Minor Linux compilation fixes

This commit is contained in:
jeblanchard 2008-05-26 00:33:27 +00:00
parent 52bb5ccbd8
commit 03ad29922f
6 changed files with 66 additions and 14 deletions

View File

@ -66,11 +66,12 @@ static void cfg_Parse(FILE *fp)
for(;;)
{
int c = fgetc(fp);
bool iswhitespace, iscommentchar, isnewline;
if(c == -1)
goto bail;
bool iswhitespace = (c==' '||c=='\t');
bool iscommentchar = (c=='#');
bool isnewline = (c==10||c==13);
iswhitespace = (c==' '||c=='\t');
iscommentchar = (c=='#');
isnewline = (c==10||c==13);
switch(state)
{
case NEWLINE:

View File

@ -321,9 +321,9 @@ do { \
} \
FCEUI_DispMessage("Barcode: %s", bbuf); \
} else { \
if(is_shift) { \
/*if(is_shift) { \
FCEUI_SelectMovie(x,1); \
} else { \
} else */{ \
FCEUI_SelectState(x,1); \
} \
} \

View File

@ -49,6 +49,33 @@ static void DriverKill(void);
static int DriverInitialize(FCEUGI *gi);
int gametype = 0;
char *DriverUsage=
"--pal x Use PAL timing.\n\
--gamegenie x, -g x Enable emulated Game Genie if x is nonzero.\n\
--frameskip x Set # of frames to skip per emulated frame.\n\
--(x/y)res x, -(x/y) x Set horizontal/vertical resolution to x for full screen mode.\n\
--(x/y)scale x Multiply width/height by x (Real numbers >0 with OpenGL, otherwise integers >0).\n\
--(x/y)stretch x Stretch to fill surface on x/y axis (fullscreen, only with OpenGL).\n\
--bpp x, -b x Bits per pixel for SDL surface(and video mode in fs). 8, 16, 32.\n\
--opengl x Enable OpenGL support if x is nonzero.\n\
--doublebuf x Enable SDL double-buffering if x is nonzero.\n\
--fullscreen x, -f x Select full screen mode if x is nonzero.\n\
--color x ?\n\
--hue x ?\n\
--tint x ?\n\
--palette p, -p p ?\n\
--sound x, -s x Enable sound if x is nonzero.\n\
--volume x Set volume to x%.\n\
--lowpass x Enable low-pass filter if x is nonzero.\n\
--soundrecord s Record sound to file s.\n\
--inputcfg, -i Configure input device(s) on startup.\n\
--net s, -n s Connect to server 's' for TCP/IP network play.\n\
--port x, -p x Use TCP/IP port x for network play.\
--user s, -u s Set the nickname to use in network play.\n\
--pass s, -w s Password to use for connecting to the server.\n\
--netkey s, -k s Use key 's' to create a unique session for the game loaded.\n\
--players x, -l x Set the number of local players.\n";
// global configuration object
Config *g_config;
@ -342,8 +369,8 @@ static char *s_linuxCompilerString = "g++ " __VERSION__;
/**
* Returns the compiler string.
*/
char *FCEUD_GetCompilerString() {
return (char *)s_linuxCompilerString;
const char *FCEUD_GetCompilerString() {
return (const char *)s_linuxCompilerString;
}
/**
@ -464,6 +491,29 @@ FCEUD_GetTimeFreq(void)
return 1000;
}
/**
* Prints a textual message without adding a newline at the end.
*
* @param text The text of the message.
*
* TODO: This function should have a better name.
**/
void FCEUD_Message(const char *text)
{
fputs(text, stdout);
}
/**
* Shows an error message in a message box.
* (For now: prints to stderr.)
*
* @param errormsg Text of the error message.
**/
void FCEUD_PrintError(const char *errormsg)
{
fprintf(stderr, "%s\n", errormsg);
}
// dummy functions

View File

@ -176,12 +176,12 @@ FCEUD_NetworkConnect(void)
uint8 md5out[16];
md5_starts(&md5);
md5_update(&md5, GameInfo->MD5, 16);
md5_update(&md5, (uint8*)&GameInfo->MD5.data, 16);
md5_update(&md5, (uint8 *)key.c_str(), key.size());
md5_finish(&md5, md5out);
memcpy(sendbuf + 4, md5out, 16);
} else {
memcpy(sendbuf + 4, GameInfo->MD5, 16);
memcpy(sendbuf + 4, (uint8*)&GameInfo->MD5.data, 16);
}
if(password.size()) {

View File

@ -268,12 +268,13 @@ void LoadFM2(MovieData& movieData, FILE *fp)
bool bail = false;
for(;;)
{
bool iswhitespace, isrecchar, isnewline;
int c = fgetc(fp);
if(c == -1)
goto bail;
bool iswhitespace = (c==' '||c=='\t');
bool isrecchar = (c=='|');
bool isnewline = (c==10||c==13);
iswhitespace = (c==' '||c=='\t');
isrecchar = (c=='|');
isnewline = (c==10||c==13);
switch(state)
{
case NEWLINE:

View File

@ -4,7 +4,7 @@ endian.cpp
general.cpp
md5.cpp
memory.cpp
unzip.c
unzip.cpp
xstring.cpp
""")