219 lines
13 KiB
HTML
219 lines
13 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
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<link href="fceux.css" rel="stylesheet" type="text/css" />
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<script type="text/javascript" src="Javascript/buttons.js"></script>
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<title>Press Release 2.1.4</title>
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</head>
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<body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')">
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<div id="masthead">
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
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</div>
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<div id="top_nav">
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<a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
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<a href="download.html"><img id="img2" alt="Download" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button81.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button7F.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button80.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button80.jpg')" src="assets/button7F.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Download" --></a>
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<a href="documentation.html"><img id="img6" alt="Documentation" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button5.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button3.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button4.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button4.jpg')" src="assets/button3.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Documentation" --></a>
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<a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src="assets/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a>
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<a href="contact.html"><img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src="assets/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a>
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<a href="links.html"><img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src="assets/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a>
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</div>
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<div id="container">
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<div id="left_col">
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<script type="text/javascript"><!--
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google_ad_client = "pub-0764229755985190";
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/* 180x150, created 5/22/10 */
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google_ad_slot = "7648866201";
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google_ad_width = 180;
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google_ad_height = 150;
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//-->
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</script>
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<script type="text/javascript"
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src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
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</script>
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</div>
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<div id="page_content">
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<h1>FCEUX 2.1.0 Release</h1>
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<p>29 March 2009</p>
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<p>The 2.1 is a major new release that incorporates new mappers and mapper fixes from FCEU-mm. In addition it offers a multitude of bug fixes, and
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feature enhancements to both the Win32 and SDL ports.</p>
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<h2>Major Bug / Crash Bug Fixes / New support</h2>
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The latest mappers and mapper fixes from FCEU-mm. Adds support for many new games such as Warioland II (Unl), Shu Qi Yu, and Street Dance<br>
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Fixed throttling problems that resulted on AMD Dualcore processors. (Caused FCEUX to appear to be in turbo mode)<br>
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Fix major crash issue where NROM game (such as SMB) savestates were writing erroneous information if a non NROM game was loaded prior</br>
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Fixed a bug that caused a new sav file to not get created when loading a 2nd battery backed game<br>
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Fix Directory Overrides so to allow users to have no override. Also fixes directory override reset bug</br>
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<h3>Minor Bug fixes</h3>
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Hotkeys - prevent "Hotkey explosion" where some laptop keys set off all unassigned hotkeys<br>
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Timing - "disable throttling when sound is off" now only affects FCEUX when sound is off</br>
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Clip Left and Right sides taken into account when drawing on screen (record/play/pause, lag
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& frame counters, messages, etc)<br>
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Fixed bug where having sound off and Mute turbo caused chirps when toggling</br>
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Video settings - fixed bug when both aspect ratio correction and special scaling 3x are set, video was getting resized incorrectly<br>
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Auto-save cleanup -prevent loading an auto-save from previous session. Added flags for enabling auto-save menu item</br>
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Fixed issues related to big endian compiling<br>
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Fix bug so that Escape can now be assigned as a hotkey</br>
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Fixed bug in screenshot numbering that caused numbering to not reset when changing games<br></br>
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<h2>SDL</h2>
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Movie subtitle support and subtitle toggle hotkey added<br>
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Added fcm to fm2 converter tool to SDL version</br>
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Improved the SDL sound code; drastically improves quality of sound<br>
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Savestate slots are now mappable</br>
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Major updates to SDL documentation<br>
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Added Shift+M for toggling automatic movie backups</br>
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Added option to mute FCEUX for avi capturing, check the documentation for more details<br>
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Added --noconfig command line option</br>
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Frame Advance Skip Lag frames toggle implemented<br></br>
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<h2>New Features Win32</h2>
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Full screen mode fixed! Also, Alt+Enter properly toggles full screen<br>
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Individual control for sound channels! (See sound config for details)</br>
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Undo/Redo Savestate/Loadstate features installed! No more loss of data to unintentional presses. (See getting started for details)<br>
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Movie subtitles can now be included in .fm2 files. See .fm2 documentation for details and Movie options for details on customizing</br>
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Auto-backup for movie files. (See movie options for details)<br>
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A Ram change monitor for the Memory watch dialog. (see memwatch for details)</br>
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Frame counter works even without a movie loaded<br>
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AVI Directory Override option</br>
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<h3>GUI / Menu Enhancements</h3>
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A right-click context menu added! Includes many commonly used items for a variety of situations<br>
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Menu items that are hotkey mappable now show their current hotkey mapping</br>
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Major overhaul to the Menu organization<br>
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All FCEUX features are now accessible in the menu</br>
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Alt Menu Shortcuts properly configured<br>
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Menu items are properly grayed when not useable</br>
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All movie related menu items moved to a Movie options dialog<br>
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Removed hard-coded Accel keys and replaced with re-mappable hotkeys (Open and Close ROM)</br>
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Drag & Drop for .fm2 and .lua files<br>
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Many new functions added to the context menu (See context menu for details)</br>
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New Mappable Hotkeys: Open Cheats, Open ROM, Close ROM, Undo/Redo savestate, Toggle Movie Subtitles<br></br>
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<h3>Lua</h3>
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Added input.get() ! Returns the mouse info and all keyboard buttons pressed by the user<br>
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Fixed joypad.set(). False now sets a button to off. Nil does not affect the button at all (allowing the user to still control it)</br>
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gui.text() Increased height (to approx. 7 lines)<br>
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speedmode("turbo") now turns on turbo (which employs frame-skipping) rather than max speed</br>
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memory.readbyte will recognize frozen addresses (cheats)<br>
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movie.framecount() always return a number, even when no movie is playing (since the frame counter is implemented without a movie loaded)</br>
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Added FCEU.poweron()<br>
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Added FCEU.softreset()</br>
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Added FCEU.lagged()<br>
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Added FCEU.lagcount()</br>
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Added FCEU.getreadonly()<br>
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Added FCEU.setreadonly()</br>
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Added FCEU.fceu_setrenderplanes(sprites, background)<br>
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Added movie.active()</br>
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Added movie.rerecordcount()<br>
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Added movie.length()</br>
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Added movie.getname()<br>
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Added movie.playbeginning()</br>
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Added -lua command line argment, loads a Lua script on startup<br>
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Added zapper.read() - returns the zapper (mouse) data. (Currently does return zapper data in movie playback)</br>
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Added joypad.write and joypad.get for naming consistency<br>
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Added rom.readbyte()</br>
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Added rom.readbytesigned()<br></br>
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<h3>Sound Config</h3>
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Turning sound off disabled sound config controls<br>
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Re-enabled sound buffer time slider control</br>
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<h3>Hex Editor</h3>
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Freezing ram addresses automatically updates the Cheats dialog if it is open<br>
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Added prevention from freezing more than 256 addresses at once (doing so caused crash bugs)</br>
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Dialog remembers window size<br>
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Dump Rom and Dump PPU to file Dialogs use ROM to build default filename</br>
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Maximize and minimize buttons added<br>
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Help menu item added</br>
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<h3>Memory Watch</h3>
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Dialog now includes Ram change monitoring. (see memwatch for details)<br>
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Dialog is now collapsible to 1 column</br>
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No longer crashes when attempting to load an invalid file from the recent file menu<br>
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Cancel option added to the save changes dialog</br>
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Memory address values that are frozen by the debugger or hex editor are displayed in blue<br>
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Fixed bug that caused dialog to "disappear" due to saving -32000 as its window position</br>
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Save as dialog uses ROM name to build a default memory watch filename if there was no last used memory watch filename<br>
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Drag and drop for .txt (memory watch) files</br>
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Minor menu and hotkey fixes<br>
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Watch values now compatible with custom windows dialog colors</br>
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<h3>Debugger</h3>
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Shows scanlines and PPU pixel values<br>
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Shows scanlines even while in VBlank</br>
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Added a Run Line button (runs 1 scanline per click)<br>
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Run 128 Lines button (runs 128 scanlines per click)</br>
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Number of active cheats listed<br>
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Cheats list automatically updated if ram addresses are frozen in the hex editor</br>
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Fixed bug that caused dialog to "disappear" due to saving -32000 as its window position<br>
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Debugger now has a minimum valid size</br>
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Added "Restore original window size" button<br></br>
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<h3>PPU Viewer</h3>
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Default refresh value set to 15<br>
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Refresh value stored in the .cfg file</br>
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<h3>Nametable Viewer</h3>
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Default refresh value set to 15<br>
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Refresh value stored in the .cfg file</br>
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<h3>Trace Logger</h3>
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Fixed bug where user can't scroll the log window while it is auto-updating<br>
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Changed message about F2 pause (left over from FCEUXDSP) to display the current hotkey mapping</br>
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<h3>Text Hooker</h3>
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Saving a .tht file no longer crashes<br>
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Dialog updates every frame</br>
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Initialization error checking reinstalled<br>
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Dialog remembers window position</br>
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Fixed bug where canceling save as produces an error message<br>
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Save As produces default filename based on the current ROM</br>
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<h3>Message Log</h3>
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Remembers X,Y position<br>
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Resized width and height</br>
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Allowed more lines of text to appear on the screen at once<br></br>
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<h3>Metadata</h3>
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Remembers window position<br>
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Can be called from the context menu if a movie is loaded (see context menu for details)</br>
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<h3>TASEdit</h3>
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added help menu item
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disabled menu items that are not currently implemented.
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<h3>Turbo</h3>
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Turbo now employs frame skip, greatly increasing its speed<br>
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The mute turbo option completely bypasses sound processing (another big speed boost)</br>
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Turbo now works with the Lazy wait for VBlank sync setting<br></br>
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</div>
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<div id="footer">
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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<br/>©2009 adelikat
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</div>
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</div>
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</body>
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</html> |