Added logic to change color of changed button mapping to red until they are save to a profile. Also, added a warning message to inform user of unsaved mappings.
This commit is contained in:
parent
91ac62e998
commit
0112782eab
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@ -2,6 +2,7 @@
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//
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//
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#include <QDir>
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#include <QDir>
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#include <QInputDialog>
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#include <QInputDialog>
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#include <QMessageBox>
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#include "Qt/GamePadConf.h"
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#include "Qt/GamePadConf.h"
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#include "Qt/main.h"
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#include "Qt/main.h"
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@ -12,6 +13,29 @@
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#include "Qt/sdl-joystick.h"
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#include "Qt/sdl-joystick.h"
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#include "Qt/fceuWrapper.h"
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#include "Qt/fceuWrapper.h"
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struct GamePadConfigLocalData_t
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{
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std::string guid;
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std::string profile;
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struct {
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char needsSave;
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} btn[GAMEPAD_NUM_BUTTONS];
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GamePadConfigLocalData_t(void)
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{
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for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
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{
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btn[i].needsSave = 0;
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}
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}
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};
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static GamePadConfigLocalData_t lcl[GAMEPAD_NUM_DEVICES];
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//----------------------------------------------------
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//----------------------------------------------------
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GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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: QDialog( parent )
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: QDialog( parent )
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@ -29,6 +53,8 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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QPushButton *clearAllButton;
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QPushButton *clearAllButton;
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QPushButton *closebutton;
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QPushButton *closebutton;
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QPushButton *clearButton[GAMEPAD_NUM_BUTTONS];
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QPushButton *clearButton[GAMEPAD_NUM_BUTTONS];
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std::string prefix;
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char stmp[256];
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InitJoysticks();
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InitJoysticks();
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@ -71,10 +97,8 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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{
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{
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if ( js->isConnected() )
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if ( js->isConnected() )
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{
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{
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char stmp[128];
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sprintf( stmp, "%i: %s", i, js->getName() );
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sprintf( stmp, "%i: %s", i, js->getName() );
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devSel->addItem( tr(stmp), i );
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devSel->addItem( tr(stmp), i );
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}
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}
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}
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}
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}
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}
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@ -236,6 +260,16 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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inputTimer->start( 33 ); // 30hz
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inputTimer->start( 33 ); // 30hz
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for (int i=0; i<GAMEPAD_NUM_DEVICES; i++)
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{
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sprintf( stmp, "SDL.Input.GamePad.%u.", i );
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prefix = stmp;
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g_config->getOption(prefix + "Profile", &lcl[i].profile );
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lcl[i].guid.assign( GamePad[i].getGUID() );
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}
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loadMapList();
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loadMapList();
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}
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}
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@ -345,7 +379,17 @@ void GamePadConfDialog_t::updateCntrlrDpy(void)
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{
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{
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strcpy( keyNameStr, ButtonName( &GamePad[portNum].bmap[i] ) );
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strcpy( keyNameStr, ButtonName( &GamePad[portNum].bmap[i] ) );
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}
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}
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keyName[i]->setText( tr(keyNameStr) );
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keyName[i]->setText( tr(keyNameStr) );
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//if ( lcl[portNum].btn[i].needsSave )
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//{
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// keyName[i]->setStyleSheet("color: red;");
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//}
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//else
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//{
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// keyName[i]->setStyleSheet("color: black;");
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//}
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}
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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@ -387,6 +431,9 @@ void GamePadConfDialog_t::deviceSelect(int index)
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}
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}
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GamePad[portNum].setDeviceIndex( devIdx );
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GamePad[portNum].setDeviceIndex( devIdx );
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lcl[portNum].guid.assign( GamePad[portNum].getGUID() );
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lcl[portNum].profile.assign("default");
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loadMapList();
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loadMapList();
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updateCntrlrDpy();
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updateCntrlrDpy();
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@ -429,6 +476,7 @@ void GamePadConfDialog_t::changeButton(int padNo, int x)
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keyName[x]->setText( keyNameStr );
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keyName[x]->setText( keyNameStr );
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button[x]->setText("Change");
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button[x]->setText("Change");
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lcl[padNo].btn[x].needsSave = 1;
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ButtonConfigEnd ();
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ButtonConfigEnd ();
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@ -440,11 +488,15 @@ void GamePadConfDialog_t::clearButton( int padNo, int x )
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GamePad[padNo].bmap[x].ButtonNum = -1;
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GamePad[padNo].bmap[x].ButtonNum = -1;
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keyName[x]->setText("");
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keyName[x]->setText("");
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lcl[padNo].btn[x].needsSave = 1;
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void GamePadConfDialog_t::closeEvent(QCloseEvent *event)
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void GamePadConfDialog_t::closeEvent(QCloseEvent *event)
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{
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{
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//printf("GamePad Close Window Event\n");
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promptToSave();
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printf("GamePad Close Window Event\n");
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buttonConfigStatus = 0;
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buttonConfigStatus = 0;
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done(0);
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done(0);
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event->accept();
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event->accept();
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@ -452,7 +504,9 @@ void GamePadConfDialog_t::closeEvent(QCloseEvent *event)
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//----------------------------------------------------
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//----------------------------------------------------
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void GamePadConfDialog_t::closeWindow(void)
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void GamePadConfDialog_t::closeWindow(void)
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{
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{
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//printf("Close Window\n");
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promptToSave();
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printf("Close Window\n");
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buttonConfigStatus = 0;
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buttonConfigStatus = 0;
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done(0);
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done(0);
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}
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}
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@ -567,6 +621,7 @@ void GamePadConfDialog_t::clearAllCallback(void)
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//----------------------------------------------------
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//----------------------------------------------------
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void GamePadConfDialog_t::saveConfig(void)
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void GamePadConfDialog_t::saveConfig(void)
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{
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{
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int i;
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char stmp[256];
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char stmp[256];
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std::string prefix, mapName;
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std::string prefix, mapName;
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@ -577,15 +632,27 @@ void GamePadConfDialog_t::saveConfig(void)
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g_config->setOption(prefix + "DeviceGUID", GamePad[portNum].getGUID() );
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g_config->setOption(prefix + "DeviceGUID", GamePad[portNum].getGUID() );
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g_config->setOption(prefix + "Profile" , mapName.c_str() );
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g_config->setOption(prefix + "Profile" , mapName.c_str() );
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for (i=0; i<GAMEPAD_NUM_BUTTONS; i++)
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{
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lcl[portNum].btn[i].needsSave = 0;
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void GamePadConfDialog_t::createNewProfile( const char *name )
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void GamePadConfDialog_t::createNewProfile( const char *name )
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{
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{
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printf("Creating: %s \n", name );
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char stmp[256];
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//printf("Creating: %s \n", name );
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GamePad[portNum].createProfile(name);
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GamePad[portNum].createProfile(name);
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mapSel->addItem( tr(name) );
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mapSel->addItem( tr(name) );
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mapSel->setCurrentIndex( mapSel->count() - 1 );
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saveConfig();
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sprintf( stmp, "Mapping Created: %s/%s \n", GamePad[portNum].getGUID(), name );
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mapMsg->setText( tr(stmp) );
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void GamePadConfDialog_t::newProfileCallback(void)
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void GamePadConfDialog_t::newProfileCallback(void)
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@ -689,6 +756,70 @@ void GamePadConfDialog_t::deleteProfileCallback(void)
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loadMapList();
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loadMapList();
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void GamePadConfDialog_t::promptToSave(void)
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{
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int i,j,n;
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std::string msg;
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QMessageBox msgBox(this);
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char saveRequired = 0;
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char padNeedsSave[GAMEPAD_NUM_DEVICES];
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char stmp[256];
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n=0;
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for (i=0; i<GAMEPAD_NUM_DEVICES; i++)
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{
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padNeedsSave[i] = 0;
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for (j=0; j<GAMEPAD_NUM_BUTTONS; j++)
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{
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if ( lcl[i].btn[j].needsSave )
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{
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padNeedsSave[i] = 1;
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saveRequired = 1;
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n++;
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break;
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}
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}
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}
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if ( !saveRequired )
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{
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return;
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}
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sprintf( stmp, "Warning: Gamepad mappings have not been saved for port%c ", (n > 1) ? 's':' ');
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msg.assign( stmp );
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j=n;
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for (i=0; i<GAMEPAD_NUM_DEVICES; i++)
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{
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if ( padNeedsSave[i] )
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{
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sprintf( stmp, "%i", i+1 );
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msg.append(stmp);
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j--;
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if ( j > 1 )
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{
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msg.append(", ");
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}
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else if ( j == 1 )
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{
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msg.append(" and ");
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}
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}
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}
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msg.append(".");
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msgBox.setText( tr(msg.c_str()) );
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msgBox.show();
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//msgBox.resize( 512, 128 );
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msgBox.exec();
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::updatePeriodic(void)
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void GamePadConfDialog_t::updatePeriodic(void)
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{
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{
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for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
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for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
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@ -706,6 +837,15 @@ void GamePadConfDialog_t::updatePeriodic(void)
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}
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}
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keyState[i]->setText( tr(txt) );
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keyState[i]->setText( tr(txt) );
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keyState[i]->setStyleSheet( style );
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keyState[i]->setStyleSheet( style );
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if ( lcl[portNum].btn[i].needsSave )
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{
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keyName[i]->setStyleSheet("color: red;");
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}
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else
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{
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keyName[i]->setStyleSheet("color: black;");
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}
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}
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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@ -62,6 +62,7 @@ class GamePadConfDialog_t : public QDialog
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void createNewProfile( const char *name );
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void createNewProfile( const char *name );
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void loadMapList(void);
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void loadMapList(void);
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void saveConfig(void);
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void saveConfig(void);
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void promptToSave(void);
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public slots:
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public slots:
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void closeWindow(void);
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void closeWindow(void);
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@ -742,7 +742,6 @@ int GamePad_t::saveMappingToFile( const char *filename, const char *txtMap )
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//********************************************************************************
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//********************************************************************************
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int GamePad_t::createProfile( const char *name )
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int GamePad_t::createProfile( const char *name )
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{
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{
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char txtMap[256];
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const char *guid = NULL;
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const char *guid = NULL;
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const char *baseDir = FCEUI_GetBaseDirectory();
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const char *baseDir = FCEUI_GetBaseDirectory();
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std::string path;
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std::string path;
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@ -771,13 +770,11 @@ int GamePad_t::createProfile( const char *name )
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dir.mkpath( QString::fromStdString(path) );
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dir.mkpath( QString::fromStdString(path) );
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//printf("DIR: '%s'\n", path.c_str() );
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//printf("DIR: '%s'\n", path.c_str() );
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path += "/" + std::string(name) + ".txt";
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//path += "/" + std::string(name) + ".txt";
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//printf("File: '%s'\n", path.c_str() );
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//printf("File: '%s'\n", path.c_str() );
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getDefaultMap( txtMap, guid );
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saveCurrentMapToFile( name );
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saveMappingToFile( path.c_str(), txtMap );
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return 0;
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return 0;
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}
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}
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