diff --git a/src/drivers/common/config.cpp b/src/drivers/common/config.cpp index 4f3db4d4..5539b4b3 100644 --- a/src/drivers/common/config.cpp +++ b/src/drivers/common/config.cpp @@ -66,11 +66,12 @@ static void cfg_Parse(FILE *fp) for(;;) { int c = fgetc(fp); + bool iswhitespace, iscommentchar, isnewline; if(c == -1) goto bail; - bool iswhitespace = (c==' '||c=='\t'); - bool iscommentchar = (c=='#'); - bool isnewline = (c==10||c==13); + iswhitespace = (c==' '||c=='\t'); + iscommentchar = (c=='#'); + isnewline = (c==10||c==13); switch(state) { case NEWLINE: @@ -370,4 +371,4 @@ void LoadFCEUConfig(const char *filename, CFGSTRUCT *cfgst) cfg_NewToOld(cfgst); fclose(fp); -} \ No newline at end of file +} diff --git a/src/drivers/sdl/input.cpp b/src/drivers/sdl/input.cpp index 773a4b88..f975a53c 100644 --- a/src/drivers/sdl/input.cpp +++ b/src/drivers/sdl/input.cpp @@ -321,9 +321,9 @@ do { \ } \ FCEUI_DispMessage("Barcode: %s", bbuf); \ } else { \ - if(is_shift) { \ + /*if(is_shift) { \ FCEUI_SelectMovie(x,1); \ - } else { \ + } else */{ \ FCEUI_SelectState(x,1); \ } \ } \ diff --git a/src/drivers/sdl/sdl.cpp b/src/drivers/sdl/sdl.cpp index 464ddd3a..29ef1317 100644 --- a/src/drivers/sdl/sdl.cpp +++ b/src/drivers/sdl/sdl.cpp @@ -49,6 +49,33 @@ static void DriverKill(void); static int DriverInitialize(FCEUGI *gi); int gametype = 0; +char *DriverUsage= +"--pal x Use PAL timing.\n\ +--gamegenie x, -g x Enable emulated Game Genie if x is nonzero.\n\ +--frameskip x Set # of frames to skip per emulated frame.\n\ +--(x/y)res x, -(x/y) x Set horizontal/vertical resolution to x for full screen mode.\n\ +--(x/y)scale x Multiply width/height by x (Real numbers >0 with OpenGL, otherwise integers >0).\n\ +--(x/y)stretch x Stretch to fill surface on x/y axis (fullscreen, only with OpenGL).\n\ +--bpp x, -b x Bits per pixel for SDL surface(and video mode in fs). 8, 16, 32.\n\ +--opengl x Enable OpenGL support if x is nonzero.\n\ +--doublebuf x Enable SDL double-buffering if x is nonzero.\n\ +--fullscreen x, -f x Select full screen mode if x is nonzero.\n\ +--color x ?\n\ +--hue x ?\n\ +--tint x ?\n\ +--palette p, -p p ?\n\ +--sound x, -s x Enable sound if x is nonzero.\n\ +--volume x Set volume to x%.\n\ +--lowpass x Enable low-pass filter if x is nonzero.\n\ +--soundrecord s Record sound to file s.\n\ +--inputcfg, -i Configure input device(s) on startup.\n\ +--net s, -n s Connect to server 's' for TCP/IP network play.\n\ +--port x, -p x Use TCP/IP port x for network play.\ +--user s, -u s Set the nickname to use in network play.\n\ +--pass s, -w s Password to use for connecting to the server.\n\ +--netkey s, -k s Use key 's' to create a unique session for the game loaded.\n\ +--players x, -l x Set the number of local players.\n"; + // global configuration object Config *g_config; @@ -342,8 +369,8 @@ static char *s_linuxCompilerString = "g++ " __VERSION__; /** * Returns the compiler string. */ -char *FCEUD_GetCompilerString() { - return (char *)s_linuxCompilerString; +const char *FCEUD_GetCompilerString() { + return (const char *)s_linuxCompilerString; } /** @@ -464,6 +491,29 @@ FCEUD_GetTimeFreq(void) return 1000; } +/** +* Prints a textual message without adding a newline at the end. +* +* @param text The text of the message. +* +* TODO: This function should have a better name. +**/ +void FCEUD_Message(const char *text) +{ + fputs(text, stdout); +} + +/** +* Shows an error message in a message box. +* (For now: prints to stderr.) +* +* @param errormsg Text of the error message. +**/ +void FCEUD_PrintError(const char *errormsg) +{ + fprintf(stderr, "%s\n", errormsg); +} + // dummy functions diff --git a/src/drivers/sdl/unix-netplay.cpp b/src/drivers/sdl/unix-netplay.cpp index d0688e49..4fc43b64 100644 --- a/src/drivers/sdl/unix-netplay.cpp +++ b/src/drivers/sdl/unix-netplay.cpp @@ -176,12 +176,12 @@ FCEUD_NetworkConnect(void) uint8 md5out[16]; md5_starts(&md5); - md5_update(&md5, GameInfo->MD5, 16); + md5_update(&md5, (uint8*)&GameInfo->MD5.data, 16); md5_update(&md5, (uint8 *)key.c_str(), key.size()); md5_finish(&md5, md5out); memcpy(sendbuf + 4, md5out, 16); } else { - memcpy(sendbuf + 4, GameInfo->MD5, 16); + memcpy(sendbuf + 4, (uint8*)&GameInfo->MD5.data, 16); } if(password.size()) { diff --git a/src/movie.cpp b/src/movie.cpp index 4b9c5cc7..41b62c2a 100644 --- a/src/movie.cpp +++ b/src/movie.cpp @@ -268,12 +268,13 @@ void LoadFM2(MovieData& movieData, FILE *fp) bool bail = false; for(;;) { + bool iswhitespace, isrecchar, isnewline; int c = fgetc(fp); if(c == -1) goto bail; - bool iswhitespace = (c==' '||c=='\t'); - bool isrecchar = (c=='|'); - bool isnewline = (c==10||c==13); + iswhitespace = (c==' '||c=='\t'); + isrecchar = (c=='|'); + isnewline = (c==10||c==13); switch(state) { case NEWLINE: diff --git a/src/utils/SConscript b/src/utils/SConscript index a0fef7d0..369e2266 100644 --- a/src/utils/SConscript +++ b/src/utils/SConscript @@ -4,7 +4,7 @@ endian.cpp general.cpp md5.cpp memory.cpp -unzip.c +unzip.cpp xstring.cpp """)