this may sound OCD but I changed the tenses in the driver usage so they are consisent.

descriptions are now all Enables .. Sets .. rather than inconsistant Enable/Enables Set/Sets
This commit is contained in:
punkrockguy318 2008-06-14 04:54:26 +00:00
parent f51b7f29aa
commit 1a725b5850
1 changed files with 32 additions and 32 deletions

View File

@ -50,43 +50,43 @@ static int DriverInitialize(FCEUGI *gi);
int gametype = 0; int gametype = 0;
char *DriverUsage= char *DriverUsage=
"--pal x Use PAL timing.\n\ "--pal x Uses PAL timing.\n\
--gamegenie x, -g x Enable emulated Game Genie if x is nonzero.\n\ --gamegenie x, -g x Enables emulated Game Genie if x is nonzero.\n\
--no8lim x Disables the 8 sprites per scanline limitation, if x is nonzero.\n\ --no8lim x Disables the 8 sprites per scanline limitation, if x is nonzero.\n\
--nothrottle x Disable artificial speed throttling, if x is nonzero.\n\ --nothrottle x Disables artificial speed throttling, if x is nonzero.\n\
--frameskip x Set # of frames to skip per emulated frame.\n\ --frameskip x Sets # of frames to skip per emulated frame.\n\
--(x/y)res x, -(x/y) x Set horizontal/vertical resolution to x for full screen mode.\n\ --(x/y)res x, -(x/y) x Sets horizontal/vertical resolution to x for full screen mode.\n\
--(x/y)scale x Multiply width/height by x (Real numbers >0 with OpenGL, otherwise integers >0).\n\ --(x/y)scale x Multiplies width/height by x (Real numbers >0 with OpenGL, otherwise integers >0).\n\
--(x/y)stretch x Stretch to fill surface on x/y axis (fullscreen, only with OpenGL).\n\ --(x/y)stretch x Stretchess to fill surface on x/y axis (fullscreen, only with OpenGL).\n\
--bpp x, -b x Bits per pixel for SDL surface(and video mode in fs). 8, 16, 32.\n\ --bpp x, -b x Sets bits per pixel for SDL surface(and video mode in fs). 8, 16, 32.\n\
--opengl x Enable OpenGL support if x is nonzero.\n\ --opengl x Enables OpenGL support if x is nonzero.\n\
--doublebuf x Enable SDL double-buffering if x is nonzero.\n\ --doublebuf x Enables SDL double-buffering if x is nonzero.\n\
--fullscreen x, -f x Select full screen mode if x is nonzero.\n\ --fullscreen x, -f x Selects full screen mode if x is nonzero.\n\
--clipsides x Clip left- and rightmost 8 columns of pixels if x is nonzero.\n\ --clipsides x Clips left- and rightmost 8 columns of pixels if x is nonzero.\n\
--noframe x Hides title bar and window decorations.\n\ --noframe x Hides title bar and window decorations.\n\
--slstart x Set the first drawn emulated scanline. Valid values for x are\n\ --slstart x Sets the first drawn emulated scanline. Valid values for x are\n\
0 through 239.\n\ 0 through 239.\n\
--slend x Set the last drawn emulated scanline. Valid values for x are\n\ --slend x Sets the last drawn emulated scanline. Valid values for x are\n\
0 through 239.\n\ 0 through 239.\n\
--color x Emulate an NTSC TV's colors, if x is nonzero.\n\ --color x Emulates an NTSC TV's colors, if x is nonzero.\n\
--hue x Parameter for NTSC color emulation.\n\ --hue x Sets parameter for NTSC color emulation.\n\
--tint x Parameter for NTSC color emulation.\n\ --tint x Sets parameter for NTSC color emulation.\n\
--palette s, -p s Load a custom global palette from file s.\n\ --palette s, -p s Loads a custom global palette from file s.\n\
--sound x, -s x Enable sound if x is nonzero.\n\ --sound x, -s x Enables sound if x is nonzero.\n\
--soundrate x Set sound playback rate to x Hz.\n\ --soundrate x Sets sound playback rate to x Hz.\n\
--soundq x Sets sound quality: 0 for low, 1 for high.\n\ --soundq x Sets sound quality: 0 for low, 1 for high.\n\
--soundbufsize x Set sound buffer size to x ms.\n\ --soundbufsize x Sets sound buffer size to x ms.\n\
--volume x Set volume to x%.\n\ --volume x Sets volume to x%.\n\
--lowpass x Enable low-pass filter if x is nonzero.\n\ --lowpass x Enables low-pass filter if x is nonzero.\n\
--soundrecord s Record sound to file s.\n\ --soundrecord s Records sound to file s.\n\
--snapname x Prepend the game's name to (numeric) snapshot filenames, if x is nonzero.\n\ --snapname x Prepends the game's name to (numeric) snapshot filenames, if x is nonzero.\n\
--inputcfg, -i Configure input device(s) on startup.\n\ --inputcfg, -i Configures input device(s) on startup.\n\
--net s, -n s Connect to server 's' for TCP/IP network play.\n\ --net s, -n s Connects to server 's' for TCP/IP network play.\n\
--port x, -p x Use TCP/IP port x for network play.\n\ --port x, -p x Uses TCP/IP port x for network play.\n\
--user s, -u s Set the nickname to use in network play.\n\ --user s, -u s Sets the nickname to use in network play.\n\
--pass s, -w s Password to use for connecting to the server.\n\ --pass s, -w s Sets password to use for connecting to the server.\n\
--netkey s, -k s Use key 's' to create a unique session for the game loaded.\n\ --netkey s, -k s Uses key 's' to create a unique session for the game loaded.\n\
--players x, -l x Set the number of local players.\n"; --players x, -l x Sets the number of local players.\n";
// global configuration object // global configuration object