diff --git a/src/drivers/sdl/sdl.cpp b/src/drivers/sdl/sdl.cpp index 2ce162e0..91ae66d0 100644 --- a/src/drivers/sdl/sdl.cpp +++ b/src/drivers/sdl/sdl.cpp @@ -50,43 +50,43 @@ static int DriverInitialize(FCEUGI *gi); int gametype = 0; char *DriverUsage= -"--pal x Use PAL timing.\n\ ---gamegenie x, -g x Enable emulated Game Genie if x is nonzero.\n\ +"--pal x Uses PAL timing.\n\ +--gamegenie x, -g x Enables emulated Game Genie if x is nonzero.\n\ --no8lim x Disables the 8 sprites per scanline limitation, if x is nonzero.\n\ ---nothrottle x Disable artificial speed throttling, if x is nonzero.\n\ ---frameskip x Set # of frames to skip per emulated frame.\n\ ---(x/y)res x, -(x/y) x Set horizontal/vertical resolution to x for full screen mode.\n\ ---(x/y)scale x Multiply width/height by x (Real numbers >0 with OpenGL, otherwise integers >0).\n\ ---(x/y)stretch x Stretch to fill surface on x/y axis (fullscreen, only with OpenGL).\n\ ---bpp x, -b x Bits per pixel for SDL surface(and video mode in fs). 8, 16, 32.\n\ ---opengl x Enable OpenGL support if x is nonzero.\n\ ---doublebuf x Enable SDL double-buffering if x is nonzero.\n\ ---fullscreen x, -f x Select full screen mode if x is nonzero.\n\ ---clipsides x Clip left- and rightmost 8 columns of pixels if x is nonzero.\n\ +--nothrottle x Disables artificial speed throttling, if x is nonzero.\n\ +--frameskip x Sets # of frames to skip per emulated frame.\n\ +--(x/y)res x, -(x/y) x Sets horizontal/vertical resolution to x for full screen mode.\n\ +--(x/y)scale x Multiplies width/height by x (Real numbers >0 with OpenGL, otherwise integers >0).\n\ +--(x/y)stretch x Stretchess to fill surface on x/y axis (fullscreen, only with OpenGL).\n\ +--bpp x, -b x Sets bits per pixel for SDL surface(and video mode in fs). 8, 16, 32.\n\ +--opengl x Enables OpenGL support if x is nonzero.\n\ +--doublebuf x Enables SDL double-buffering if x is nonzero.\n\ +--fullscreen x, -f x Selects full screen mode if x is nonzero.\n\ +--clipsides x Clips left- and rightmost 8 columns of pixels if x is nonzero.\n\ --noframe x Hides title bar and window decorations.\n\ ---slstart x Set the first drawn emulated scanline. Valid values for x are\n\ +--slstart x Sets the first drawn emulated scanline. Valid values for x are\n\ 0 through 239.\n\ ---slend x Set the last drawn emulated scanline. Valid values for x are\n\ +--slend x Sets the last drawn emulated scanline. Valid values for x are\n\ 0 through 239.\n\ ---color x Emulate an NTSC TV's colors, if x is nonzero.\n\ ---hue x Parameter for NTSC color emulation.\n\ ---tint x Parameter for NTSC color emulation.\n\ ---palette s, -p s Load a custom global palette from file s.\n\ ---sound x, -s x Enable sound if x is nonzero.\n\ ---soundrate x Set sound playback rate to x Hz.\n\ +--color x Emulates an NTSC TV's colors, if x is nonzero.\n\ +--hue x Sets parameter for NTSC color emulation.\n\ +--tint x Sets parameter for NTSC color emulation.\n\ +--palette s, -p s Loads a custom global palette from file s.\n\ +--sound x, -s x Enables sound if x is nonzero.\n\ +--soundrate x Sets sound playback rate to x Hz.\n\ --soundq x Sets sound quality: 0 for low, 1 for high.\n\ ---soundbufsize x Set sound buffer size to x ms.\n\ ---volume x Set volume to x%.\n\ ---lowpass x Enable low-pass filter if x is nonzero.\n\ ---soundrecord s Record sound to file s.\n\ ---snapname x Prepend the game's name to (numeric) snapshot filenames, if x is nonzero.\n\ ---inputcfg, -i Configure input device(s) on startup.\n\ ---net s, -n s Connect to server 's' for TCP/IP network play.\n\ ---port x, -p x Use TCP/IP port x for network play.\n\ ---user s, -u s Set the nickname to use in network play.\n\ ---pass s, -w s Password to use for connecting to the server.\n\ ---netkey s, -k s Use key 's' to create a unique session for the game loaded.\n\ ---players x, -l x Set the number of local players.\n"; +--soundbufsize x Sets sound buffer size to x ms.\n\ +--volume x Sets volume to x%.\n\ +--lowpass x Enables low-pass filter if x is nonzero.\n\ +--soundrecord s Records sound to file s.\n\ +--snapname x Prepends the game's name to (numeric) snapshot filenames, if x is nonzero.\n\ +--inputcfg, -i Configures input device(s) on startup.\n\ +--net s, -n s Connects to server 's' for TCP/IP network play.\n\ +--port x, -p x Uses TCP/IP port x for network play.\n\ +--user s, -u s Sets the nickname to use in network play.\n\ +--pass s, -w s Sets password to use for connecting to the server.\n\ +--netkey s, -k s Uses key 's' to create a unique session for the game loaded.\n\ +--players x, -l x Sets the number of local players.\n"; // global configuration object