugs of 2.1.0a, improves the accuracy of the sound core, and adds useability enhancements to the windows port.
|
||||
<body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')">
|
||||
<div id="masthead">
|
||||
<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
|
||||
</div>
|
||||
<div id="top_nav">
|
||||
<a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
|
||||
<a href="download.html"><img id="img2" alt="Download" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button81.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button7F.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button80.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button80.jpg')" src="assets/button7F.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Download" --></a>
|
||||
<a href="documentation.html"><img id="img6" alt="Documentation" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button5.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button3.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button4.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button4.jpg')" src="assets/button3.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Documentation" --></a>
|
||||
<a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src="assets/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a>
|
||||
<a href="contact.html"><img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src="assets/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a>
|
||||
<a href="links.html"><img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src="assets/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a>
|
||||
</div>
|
||||
<div id="container">
|
||||
<div id="left_col">
|
||||
<script type="text/javascript"><!--
|
||||
google_ad_client = "pub-0764229755985190";
|
||||
/* 180x150, created 5/22/10 */
|
||||
google_ad_slot = "7648866201";
|
||||
google_ad_width = 180;
|
||||
google_ad_height = 150;
|
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//-->
|
||||
</script>
|
||||
<script type="text/javascript"
|
||||
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
|
||||
</script>
|
||||
</div>
|
||||
<div id="page_content">
|
||||
<h1>FCEUX 2.1.1 Release</h1>
|
||||
<p>29 July 2009</p>
|
||||
<p>The 2.1 new release that fixes some bugs of 2.1.0a, improves the accuracy of the sound core, and adds useability enhancements to the windows port.</p>
|
||||
|
||||
Common - Bug fixes
|
||||
Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string)
|
||||
made default save slot 0 instead of 1
|
||||
|
||||
Improved Sound core/PPU
|
||||
Fixed the noise value, it seems that the noise logic was shifting the values to the left by 1 when reloading, but this doesnt work for PAL since one of the PAL reload value is odd, so fix the logic and used the old tables. Revert a stupid CPU ignore logic in PPU. Sorry about that.
|
||||
<h2>Common - Bug fixes</h2>
|
||||
Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string)<br>
|
||||
made default save slot 0 instead of 1</br>
|
||||
Improved Sound core/PPU<br>
|
||||
Fixed the noise value, it seems that the noise logic was shifting the values to the left by 1 when reloading, but this doesnt work for PAL since one of the PAL reload value is odd, so fix the logic and used the old tables. Revert a stupid CPU ignore logic in PPU. Sorry about that. </br>
|
||||
Updated with the correct values for the noise and DMC table,
|
||||
Fixed the CPU unofficial opcode ATX, ORing with correct constant $FF instead of $EE, as tested by blargg's. These fixes passes the IRQ flags test from blargg, and also one more opcode test from blargg's cpu.nes test.
|
||||
Square 1 & square 2 volume controls no longer backwards
|
||||
Length counters for APU now correct variables
|
||||
Fixed the CPU unofficial opcode ATX, ORing with correct constant $FF instead of $EE, as tested by blargg's. These fixes passes the IRQ flags test from blargg, and also one more opcode test from blargg's cpu.nes test.<br>
|
||||
Square 1 and square 2 volume controls no longer backwards</br>
|
||||
Length counters for APU now correct variables<br></br>
|
||||
|
||||
NewPPU (still experimental, enabled by setting newppu 1 in the config file)
|
||||
Added experimental $2004 reading support to play micro machines with (little) shakes, and fixed some timing in the new PPU.
|
||||
Added palette reading cases for the new PPU.
|
||||
<h3>NewPPU (still experimental, enabled by setting newppu 1 in the config file)</h3>
|
||||
Added experimental $2004 reading support to play micro machines with (little) shakes, and fixed some timing in the new PPU<br>
|
||||
Added palette reading cases for the new PPU</br>
|
||||
|
||||
Win32
|
||||
Minor Bug fixes
|
||||
Replay movie dialog - Stop movie at frame x feature - fixed off by 1 error on the stop frame number
|
||||
Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor
|
||||
Fixed bug in memory watch that would make the first watch value drawn in the wrong place if watch file was full
|
||||
Debugger - Step type functions now update other dialogs such as ppu, nametable, code/data, trace logger, etc.
|
||||
"Disable screen saver" gui option now also diables the monitor powersave
|
||||
Recent menus - no longer crash if item no longer exists, instead it ask the user if they want to remove the item from the list
|
||||
Sound Config Dialog - When sound is off, all controls are grayed out
|
||||
Memory Watch - fixed a regression made in 2.0.1 that broke the Save As menu item
|
||||
Memory Watch - save menu item is grayed if file hasn't changed
|
||||
<h2>Win32</h2>
|
||||
<h3>Minor Bug fixes</h3>
|
||||
Replay movie dialog - Stop movie at frame x feature - fixed off by 1 error on the stop frame number<br>
|
||||
Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor</br>
|
||||
Fixed bug in memory watch that would make the first watch value drawn in the wrong place if watch file was full<br>
|
||||
Debugger - Step type functions now update other dialogs such as ppu, nametable, code/data, trace logger, etc.</br>
|
||||
"Disable screen saver" gui option now also diables the monitor powersave<br>
|
||||
Recent menus - no longer crash if item no longer exists, instead it ask the user if they want to remove the item from the list</br>
|
||||
Sound Config Dialog - When sound is off, all controls are grayed out<br>
|
||||
Memory Watch - fixed a regression made in 2.0.1 that broke the Save As menu item</br>
|
||||
Memory Watch - save menu item is grayed if file hasn't changed<br></br>
|
||||
<h3>GUI/Enhancements</h3>
|
||||
Last save slot used is stored in the config file<br>
|
||||
Made fullscreen toggle (Alt+Enter) remappable</br>
|
||||
Hex editor - Reverted fixedFontHeight to 13 instead of 14. Gave the option of adjusting the height by modifying RowHeightBorder in the .cfg file<br>
|
||||
Hex Editor - allowed the user to customize the color scheme by use of RGB values stored in the .cfg file</br>
|
||||
Hex editor - freeze/unfreeze ram addresses now causes the colors to update immediately, but only with groups of addresses highlighted at once (single ones still don't yet update)<br>
|
||||
Hex Editor - Save Rom As... menu option enabled and implemented</br>
|
||||
Window caption shows the name of the ROM loaded<br>
|
||||
Recent Movie Menu added</br>
|
||||
Load Last Movie context menu item added<br>
|
||||
Save Movie As... context menu item (for when a movie is loaded in read+write mode)</br>
|
||||
Drag and Drop support for all files related to FCEUX including:<br></br>
|
||||
<ul>
|
||||
<li>.fcm (autoconverts to .fm2 and begins movie playback)</li>
|
||||
<li>Savestates</li>
|
||||
<li>Palette files (.pal)</li>
|
||||
</ul>
|
||||
Commandline - -palette commandline option<br>
|
||||
Memory Watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized</br>
|
||||
|
||||
<h2>SDL</h2>
|
||||
added --subtitles<br>
|
||||
fixed Four Score movie playback</br>
|
||||
added --ripsubs for converting fm2 movie subtitles to an srt file<br>
|
||||
Lua is optional again, fixed the real issue</br>
|
||||
Lua is NO longer optional, so the SConscripts have been updated to reflect that change. This fixes the mysterious non-working input issue<br>
|
||||
implemented saving/loading a savestate from a specific file on Alt+S/L</br>
|
||||
implemented starting an FM2 movie on Alt+R<br>
|
||||
added --pauseframe to pause movie playback on frame x</br>
|
||||
dropped UTFConverter.c from SDL build<br>
|
||||
added hotkey Q for toggling read-only/read+write movie playback</br>
|
||||
|
||||
GUI/Enhancements
|
||||
Last save slot used is stored in the config file
|
||||
Made fullscreen toggle (Alt+Enter) remappable
|
||||
Hex editor - Reverted fixedFontHeight to 13 instead of 14. Gave the option of adjusting the height by modifying RowHeightBorder in the .cfg file
|
||||
Hex Editor - allowed the user to customize the color scheme by use of RGB values stored in the .cfg file
|
||||
Hex editor - freeze/unfreeze ram addresses now causes the colors to update immediately, but only with groups of addresses highlighted at once (single ones still don't yet update)
|
||||
Hex Editor - Save Rom As... menu option enabled and implemented
|
||||
Window caption shows the name of the ROM loaded
|
||||
Recent Movie Menu added
|
||||
Load Last Movie context menu item added
|
||||
Save Movie As... context menu item (for when a movie is loaded in read+write mode)
|
||||
Drag & Drop support for all files related to FCEUX including:
|
||||
.fcm (autoconverts to .fm2 and begins movie playback)
|
||||
Savestates
|
||||
Palette files (.pal)
|
||||
Commandline - -palette commandline option
|
||||
Memory Watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized
|
||||
</div>
|
||||
|
||||
SDL
|
||||
|
||||
added --subtitles
|
||||
fixed Four Score movie playback
|
||||
added --ripsubs for converting fm2 movie subtitles to an srt file
|
||||
Lua is optional again, fixed the real issue
|
||||
Lua is NO longer optional, so the SConscripts have been updated to reflect that change. This fixes the mysterious non-working input issue.
|
||||
implemented saving/loading a savestate from a specific file on Alt+S/L
|
||||
implemented starting an FM2 movie on Alt+R
|
||||
added --pauseframe to pause movie playback on frame x
|
||||
dropped UTFConverter.c from SDL build
|
||||
added hotkey Q for toggling read-only/read+write movie playback
|
||||
<div id="footer">
|
||||
<a href="home.html">Home</a> | <a href="download.html">Download</a> |
|
||||
<a href="documentation.html">Documentation</a> | <a href="version.html">
|
||||
Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
|
||||
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
|
||||
<br/>©2009 adelikat
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
|
@ -1,10 +1,41 @@
|
|||
<html>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
|
||||
|
||||
<head>
|
||||
<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
|
||||
<link href="fceux.css" rel="stylesheet" type="text/css" />
|
||||
<script type="text/javascript" src="Javascript/buttons.js"></script>
|
||||
<title>Press Release 2.1.2</title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')">
|
||||
<div id="masthead">
|
||||
<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
|
||||
</div>
|
||||
<div id="top_nav">
|
||||
<a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
|
||||
<a href="download.html"><img id="img2" alt="Download" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button81.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button7F.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button80.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button80.jpg')" src="assets/button7F.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Download" --></a>
|
||||
<a href="documentation.html"><img id="img6" alt="Documentation" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button5.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button3.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button4.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button4.jpg')" src="assets/button3.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Documentation" --></a>
|
||||
<a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src="assets/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a>
|
||||
<a href="contact.html"><img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src="assets/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a>
|
||||
<a href="links.html"><img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src="assets/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a>
|
||||
</div>
|
||||
<div id="container">
|
||||
<div id="left_col">
|
||||
<script type="text/javascript"><!--
|
||||
google_ad_client = "pub-0764229755985190";
|
||||
/* 180x150, created 5/22/10 */
|
||||
google_ad_slot = "7648866201";
|
||||
google_ad_width = 180;
|
||||
google_ad_height = 150;
|
||||
//-->
|
||||
</script>
|
||||
<script type="text/javascript"
|
||||
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
|
||||
</script>
|
||||
</div>
|
||||
<div id="page_content">
|
||||
<h1>FCEUX 2.1.2 Release</h1>
|
||||
03 November 2009
|
||||
<p>
|
||||
|
@ -53,6 +84,15 @@ Added savestate.registerload(), savestate.registersave(), and savestate.loadscri
|
|||
<h2>New Lua Scripts</h2>
|
||||
A multi-track movie recording tools written by FatRatKnight. Allows input for different players to be recorded separately.<br>
|
||||
A rewinding tool written by Jonathan Blow<br>
|
||||
</div>
|
||||
|
||||
<div id="footer">
|
||||
<a href="home.html">Home</a> | <a href="download.html">Download</a> |
|
||||
<a href="documentation.html">Documentation</a> | <a href="version.html">
|
||||
Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
|
||||
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
|
||||
<br/>©2009 adelikat
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -1,10 +1,41 @@
|
|||
<html>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
|
||||
<head>
|
||||
<title>Press Release 2.1.3</title>
|
||||
<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
|
||||
<link href="fceux.css" rel="stylesheet" type="text/css" />
|
||||
<script type="text/javascript" src="Javascript/buttons.js"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')">
|
||||
<div id="masthead">
|
||||
<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
|
||||
</div>
|
||||
<div id="top_nav">
|
||||
<a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
|
||||
<a href="download.html"><img id="img2" alt="Download" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button81.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button7F.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button80.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button80.jpg')" src="assets/button7F.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Download" --></a>
|
||||
<a href="documentation.html"><img id="img6" alt="Documentation" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button5.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button3.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button4.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button4.jpg')" src="assets/button3.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Documentation" --></a>
|
||||
<a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src="assets/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a>
|
||||
<a href="contact.html"><img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src="assets/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a>
|
||||
<a href="links.html"><img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src="assets/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a>
|
||||
</div>
|
||||
<div id="container">
|
||||
<div id="left_col">
|
||||
<script type="text/javascript"><!--
|
||||
google_ad_client = "pub-0764229755985190";
|
||||
/* 180x150, created 5/22/10 */
|
||||
google_ad_slot = "7648866201";
|
||||
google_ad_width = 180;
|
||||
google_ad_height = 150;
|
||||
//-->
|
||||
</script>
|
||||
<script type="text/javascript"
|
||||
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
|
||||
</script>
|
||||
</div>
|
||||
<div id="page_content">
|
||||
|
||||
<h1>FCEUX 2.1.3 Release</h1>
|
||||
08 April 2010
|
||||
<p>
|
||||
|
@ -51,6 +82,15 @@ Change gui.line, gui.box, joypad.get to function consistently with other lua emu
|
|||
fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry<br>
|
||||
gui.text() now has out of bounds checking<br>
|
||||
Lua no longer unpauses the emulator when a script is loaded<br>
|
||||
|
||||
</div>
|
||||
<div id="footer">
|
||||
<a href="home.html">Home</a> | <a href="download.html">Download</a> |
|
||||
<a href="documentation.html">Documentation</a> | <a href="version.html">
|
||||
Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
|
||||
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
|
||||
<br/>©2009 adelikat
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
|
|
|
@ -1,10 +1,40 @@
|
|||
<html>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
|
||||
<head>
|
||||
<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
|
||||
<link href="fceux.css" rel="stylesheet" type="text/css" />
|
||||
<script type="text/javascript" src="Javascript/buttons.js"></script>
|
||||
<title>Press Release 2.1.4</title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')">
|
||||
<div id="masthead">
|
||||
<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
|
||||
</div>
|
||||
<div id="top_nav">
|
||||
<a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
|
||||
<a href="download.html"><img id="img2" alt="Download" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button81.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button7F.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button80.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button80.jpg')" src="assets/button7F.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Download" --></a>
|
||||
<a href="documentation.html"><img id="img6" alt="Documentation" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button5.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button3.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button4.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button4.jpg')" src="assets/button3.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Documentation" --></a>
|
||||
<a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src="assets/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a>
|
||||
<a href="contact.html"><img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src="assets/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a>
|
||||
<a href="links.html"><img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src="assets/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a>
|
||||
</div>
|
||||
<div id="container">
|
||||
<div id="left_col">
|
||||
<script type="text/javascript"><!--
|
||||
google_ad_client = "pub-0764229755985190";
|
||||
/* 180x150, created 5/22/10 */
|
||||
google_ad_slot = "7648866201";
|
||||
google_ad_width = 180;
|
||||
google_ad_height = 150;
|
||||
//-->
|
||||
</script>
|
||||
<script type="text/javascript"
|
||||
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
|
||||
</script>
|
||||
</div>
|
||||
<div id="page_content">
|
||||
<h1>FCEUX 2.1.4 Release</h1>
|
||||
xx June 2010
|
||||
<p>
|
||||
|
@ -15,11 +45,11 @@ bugs.
|
|||
|
||||
<h2>Common</h2>
|
||||
Added microphone support option. When enabled, Port 2 Start activates the Microphone<br>
|
||||
Prevent .zip files containing no recognized files from causing crash<br>
|
||||
Prevent .zip files containing no recognized files from causing crash</br>
|
||||
Autohold - Added player 3 and 4 to autohold notification window, labeled controller input<br>
|
||||
mapper 19 savestate fix mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check<br>
|
||||
mapper 19 savestate fix mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check</br>
|
||||
Disable auto-savestates during turbo<br>
|
||||
Fixed so Gotcha! auto-enables zapper<br>
|
||||
Fixed so Gotcha! auto-enables zapper</br>
|
||||
<h3>Movies</h3>
|
||||
Fully implemented "bulletproof" read-only<br>
|
||||
Movie code now fully conforms to the <a href="http://tasvideos.org/LawsOfTAS/OnSavestates.html">Savestate section</a> of the <a href="http://tasvideos.org/LawsOfTAS">Laws of TAS</a><br>
|
||||
|
@ -34,8 +64,8 @@ Movie + loadstate errors are handled more gracefully now, with more informative
|
|||
Fix PlayMovieFromBeginning when using a movie that starts from savestate<br>
|
||||
<h3>Lua</h3>
|
||||
fix bug that caused zapper.read() to crash when movie playback ends<br>
|
||||
Win32 - Added option for palette selection as color for LUA colors. Included is a LUA script to display all choices with the value used to pick displayed color<br>
|
||||
New Lua functions<br>
|
||||
Win32 - Added option for palette selection as color for LUA colors. Included is a LUA script to display all choices with the value used to pick displayed color</br>
|
||||
New Lua functions:
|
||||
<ul>
|
||||
<li>movie.ispoweron()</li>
|
||||
<li>movie.isfromsavestate()</li>
|
||||
|
@ -49,36 +79,46 @@ New Lua functions<br>
|
|||
|
||||
<h3>Input display</h3>
|
||||
Input display updates on loadstate<br>
|
||||
Input display overhaul that uses different colors for different input contexts<br>
|
||||
Input display now shows both currently pressed buttons and buttons held the previous frame<br>
|
||||
Input display overhaul that uses different colors for different input contexts</br>
|
||||
Input display now shows both currently pressed buttons and buttons held the previous frame<br></br>
|
||||
|
||||
<h2>Win32</h2>
|
||||
Added NTSC 2x scalar option with some CFG config options of it's own<br>
|
||||
Added Ram Search hotkeys for the first 6 search types in the list<br>
|
||||
Added Ram Search hotkeys for the first 6 search types in the list</br>
|
||||
Add Cheat buttons for Ram Search and Ram Watch<br>
|
||||
With special scaler in window mode, it's possible to resize to anything above the minimum.<br>
|
||||
With special scaler in window mode, it's possible to resize to anything above the minimum.</br>
|
||||
Recording a new movie adds it to recent movies list<br>
|
||||
Replay dialog, when selecting a movie in a relative path (.\movies for example), the recent movies list stores an absolute path instead<br>
|
||||
Replay dialog, when selecting a movie in a relative path (.\movies for example), the recent movies list stores an absolute path instead</br>
|
||||
Replay dialog shows PAL flag and New PPU flags<br>
|
||||
CDLogger - fixed bug preventing correct interrupt vectors from logging <br>
|
||||
CDLogger - fixed bug preventing correct interrupt vectors from logging </br>
|
||||
Memwatch - ignore spaces at the beginnign of an address in the address boxes<br>
|
||||
Replay dialog - fix bug that was causing it to always report savestate movies as soft-reset<br>
|
||||
Replay dialog - fix bug that was causing it to always report savestate movies as soft-reset</br>
|
||||
<h3>Debugger</h3>
|
||||
Added conditional debugging option 'K', for bank PC is on<br>
|
||||
Fixed bug involving pausing emulation outside of the debugger, then trying to use the debugger commands, and having the CPU registers become corrupted<br>
|
||||
Made debugger able to break on and distinguish Stack reads/writes<br>
|
||||
Fixed bug involving pausing emulation outside of the debugger, then trying to use the debugger commands, and having the CPU registers become corrupted</br>
|
||||
Made debugger able to break on and distinguish Stack reads/writes</br>
|
||||
<h3>Hex Editor</h3>
|
||||
Added "Goto" command<br>
|
||||
Made the Hex Editor display the Frozen, Bookmarked, etc. status of the selected address, and made the Frozen color override the Bookmarked color<br>
|
||||
Made the Hex Editor display the Frozen, Bookmarked, etc. status of the selected address, and made the Frozen color override the Bookmarked color</br>
|
||||
|
||||
<h3>Cheat Search</h3>
|
||||
Made enabling/disabling cheats no longer deselect the selected cheat<br>
|
||||
Added context menu to Cheat Dialog Cheat Listbox, populated list with Toggle Cheat, Poke Cheat Value, and Goto In Hex Editor<br>
|
||||
Added context menu to Cheat Dialog Cheat Listbox, populated list with Toggle Cheat, Poke Cheat Value, and Goto In Hex Editor</br>
|
||||
Enabled multi-select for Cheat menu to allow multiple toggles and deletes<br>
|
||||
Made cheat menu's Pause When Active effect immediate<br>
|
||||
Made cheat menu's Pause When Active effect immediate</br>
|
||||
<h3>GUI</h3>
|
||||
Added Tools - GUI option to partially disable visual themes, so the emulator can be made to look like it did in 2.1.1 and earlier releases<br>
|
||||
Drag & Drop - if dropping a .fcm with no ROM loaded, prompt for one (same functionality that was added to .fm2 files)<br>
|
||||
Added single-instance mode, which makes starting a second copy of FCEUX load the file into the first, then exit.Mode off by default, togglable under Config - GUI<br>
|
||||
Drag & Drop - if dropping a .fcm with no ROM loaded, prompt for one (same functionality that was added to .fm2 files)</br>
|
||||
Added single-instance mode, which makes starting a second copy of FCEUX load the file into the first, then exit.Mode off by default, togglable under Config - GUI</br>
|
||||
</div>
|
||||
|
||||
<div id="footer">
|
||||
<a href="home.html">Home</a> | <a href="download.html">Download</a> |
|
||||
<a href="documentation.html">Documentation</a> | <a href="version.html">
|
||||
Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
|
||||
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
|
||||
<br/>©2009 adelikat
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
|
@ -1,173 +1,219 @@
|
|||
<pre>
|
||||
29 March 2009
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
|
||||
FCEUX 2.1 release
|
||||
<head>
|
||||
<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
|
||||
<link href="fceux.css" rel="stylesheet" type="text/css" />
|
||||
<script type="text/javascript" src="Javascript/buttons.js"></script>
|
||||
<title>Press Release 2.1.4</title>
|
||||
</head>
|
||||
|
||||
The 2.1 is a major new release that incorporates new mappers and mapper fixes from FCEU-mm. In addition it offers a multitude of bug fixes, and
|
||||
feature enhancements to both the Win32 and SDL ports.
|
||||
<body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')">
|
||||
<div id="masthead">
|
||||
<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
|
||||
</div>
|
||||
<div id="top_nav">
|
||||
<a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
|
||||
<a href="download.html"><img id="img2" alt="Download" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button81.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button7F.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button80.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button80.jpg')" src="assets/button7F.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Download" --></a>
|
||||
<a href="documentation.html"><img id="img6" alt="Documentation" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button5.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button3.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button4.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button4.jpg')" src="assets/button3.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Documentation" --></a>
|
||||
<a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src="assets/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a>
|
||||
<a href="contact.html"><img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src="assets/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a>
|
||||
<a href="links.html"><img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src="assets/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a>
|
||||
</div>
|
||||
<div id="container">
|
||||
<div id="left_col">
|
||||
<script type="text/javascript"><!--
|
||||
google_ad_client = "pub-0764229755985190";
|
||||
/* 180x150, created 5/22/10 */
|
||||
google_ad_slot = "7648866201";
|
||||
google_ad_width = 180;
|
||||
google_ad_height = 150;
|
||||
//-->
|
||||
</script>
|
||||
<script type="text/javascript"
|
||||
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
|
||||
</script>
|
||||
</div>
|
||||
<div id="page_content">
|
||||
<h1>FCEUX 2.1.0 Release</h1>
|
||||
<p>29 March 2009</p>
|
||||
<p>The 2.1 is a major new release that incorporates new mappers and mapper fixes from FCEU-mm. In addition it offers a multitude of bug fixes, and
|
||||
feature enhancements to both the Win32 and SDL ports.</p>
|
||||
|
||||
Major Bug / Crash Bug Fixes
|
||||
<h2>Major Bug / Crash Bug Fixes / New support</h2>
|
||||
The latest mappers and mapper fixes from FCEU-mm. Adds support for many new games such as Warioland II (Unl), Shu Qi Yu, and Street Dance<br>
|
||||
Fixed throttling problems that resulted on AMD Dualcore processors. (Caused FCEUX to appear to be in turbo mode)<br>
|
||||
Fix major crash issue where NROM game (such as SMB) savestates were writing erroneous information if a non NROM game was loaded prior</br>
|
||||
Fixed a bug that caused a new sav file to not get created when loading a 2nd battery backed game<br>
|
||||
Fix Directory Overrides so to allow users to have no override. Also fixes directory override reset bug</br>
|
||||
|
||||
*Fixed throttling problems that resulted on AMD Dualcore processors. (Caused FCEUX to appear to be in turbo mode).
|
||||
*Fix major crash issue where NROM game (such as SMB) savestates were writing erroneous information if a non NROM game was loaded prior.
|
||||
*Fixed a bug that caused a new sav file to not get created when loading a 2nd battery backed game.
|
||||
*Fix Directory Overrides so to allow users to have no override. Also fixes directory override reset bug.
|
||||
<h3>Minor Bug fixes</h3>
|
||||
|
||||
Minor Bug fixes
|
||||
Hotkeys - prevent "Hotkey explosion" where some laptop keys set off all unassigned hotkeys<br>
|
||||
Timing - "disable throttling when sound is off" now only affects FCEUX when sound is off</br>
|
||||
Clip Left and Right sides taken into account when drawing on screen (record/play/pause, lag
|
||||
& frame counters, messages, etc)<br>
|
||||
Fixed bug where having sound off and Mute turbo caused chirps when toggling</br>
|
||||
Video settings - fixed bug when both aspect ratio correction and special scaling 3x are set, video was getting resized incorrectly<br>
|
||||
Auto-save cleanup -prevent loading an auto-save from previous session. Added flags for enabling auto-save menu item</br>
|
||||
Fixed issues related to big endian compiling<br>
|
||||
Fix bug so that Escape can now be assigned as a hotkey</br>
|
||||
Fixed bug in screenshot numbering that caused numbering to not reset when changing games<br></br>
|
||||
|
||||
*Hotkeys - prevent "Hotkey explosion" where some laptop keys set off all unassigned hotkeys
|
||||
*Timing - "disable throttling when sound is off" now only affects FCEUX when sound is off
|
||||
*Clip Left and Right sides taken into account when drawing on screen (record/play/pause, lag & frame counters, messages, etc)
|
||||
*Fixed bug where having sound off and Mute turbo caused chirps when toggling
|
||||
*Video settings - fixed bug when both aspect ratio correction and special scaling 3x are set, video was getting resized incorrectly
|
||||
*Auto-save cleanup -prevent loading an auto-save from previous session. Added flags for enabling auto-save menu item.
|
||||
*Fixed issues related to big endian compiling.
|
||||
*Fix bug so that Escape can now be assigned as a hotkey
|
||||
*Fixed bug in screenshot numbering that caused numbering to not reset when changing games.
|
||||
<h2>SDL</h2>
|
||||
Movie subtitle support and subtitle toggle hotkey added<br>
|
||||
Added fcm to fm2 converter tool to SDL version</br>
|
||||
Improved the SDL sound code; drastically improves quality of sound<br>
|
||||
Savestate slots are now mappable</br>
|
||||
Major updates to SDL documentation<br>
|
||||
Added Shift+M for toggling automatic movie backups</br>
|
||||
Added option to mute FCEUX for avi capturing, check the documentation for more details<br>
|
||||
Added --noconfig command line option</br>
|
||||
Frame Advance Skip Lag frames toggle implemented<br></br>
|
||||
|
||||
SDL
|
||||
*SDL Movie subtitle support and subtitle toggle hotkey added.
|
||||
*SDL Added fcm to fm2 converter tool to SDL version.
|
||||
*SDL Improved the SDL sound code; drastically improves quality of sound.
|
||||
*SDL Savestate slots are now mappable.
|
||||
*SDL Major updates to SDL documentation
|
||||
*SDL Added Shift+M for toggling automatic movie backups.
|
||||
*SDL Added option to mute FCEUX for avi capturing, check the documentation for more details.
|
||||
*SDL Added --noconfig command line option
|
||||
*SDL Frame Advance Skip Lag frames toggle implemented
|
||||
<h2>New Features Win32</h2>
|
||||
|
||||
New Features Win32
|
||||
Full screen mode fixed! Also, Alt+Enter properly toggles full screen<br>
|
||||
Individual control for sound channels! (See sound config for details)</br>
|
||||
Undo/Redo Savestate/Loadstate features installed! No more loss of data to unintentional presses. (See getting started for details)<br>
|
||||
Movie subtitles can now be included in .fm2 files. See .fm2 documentation for details and Movie options for details on customizing</br>
|
||||
Auto-backup for movie files. (See movie options for details)<br>
|
||||
A Ram change monitor for the Memory watch dialog. (see memwatch for details)</br>
|
||||
Frame counter works even without a movie loaded<br>
|
||||
AVI Directory Override option</br>
|
||||
|
||||
*The latest mappers and mapper fixes from FCEU-mm. Adds support for many new games such as Warioland II (Unl), Shu Qi Yu, and Street Dance
|
||||
*Full screen mode fixed! Also, Alt+Enter properly toggles full screen.
|
||||
*Individual control for sound channels! (See sound config for details).
|
||||
*Undo/Redo Savestate/Loadstate features installed! No more loss of data to unintentional presses. (See getting started for details).
|
||||
*Movie subtitles can now be included in .fm2 files. See .fm2 documentation for details and Movie options for details on customizing.
|
||||
*Auto-backup for movie files. (See movie options for details).
|
||||
*A Ram change monitor for the Memory watch dialog. (see memwatch for details).
|
||||
*Frame counter works even without a movie loaded.
|
||||
*AVI Directory Override option.
|
||||
<h3>GUI / Menu Enhancements</h3>
|
||||
|
||||
GUI / Menu Enhancements
|
||||
A right-click context menu added! Includes many commonly used items for a variety of situations<br>
|
||||
Menu items that are hotkey mappable now show their current hotkey mapping</br>
|
||||
Major overhaul to the Menu organization<br>
|
||||
All FCEUX features are now accessible in the menu</br>
|
||||
Alt Menu Shortcuts properly configured<br>
|
||||
Menu items are properly grayed when not useable</br>
|
||||
All movie related menu items moved to a Movie options dialog<br>
|
||||
Removed hard-coded Accel keys and replaced with re-mappable hotkeys (Open and Close ROM)</br>
|
||||
Drag & Drop for .fm2 and .lua files<br>
|
||||
Many new functions added to the context menu (See context menu for details)</br>
|
||||
New Mappable Hotkeys: Open Cheats, Open ROM, Close ROM, Undo/Redo savestate, Toggle Movie Subtitles<br></br>
|
||||
|
||||
*A right-click context menu added! Includes many commonly used items for a variety of situations.
|
||||
*Menu items that are hotkey mappable now show their current hotkey mapping
|
||||
*Major overhaul to the Menu organization.
|
||||
*All FCEUX features are now accessible in the menu
|
||||
*Alt Menu Shortcuts properly configured
|
||||
*Menu items are properly grayed when not useable
|
||||
*All movie related menu items moved to a Movie options dialog
|
||||
*Removed hard-coded Accel keys and replaced with re-mappable hotkeys (Open & Close ROM)
|
||||
*Drag & Drop for .fm2 and .lua files
|
||||
*Many new functions added to the context menu (See context menu for details)
|
||||
*New Mappable Hotkeys: Open Cheats, Open ROM, Close ROM, Undo/Redo savestate, Toggle Movie Subtitles
|
||||
<h3>Lua</h3>
|
||||
|
||||
Lua
|
||||
Added input.get() ! Returns the mouse info and all keyboard buttons pressed by the user<br>
|
||||
Fixed joypad.set(). False now sets a button to off. Nil does not affect the button at all (allowing the user to still control it)</br>
|
||||
gui.text() Increased height (to approx. 7 lines)<br>
|
||||
speedmode("turbo") now turns on turbo (which employs frame-skipping) rather than max speed</br>
|
||||
memory.readbyte will recognize frozen addresses (cheats)<br>
|
||||
movie.framecount() always return a number, even when no movie is playing (since the frame counter is implemented without a movie loaded)</br>
|
||||
Added FCEU.poweron()<br>
|
||||
Added FCEU.softreset()</br>
|
||||
Added FCEU.lagged()<br>
|
||||
Added FCEU.lagcount()</br>
|
||||
Added FCEU.getreadonly()<br>
|
||||
Added FCEU.setreadonly()</br>
|
||||
Added FCEU.fceu_setrenderplanes(sprites, background)<br>
|
||||
Added movie.active()</br>
|
||||
Added movie.rerecordcount()<br>
|
||||
Added movie.length()</br>
|
||||
Added movie.getname()<br>
|
||||
Added movie.playbeginning()</br>
|
||||
Added -lua command line argment, loads a Lua script on startup<br>
|
||||
Added zapper.read() - returns the zapper (mouse) data. (Currently does return zapper data in movie playback)</br>
|
||||
Added joypad.write and joypad.get for naming consistency<br>
|
||||
Added rom.readbyte()</br>
|
||||
Added rom.readbytesigned()<br></br>
|
||||
|
||||
*Added input.get() ! Returns the mouse info and all keyboard buttons pressed by the user.
|
||||
*Fixed joypad.set(). False now sets a button to off. Nil does not affect the button at all (allowing the user to still control it).
|
||||
*gui.text() Increased height (to approx. 7 lines).
|
||||
*speedmode("turbo") now turns on turbo (which employs frame-skipping) rather than max speed.
|
||||
*memory.readbyte will recognize frozen addresses (cheats).
|
||||
*movie.framecount() always return a number, even when no movie is playing (since the frame counter is implemented without a movie loaded).
|
||||
*Added FCEU.poweron()
|
||||
*Added FCEU.softreset()
|
||||
*Added FCEU.lagged()
|
||||
*Added FCEU.lagcount()
|
||||
*Added FCEU.getreadonly()
|
||||
*Added FCEU.setreadonly()
|
||||
*Added FCEU.fceu_setrenderplanes(sprites, background)
|
||||
*Added movie.active()
|
||||
*Added movie.rerecordcount()
|
||||
*Added movie.length()
|
||||
*Added movie.getname()
|
||||
*Added movie.playbeginning()
|
||||
*Added -lua command line argment, loads a Lua script on startup
|
||||
*Added zapper.read() - returns the zapper (mouse) data. (Currently does return zapper data in movie playback).
|
||||
*Added joypad.write and joypad.get for naming consistency.
|
||||
*Added rom.readbyte()
|
||||
*Added rom.readbytesigned()
|
||||
<h3>Sound Config</h3>
|
||||
|
||||
Sound Config
|
||||
Turning sound off disabled sound config controls<br>
|
||||
Re-enabled sound buffer time slider control</br>
|
||||
|
||||
*Turning sound off disabled sound config controls
|
||||
*Re-enabled sound buffer time slider control
|
||||
<h3>Hex Editor</h3>
|
||||
|
||||
Hex Editor
|
||||
Freezing ram addresses automatically updates the Cheats dialog if it is open<br>
|
||||
Added prevention from freezing more than 256 addresses at once (doing so caused crash bugs)</br>
|
||||
Dialog remembers window size<br>
|
||||
Dump Rom and Dump PPU to file Dialogs use ROM to build default filename</br>
|
||||
Maximize and minimize buttons added<br>
|
||||
Help menu item added</br>
|
||||
|
||||
*Freezing ram addresses automatically updates the Cheats dialog if it is open.
|
||||
* Added prevention from freezing more than 256 addresses at once (doing so caused crash bugs).
|
||||
*Dialog remembers window size.
|
||||
*Dump Rom & Dump PPU to file Dialogs use ROM to build default filename
|
||||
*Maximize and minimize buttons added.
|
||||
*Help menu item added
|
||||
<h3>Memory Watch</h3>
|
||||
|
||||
Memory Watch
|
||||
Dialog now includes Ram change monitoring. (see memwatch for details)<br>
|
||||
Dialog is now collapsible to 1 column</br>
|
||||
No longer crashes when attempting to load an invalid file from the recent file menu<br>
|
||||
Cancel option added to the save changes dialog</br>
|
||||
Memory address values that are frozen by the debugger or hex editor are displayed in blue<br>
|
||||
Fixed bug that caused dialog to "disappear" due to saving -32000 as its window position</br>
|
||||
Save as dialog uses ROM name to build a default memory watch filename if there was no last used memory watch filename<br>
|
||||
Drag and drop for .txt (memory watch) files</br>
|
||||
Minor menu and hotkey fixes<br>
|
||||
Watch values now compatible with custom windows dialog colors</br>
|
||||
|
||||
*Dialog now includes Ram change monitoring. (see memwatch for details).
|
||||
*Dialog is now collapsible to 1 column.
|
||||
*No longer crashes when attempting to load an invalid file from the recent file menu.
|
||||
*Cancel option added to the save changes dialog.
|
||||
*Memory address values that are frozen by the debugger or hex editor are displayed in blue.
|
||||
*Fixed bug that caused dialog to "disappear" due to saving -32000 as its window position.
|
||||
*Save as dialog uses ROM name to build a default memory watch filename if there was no last used memory watch filename
|
||||
*Drag and drop for .txt (memory watch) files.
|
||||
*Minor menu and hotkey fixes.
|
||||
*Watch values now compatible with custom windows dialog colors.
|
||||
<h3>Debugger</h3>
|
||||
|
||||
Debugger
|
||||
Shows scanlines and PPU pixel values<br>
|
||||
Shows scanlines even while in VBlank</br>
|
||||
Added a Run Line button (runs 1 scanline per click)<br>
|
||||
Run 128 Lines button (runs 128 scanlines per click)</br>
|
||||
Number of active cheats listed<br>
|
||||
Cheats list automatically updated if ram addresses are frozen in the hex editor</br>
|
||||
Fixed bug that caused dialog to "disappear" due to saving -32000 as its window position<br>
|
||||
Debugger now has a minimum valid size</br>
|
||||
Added "Restore original window size" button<br></br>
|
||||
|
||||
*Shows scanlines and PPU pixel values
|
||||
*Shows scanlines even while in VBlank
|
||||
*Added a Run Line button (runs 1 scanline per click)
|
||||
*Run 128 Lines button (runs 128 scanlines per click)
|
||||
*Number of active cheats listed.
|
||||
*Cheats list automatically updated if ram addresses are frozen in the hex editor.
|
||||
*Fixed bug that caused dialog to "disappear" due to saving -32000 as its window position.
|
||||
*Debugger now has a minimum valid size
|
||||
*Added "Restore original window size" button
|
||||
<h3>PPU Viewer</h3>
|
||||
|
||||
PPU Viewer
|
||||
Default refresh value set to 15<br>
|
||||
Refresh value stored in the .cfg file</br>
|
||||
|
||||
*Default refresh value set to 15
|
||||
*Refresh value stored in the .cfg file
|
||||
<h3>Nametable Viewer</h3>
|
||||
|
||||
Nametable Viewer
|
||||
Default refresh value set to 15<br>
|
||||
Refresh value stored in the .cfg file</br>
|
||||
|
||||
*Default refresh value set to 15
|
||||
*Refresh value stored in the .cfg file
|
||||
<h3>Trace Logger</h3>
|
||||
|
||||
Trace Logger
|
||||
Fixed bug where user can't scroll the log window while it is auto-updating<br>
|
||||
Changed message about F2 pause (left over from FCEUXDSP) to display the current hotkey mapping</br>
|
||||
|
||||
*Fixed bug where user can't scroll the log window while it is auto-updating.
|
||||
*Changed message about F2 pause (left over from FCEUXDSP) to display the current hotkey mapping.
|
||||
<h3>Text Hooker</h3>
|
||||
|
||||
Text Hooker
|
||||
Saving a .tht file no longer crashes<br>
|
||||
Dialog updates every frame</br>
|
||||
Initialization error checking reinstalled<br>
|
||||
Dialog remembers window position</br>
|
||||
Fixed bug where canceling save as produces an error message<br>
|
||||
Save As produces default filename based on the current ROM</br>
|
||||
|
||||
*Saving a .tht file no longer crashes
|
||||
*Dialog updates every frame
|
||||
*Initialization error checking reinstalled,
|
||||
*Dialog remembers window position
|
||||
*Fixed bug where canceling save as produces an error message.
|
||||
*Save As produces default filename based on the current ROM
|
||||
<h3>Message Log</h3>
|
||||
|
||||
Message Log
|
||||
Remembers X,Y position<br>
|
||||
Resized width and height</br>
|
||||
Allowed more lines of text to appear on the screen at once<br></br>
|
||||
|
||||
*Remembers X,Y position
|
||||
*Resized width and height
|
||||
*Allowed more lines of text to appear on the screen at once.
|
||||
<h3>Metadata</h3>
|
||||
|
||||
Metadata
|
||||
Remembers window position<br>
|
||||
Can be called from the context menu if a movie is loaded (see context menu for details)</br>
|
||||
|
||||
*Remembers window position
|
||||
*Can be called from the context menu if a movie is loaded (see context menu for details).
|
||||
<h3>TASEdit</h3>
|
||||
|
||||
TASEdit
|
||||
added help menu item
|
||||
disabled menu items that are not currently implemented.
|
||||
|
||||
*added help menu item
|
||||
*disabled menu items that are not currently implemented.
|
||||
<h3>Turbo</h3>
|
||||
Turbo now employs frame skip, greatly increasing its speed<br>
|
||||
The mute turbo option completely bypasses sound processing (another big speed boost)</br>
|
||||
Turbo now works with the Lazy wait for VBlank sync setting<br></br>
|
||||
</div>
|
||||
|
||||
Turbo
|
||||
*Turbo now employs frame skip, greatly increasing its speed
|
||||
*The mute turbo option completely bypasses sound processing (another big speed boost)
|
||||
*Turbo now works with the Lazy wait for VBlank sync setting
|
||||
<div id="footer">
|
||||
<a href="home.html">Home</a> | <a href="download.html">Download</a> |
|
||||
<a href="documentation.html">Documentation</a> | <a href="version.html">
|
||||
Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
|
||||
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
|
||||
<br/>©2009 adelikat
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
Loading…
Reference in New Issue