Merge branch 'master' of https://github.com/TASVideos/fceux
This commit is contained in:
commit
91ac62e998
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@ -48,120 +48,205 @@ static SFORMAT StateRegs[] =
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#define X24C0X_READ 3
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#define X24C0X_WRITE 4
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static uint8 x24c0x_data[256], x24c0x_state;
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static uint8 x24c0x_addr, x24c0x_word, x24c0x_latch, x24c0x_bitcount;
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static uint8 x24c0x_sda, x24c0x_scl, x24c0x_out, x24c0x_oe;
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static uint8 x24c0x_data[512];
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static SFORMAT x24c0xStateRegs[] =
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static uint8 x24c01_state;
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static uint8 x24c01_addr, x24c01_word, x24c01_latch, x24c01_bitcount;
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static uint8 x24c01_sda, x24c01_scl, x24c01_out;
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static uint8 x24c02_state;
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static uint8 x24c02_addr, x24c02_word, x24c02_latch, x24c02_bitcount;
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static uint8 x24c02_sda, x24c02_scl, x24c02_out;
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static SFORMAT x24c01StateRegs[] =
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{
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{ &x24c0x_addr, 1, "ADDR" },
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{ &x24c0x_word, 1, "WORD" },
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{ &x24c0x_latch, 1, "LATC" },
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{ &x24c0x_bitcount, 1, "BITC" },
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{ &x24c0x_sda, 1, "SDA" },
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{ &x24c0x_scl, 1, "SCL" },
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{ &x24c0x_out, 1, "OUT" },
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{ &x24c0x_oe, 1, "OE" },
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{ &x24c0x_state, 1, "STAT" },
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{ &x24c01_addr, 1, "ADDR" },
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{ &x24c01_word, 1, "WORD" },
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{ &x24c01_latch, 1, "LATC" },
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{ &x24c01_bitcount, 1, "BITC" },
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{ &x24c01_sda, 1, "SDA" },
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{ &x24c01_scl, 1, "SCL" },
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{ &x24c01_out, 1, "OUT" },
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{ &x24c01_state, 1, "STAT" },
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{ 0 }
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};
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static void x24c0x_init() {
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x24c0x_addr = x24c0x_word = x24c0x_latch = x24c0x_bitcount = x24c0x_sda = x24c0x_scl = x24c0x_oe = 0;
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x24c0x_state = X24C0X_STANDBY;
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static SFORMAT x24c02StateRegs[] =
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{
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{ &x24c02_addr, 1, "ADDR" },
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{ &x24c02_word, 1, "WORD" },
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{ &x24c02_latch, 1, "LATC" },
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{ &x24c02_bitcount, 1, "BITC" },
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{ &x24c02_sda, 1, "SDA" },
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{ &x24c02_scl, 1, "SCL" },
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{ &x24c02_out, 1, "OUT" },
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{ &x24c02_state, 1, "STAT" },
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{ 0 }
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};
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static void x24c01_init() {
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x24c01_addr = x24c01_word = x24c01_latch = x24c01_bitcount = x24c01_sda = x24c01_scl = 0;
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x24c01_state = X24C0X_STANDBY;
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}
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static void x24c0x_write(uint8 data) {
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uint8 sda = (data >> 6) & 1;
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uint8 scl = (data >> 5) & 1;
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x24c0x_oe = (data >> 7);
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static void x24c02_init() {
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x24c02_addr = x24c02_word = x24c02_latch = x24c02_bitcount = x24c02_sda = x24c02_scl = 0;
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x24c02_state = X24C0X_STANDBY;
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}
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if(x24c0x_scl && scl) {
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if(x24c0x_sda && !sda) { // START
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x24c0x_state = X24C0X_ADDRESS;
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x24c0x_bitcount = 0;
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x24c0x_addr = 0;
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} else if(!x24c0x_sda && sda) { //STOP
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x24c0x_state = X24C0X_STANDBY;
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static void x24c01_write(uint8 data) {
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uint8 scl = (data >> 5) & 1;
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uint8 sda = (data >> 6) & 1;
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if(x24c01_scl && scl) {
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if(x24c01_sda && !sda) { // START
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x24c01_state = X24C0X_ADDRESS;
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x24c01_bitcount = 0;
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x24c01_addr = 0;
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} else if(!x24c01_sda && sda) { //STOP
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x24c01_state = X24C0X_STANDBY;
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}
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} else if(!x24c0x_scl && scl) { // RISING EDGE
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switch(x24c0x_state) {
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} else if(!x24c01_scl && scl) { // RISING EDGE
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switch(x24c01_state) {
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case X24C0X_ADDRESS:
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if(x24c0x_bitcount < 7) {
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x24c0x_addr <<= 1;
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x24c0x_addr |= sda;
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if(x24c01_bitcount < 7) {
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x24c01_addr <<= 1;
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x24c01_addr |= sda;
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} else {
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if(!x24c02) // X24C01 mode
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x24c0x_word = x24c0x_addr;
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if(sda) { // READ COMMAND
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x24c0x_state = X24C0X_READ;
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} else { // WRITE COMMAND
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if(x24c02) // X24C02 mode
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x24c0x_state = X24C0X_WORD;
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else
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x24c0x_state = X24C0X_WRITE;
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}
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x24c01_word = x24c01_addr;
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if(sda) // READ COMMAND
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x24c01_state = X24C0X_READ;
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else // WRITE COMMAND
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x24c01_state = X24C0X_WRITE;
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}
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x24c0x_bitcount++;
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break;
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case X24C0X_WORD:
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if(x24c0x_bitcount == 8) { // ACK
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x24c0x_word = 0;
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x24c0x_out = 0;
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} else { // WORD ADDRESS INPUT
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x24c0x_word <<= 1;
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x24c0x_word |= sda;
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if(x24c0x_bitcount == 16) { // END OF ADDRESS INPUT
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x24c0x_bitcount = 7;
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x24c0x_state = X24C0X_WRITE;
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}
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}
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x24c0x_bitcount++;
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x24c01_bitcount++;
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break;
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case X24C0X_READ:
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if (x24c0x_bitcount == 8) { // ACK
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x24c0x_out = 0;
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x24c0x_latch = x24c0x_data[x24c0x_word];
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x24c0x_bitcount = 0;
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} else { // REAL OUTPUT
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x24c0x_out = x24c0x_latch >> 7;
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x24c0x_latch <<= 1;
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x24c0x_bitcount++;
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if(x24c0x_bitcount == 8) {
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x24c0x_word++;
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x24c0x_word &= 0xff;
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if (x24c01_bitcount == 8) { // ACK
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x24c01_out = 0;
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x24c01_latch = x24c0x_data[x24c01_word];
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x24c01_bitcount = 0;
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} else { // REAL OUTPUT
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x24c01_out = x24c01_latch >> 7;
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x24c01_latch <<= 1;
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x24c01_bitcount++;
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if(x24c01_bitcount == 8) {
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x24c01_word++;
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x24c01_word &= 0xff;
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}
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}
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break;
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case X24C0X_WRITE:
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if (x24c0x_bitcount == 8) { // ACK
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x24c0x_out = 0;
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x24c0x_latch = 0;
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x24c0x_bitcount = 0;
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} else { // REAL INPUT
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x24c0x_latch <<= 1;
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x24c0x_latch |= sda;
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x24c0x_bitcount++;
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if(x24c0x_bitcount == 8) {
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x24c0x_data[x24c0x_word] = x24c0x_latch;
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x24c0x_word++;
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x24c0x_word &= 0xff;
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if (x24c01_bitcount == 8) { // ACK
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x24c01_out = 0;
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x24c01_latch = 0;
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x24c01_bitcount = 0;
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} else { // REAL INPUT
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x24c01_latch <<= 1;
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x24c01_latch |= sda;
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x24c01_bitcount++;
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if(x24c01_bitcount == 8) {
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x24c0x_data[x24c01_word] = x24c01_latch;
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x24c01_word++;
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x24c01_word &= 0xff;
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}
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}
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break;
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}
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}
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x24c0x_sda = sda;
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x24c0x_scl = scl;
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x24c01_sda = sda;
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x24c01_scl = scl;
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}
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static uint8 x24c0x_read() {
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return x24c0x_out << 4;
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static void x24c02_write(uint8 data) {
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uint8 scl = (data >> 5) & 1;
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uint8 sda = (data >> 6) & 1;
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if (x24c02_scl && scl) {
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if (x24c02_sda && !sda) { // START
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x24c02_state = X24C0X_ADDRESS;
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x24c02_bitcount = 0;
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x24c02_addr = 0;
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} else if (!x24c02_sda && sda) { //STOP
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x24c02_state = X24C0X_STANDBY;
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}
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} else if (!x24c02_scl && scl) { // RISING EDGE
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switch (x24c02_state) {
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case X24C0X_ADDRESS:
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if (x24c02_bitcount < 7) {
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x24c02_addr <<= 1;
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x24c02_addr |= sda;
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} else {
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if (sda) // READ COMMAND
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x24c02_state = X24C0X_READ;
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else // WRITE COMMAND
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x24c02_state = X24C0X_WORD;
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}
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x24c02_bitcount++;
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break;
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case X24C0X_WORD:
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if (x24c02_bitcount == 8) { // ACK
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x24c02_word = 0;
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x24c02_out = 0;
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} else { // WORD ADDRESS INPUT
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x24c02_word <<= 1;
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x24c02_word |= sda;
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if (x24c02_bitcount == 16) {// END OF ADDRESS INPUT
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x24c02_bitcount = 7;
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x24c02_state = X24C0X_WRITE;
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}
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}
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x24c02_bitcount++;
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break;
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case X24C0X_READ:
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if (x24c02_bitcount == 8) { // ACK
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x24c02_out = 0;
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x24c02_latch = x24c0x_data[x24c02_word|0x100];
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x24c02_bitcount = 0;
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} else { // REAL OUTPUT
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x24c02_out = x24c02_latch >> 7;
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x24c02_latch <<= 1;
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x24c02_bitcount++;
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if (x24c02_bitcount == 8) {
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x24c02_word++;
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x24c02_word &= 0xff;
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}
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}
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break;
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case X24C0X_WRITE:
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if (x24c02_bitcount == 8) { // ACK
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x24c02_out = 0;
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x24c02_latch = 0;
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x24c02_bitcount = 0;
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} else { // REAL INPUT
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x24c02_latch <<= 1;
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x24c02_latch |= sda;
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x24c02_bitcount++;
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if (x24c02_bitcount == 8) {
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x24c0x_data[x24c02_word|0x100] = x24c02_latch;
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x24c02_word++;
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x24c02_word &= 0xff;
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}
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}
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break;
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}
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}
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x24c02_sda = sda;
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x24c02_scl = scl;
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}
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//
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static void SyncMirror(void) {
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switch (reg[9] & 3) {
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case 0: setmirror(MI_V); break;
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case 1: setmirror(MI_H); break;
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case 2: setmirror(MI_0); break;
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case 3: setmirror(MI_1); break;
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}
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}
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static void Sync(void) {
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if (is153) {
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int base = (reg[0] & 1) << 4;
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@ -174,12 +259,7 @@ static void Sync(void) {
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setprg16(0x8000, reg[8]);
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setprg16(0xC000, ~0);
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}
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switch (reg[9] & 3) {
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case 0: setmirror(MI_V); break;
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case 1: setmirror(MI_H); break;
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case 2: setmirror(MI_0); break;
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case 3: setmirror(MI_1); break;
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}
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SyncMirror();
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}
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static DECLFW(BandaiWrite) {
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@ -192,12 +272,15 @@ static DECLFW(BandaiWrite) {
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case 0x0A: X6502_IRQEnd(FCEU_IQEXT); IRQa = V & 1; IRQCount = IRQLatch; break;
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case 0x0B: IRQLatch &= 0xFF00; IRQLatch |= V; break;
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case 0x0C: IRQLatch &= 0xFF; IRQLatch |= V << 8; break;
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case 0x0D: x24c0x_write(V); break;
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case 0x0D: if(x24c02) x24c02_write(V); else x24c01_write(V); break;
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}
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}
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static DECLFR(BandaiRead) {
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return (X.DB & 0xEF) | x24c0x_read();
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if(x24c02)
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return (X.DB & 0xEF) | (x24c02_out << 4);
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else
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return (X.DB & 0xEF) | (x24c01_out << 4);
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}
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static void BandaiIRQHook(int a) {
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@ -213,11 +296,14 @@ static void BandaiIRQHook(int a) {
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static void BandaiPower(void) {
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IRQa = 0;
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x24c0x_init();
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if(x24c02)
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x24c02_init();
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else
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x24c01_init();
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Sync();
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SetReadHandler(0x6000, 0x7FFF, BandaiRead);
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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SetWriteHandler(0x6000, 0xFFFF, BandaiWrite);
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SetWriteHandler(0x8000, 0xFFFF, BandaiWrite);
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}
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static void StateRestore(int version) {
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|
@ -231,12 +317,12 @@ void Mapper16_Init(CartInfo *info) {
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MapIRQHook = BandaiIRQHook;
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info->battery = 1;
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info->SaveGame[0] = x24c0x_data;
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info->SaveGame[0] = x24c0x_data + 256;
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info->SaveGameLen[0] = 256;
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AddExState(x24c0x_data, 256, 0, "DATA");
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AddExState(&x24c02StateRegs, ~0, 0, 0);
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GameStateRestore = StateRestore;
|
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AddExState(&x24c0xStateRegs, ~0, 0, 0);
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AddExState(&StateRegs, ~0, 0, 0);
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}
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|
@ -250,9 +336,9 @@ void Mapper159_Init(CartInfo *info) {
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info->SaveGame[0] = x24c0x_data;
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info->SaveGameLen[0] = 128;
|
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AddExState(x24c0x_data, 128, 0, "DATA");
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AddExState(&x24c01StateRegs, ~0, 0, 0);
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|
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GameStateRestore = StateRestore;
|
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AddExState(&x24c0xStateRegs, ~0, 0, 0);
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AddExState(&StateRegs, ~0, 0, 0);
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}
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||||
|
@ -343,7 +429,7 @@ int FCEUI_DatachSet(const uint8 *rcode) {
|
|||
|
||||
#define BS(x) BarcodeData[tmp_p] = x; tmp_p++
|
||||
|
||||
for (j = 0; j < 32; j++) {
|
||||
for (j = 0; j < 32; j++) { // delay before sending a code
|
||||
BS(0x00);
|
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}
|
||||
|
||||
|
@ -419,6 +505,26 @@ int FCEUI_DatachSet(const uint8 *rcode) {
|
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return(1);
|
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}
|
||||
|
||||
static void BarcodeSync(void) {
|
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setchr8(0);
|
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setprg16(0x8000, (reg[8] & 0x0F));
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setprg16(0xC000, 0x0F);
|
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SyncMirror();
|
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}
|
||||
|
||||
static DECLFW(BarcodeWrite) {
|
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A &= 0x0F;
|
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switch (A) {
|
||||
case 0x00: reg[0] = (V & 8) << 2; x24c01_write(reg[0xD] | reg[0]); break; // extra EEPROM x24C01 used in Battle Rush mini-cart
|
||||
case 0x08:
|
||||
case 0x09: reg[A] = V; BarcodeSync(); break;
|
||||
case 0x0A: X6502_IRQEnd(FCEU_IQEXT); IRQa = V & 1; IRQCount = IRQLatch; break;
|
||||
case 0x0B: IRQLatch &= 0xFF00; IRQLatch |= V; break;
|
||||
case 0x0C: IRQLatch &= 0xFF; IRQLatch |= V << 8; break;
|
||||
case 0x0D: reg[0xD] = V & (~0x20); x24c01_write(reg[0xD] | reg[0]); x24c02_write(V); break;
|
||||
}
|
||||
}
|
||||
|
||||
static void BarcodeIRQHook(int a) {
|
||||
BandaiIRQHook(a);
|
||||
|
||||
|
@ -436,7 +542,7 @@ static void BarcodeIRQHook(int a) {
|
|||
}
|
||||
|
||||
static DECLFR(BarcodeRead) {
|
||||
return BarcodeOut;
|
||||
return (X.DB & 0xE7) | ((x24c02_out | x24c01_out) << 4) | BarcodeOut;
|
||||
}
|
||||
|
||||
static void M157Power(void) {
|
||||
|
@ -446,20 +552,29 @@ static void M157Power(void) {
|
|||
BarcodeOut = 0;
|
||||
BarcodeCycleCount = 0;
|
||||
|
||||
Sync();
|
||||
x24c01_init();
|
||||
x24c02_init();
|
||||
BarcodeSync();
|
||||
|
||||
SetWriteHandler(0x6000, 0xFFFF, BandaiWrite);
|
||||
SetReadHandler(0x6000, 0x7FFF, BarcodeRead);
|
||||
SetReadHandler(0x8000, 0xFFFF, CartBR);
|
||||
SetWriteHandler(0x8000, 0xFFFF, BarcodeWrite);
|
||||
}
|
||||
|
||||
void Mapper157_Init(CartInfo *info) {
|
||||
is153 = 1;
|
||||
x24c02 = 1;
|
||||
info->Power = M157Power;
|
||||
MapIRQHook = BarcodeIRQHook;
|
||||
|
||||
GameInfo->cspecial = SIS_DATACH;
|
||||
info->battery = 1;
|
||||
info->SaveGame[0] = x24c0x_data;
|
||||
info->SaveGameLen[0] = 512;
|
||||
AddExState(x24c0x_data, 512, 0, "DATA");
|
||||
AddExState(&x24c01StateRegs, ~0, 0, 0);
|
||||
AddExState(&x24c02StateRegs, ~0, 0, 0);
|
||||
|
||||
GameStateRestore = StateRestore;
|
||||
GameStateRestore = StateRestore;
|
||||
AddExState(&StateRegs, ~0, 0, 0);
|
||||
}
|
||||
|
|
|
@ -52,7 +52,9 @@ static void MMC1CHR(void) {
|
|||
static void MMC1PRG(void) {
|
||||
uint8 offs_16banks = DRegs[1] & 0x10;
|
||||
uint8 prg_reg = DRegs[3] & 0xF;
|
||||
|
||||
setprg8r(0x10, 0x6000, DRegs[1] & 3);
|
||||
|
||||
switch (DRegs[0] & 0xC) {
|
||||
case 0xC:
|
||||
setprg16(0x8000, (prg_reg + offs_16banks));
|
||||
|
@ -96,13 +98,13 @@ static DECLFW(MMC1_write) {
|
|||
Buffer |= (V & 1) << (BufferShift++);
|
||||
|
||||
if (BufferShift == 5) {
|
||||
FCEU_printf("MMC1 REG%d:%02x (PC %04x)\n", n, Buffer, X.PC);
|
||||
DRegs[n] = Buffer;
|
||||
// FCEU_printf("MMC1 REG%d:%02x\n", n, Buffer);
|
||||
BufferShift = Buffer = 0;
|
||||
switch (n) {
|
||||
case 0: MMC1MIRROR(); // break;
|
||||
case 1: // break;
|
||||
// case 2: MMC1CHR(); break;
|
||||
case 0: MMC1MIRROR();
|
||||
case 1:
|
||||
case 2:
|
||||
case 3: MMC1PRG(); break;
|
||||
}
|
||||
}
|
||||
|
@ -151,13 +153,13 @@ static DECLFW(FNC_cmd_write) {
|
|||
break;
|
||||
}
|
||||
case 0x40C0: {
|
||||
// FCEU_printf("FNS W %04x:%02x\n", A, V);
|
||||
FCEU_printf("FNS W %04x:%02x (PC %04x)\n", A, V, X.PC);
|
||||
r40C0 = V;
|
||||
MMC1CHR();
|
||||
break;
|
||||
}
|
||||
// default:
|
||||
// FCEU_printf("FNS W %04x:%02x\n", A, V);
|
||||
default:
|
||||
FCEU_printf("FNS W %04x:%02x (PC %04x)\n", A, V, X.PC);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -169,23 +171,32 @@ static DECLFR(FNC_stat_read) {
|
|||
IRQa = 0;
|
||||
return ret;
|
||||
}
|
||||
case 0x40AC: { // NMI/IRQ state reset (lookalike)
|
||||
return 0;
|
||||
}
|
||||
case 0x40B0: {
|
||||
kanji_pos = 0;
|
||||
return 0;
|
||||
}
|
||||
case 0x40C0: {
|
||||
// FCEU_printf("FNS R %04x\n", A);
|
||||
FCEU_printf("FNS R %04x (PC %04x)\n", A, X.PC);
|
||||
int ret = r40C0;
|
||||
r40C0 &= 0;
|
||||
return ret;
|
||||
}
|
||||
default: {
|
||||
// FCEU_printf("FNS R %04x\n", A);
|
||||
FCEU_printf("FNS R %04x (PC %04x)\n", A, X.PC);
|
||||
return 0xff;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static DECLFR(FNC_cart_i2c_read) {
|
||||
FCEU_printf("I2C R %04x (PC %04x)\n", A, X.PC);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static DECLFR(FNC_kanji_read) {
|
||||
int32 ofs = ((A & 0xFFF) << 5) + kanji_pos;
|
||||
kanji_pos++;
|
||||
|
@ -217,8 +228,9 @@ static void FNS_Power(void) {
|
|||
SetReadHandler(0x4080, 0x40FF, FNC_stat_read);
|
||||
SetReadHandler(0x5000, 0x5FFF, FNC_kanji_read);
|
||||
|
||||
SetReadHandler(0x6000, 0x7FFF, MAWRAM);
|
||||
SetWriteHandler(0x6000, 0x7FFF, MBWRAM);
|
||||
SetReadHandler(0x6000, 0x6000, FNC_cart_i2c_read);
|
||||
SetReadHandler(0x6001, 0x7FFF, CartBR);
|
||||
SetWriteHandler(0x6000, 0x7FFF, CartBW);
|
||||
|
||||
FCEU_CheatAddRAM(8, 0x6000, WRAM);
|
||||
MMC1CMReset();
|
||||
|
|
|
@ -921,7 +921,7 @@ inline void FCEUI_CreateCheatMap()
|
|||
inline void FCEUI_RefreshCheatMap()
|
||||
{
|
||||
memset(cheatMap, 0, CHEATMAP_SIZE);
|
||||
for (int i = 0; i < numsubcheats; ++i)
|
||||
for (uint32 i = 0; i < numsubcheats; ++i)
|
||||
FCEUI_SetCheatMapByte(SubCheats[i].addr, true);
|
||||
}
|
||||
|
||||
|
|
|
@ -342,7 +342,7 @@ enum EFCEUI
|
|||
FCEUI_STOPMOVIE, FCEUI_RECORDMOVIE, FCEUI_PLAYMOVIE,
|
||||
FCEUI_OPENGAME, FCEUI_CLOSEGAME,
|
||||
FCEUI_TASEDITOR,
|
||||
FCEUI_RESET, FCEUI_POWER, FCEUI_PLAYFROMBEGINNING, FCEUI_EJECT_DISK, FCEUI_SWITCH_DISK, FCEUI_INSERT_COIN,
|
||||
FCEUI_RESET, FCEUI_POWER, FCEUI_PLAYFROMBEGINNING, FCEUI_EJECT_DISK, FCEUI_SWITCH_DISK, FCEUI_INSERT_COIN, FCEUI_INPUT_BARCODE,
|
||||
FCEUI_TOGGLERECORDINGMOVIE, FCEUI_TRUNCATEMOVIE, FCEUI_INSERT1FRAME, FCEUI_DELETE1FRAME
|
||||
};
|
||||
|
||||
|
|
|
@ -246,6 +246,29 @@ INT_PTR CWin32InputBox::GetInteger(
|
|||
return ret;
|
||||
}
|
||||
|
||||
INT_PTR CWin32InputBox::GetString(
|
||||
LPCTSTR szTitle,
|
||||
LPCTSTR szPrompt,
|
||||
CHAR* result,
|
||||
HWND hwndParent)
|
||||
{
|
||||
WIN32INPUTBOX_PARAM param;
|
||||
|
||||
char szResult[32+1];
|
||||
sprintf(szResult, "");
|
||||
param.szTitle = szTitle;
|
||||
param.szPrompt = szPrompt;
|
||||
param.szResult = szResult;
|
||||
param.nResultSize = sizeof(szResult);
|
||||
param.bMultiline = false;
|
||||
param.hwndOwner = hwndParent;
|
||||
|
||||
INT_PTR ret = InputBoxEx(¶m);
|
||||
if (ret == IDOK)
|
||||
sprintf(result, "%s", szResult);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CWin32InputBox::InitDialog()
|
||||
{
|
||||
// Set the button captions
|
||||
|
|
|
@ -99,6 +99,12 @@ public:
|
|||
LPCTSTR szPrompt,
|
||||
int& result,
|
||||
HWND hwndParent = 0);
|
||||
|
||||
static INT_PTR GetString(
|
||||
LPCTSTR szTitle,
|
||||
LPCTSTR szPrompt,
|
||||
CHAR* result,
|
||||
HWND hwndParent = 0);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -106,8 +106,6 @@ static uint32 FTrainerData=0;
|
|||
static uint8 TopRiderData=0;
|
||||
static uint32 FamiNetSysData = 0;
|
||||
|
||||
static uint8 BWorldData[1+13+1];
|
||||
|
||||
static void UpdateFKB(void);
|
||||
static void UpdateSuborKB(void);
|
||||
void UpdateGamepad(void);
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef WIN_INPUT_H
|
||||
#define WIN_INPU_H
|
||||
#define WIN_INPUT_H
|
||||
|
||||
#include "dinput.h"
|
||||
|
||||
|
@ -30,6 +30,8 @@ extern LPDIRECTINPUT7 lpDI;
|
|||
extern int InputType[3];
|
||||
//extern int UsrInputType[3];
|
||||
extern int cidisabled;
|
||||
extern uint8 BWorldData[1 + 13 + 1];
|
||||
|
||||
#ifndef _aosdfjk02fmasf
|
||||
#define _aosdfjk02fmasf
|
||||
|
||||
|
|
|
@ -50,10 +50,14 @@ END
|
|||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_ICON3 ICON "res/taseditor-icon.ico"
|
||||
|
||||
IDI_ICON4 ICON "res/taseditor-icon32.ico"
|
||||
|
||||
ICON_1 ICON "res/ICON_1.ico"
|
||||
|
||||
ICON_2 ICON "res/ICON_2.ico"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Menu
|
||||
|
@ -133,6 +137,7 @@ BEGIN
|
|||
MENUITEM "&Eject/Insert Disk", MENU_EJECT_DISK
|
||||
MENUITEM "&Switch Disk Side", MENU_SWITCH_DISK
|
||||
MENUITEM "&Insert Coin", MENU_INSERT_COIN
|
||||
MENUITEM "Input &Barcode", MENU_INPUT_BARCODE
|
||||
MENUITEM SEPARATOR
|
||||
POPUP "E&mulation Speed"
|
||||
BEGIN
|
||||
|
@ -1086,20 +1091,20 @@ FONT 8, "MS Shell Dlg", 0, 0, 0x0
|
|||
BEGIN
|
||||
DEFPUSHBUTTON "Close",BTN_CLOSE,177,97,56,14
|
||||
GROUPBOX "",GRP_GAMEPAD1,4,8,232,82,WS_GROUP
|
||||
PUSHBUTTON "Up", 304, 40,36,30,12
|
||||
PUSHBUTTON "Left", 306, 10,50,30,12
|
||||
PUSHBUTTON "Right", 307, 70,50,30,12
|
||||
PUSHBUTTON "Down", 305, 40,64,30,12
|
||||
PUSHBUTTON "Select",302, 46,19,32,12
|
||||
PUSHBUTTON "Start", 303, 82,19,32,12
|
||||
PUSHBUTTON "Left", 301,140,50,30,12
|
||||
PUSHBUTTON "Down", 300,170,64,30,12
|
||||
PUSHBUTTON "Right", 308,200,50,30,12
|
||||
PUSHBUTTON "Up", 309,170,36,30,12
|
||||
PUSHBUTTON "L", 310, 10,19,32,12
|
||||
PUSHBUTTON "R", 311,198,19,32,12
|
||||
PUSHBUTTON "B", 312,126,19,32,12
|
||||
PUSHBUTTON "A", 313,162,19,32,12
|
||||
PUSHBUTTON "Up",304,40,36,30,12
|
||||
PUSHBUTTON "Left",306,10,50,30,12
|
||||
PUSHBUTTON "Right",307,70,50,30,12
|
||||
PUSHBUTTON "Down",305,40,64,30,12
|
||||
PUSHBUTTON "Select",302,46,19,32,12
|
||||
PUSHBUTTON "Start",303,82,19,32,12
|
||||
PUSHBUTTON "Left",301,140,50,30,12
|
||||
PUSHBUTTON "Down",300,170,64,30,12
|
||||
PUSHBUTTON "Right",308,200,50,30,12
|
||||
PUSHBUTTON "Up",309,170,36,30,12
|
||||
PUSHBUTTON "L",310,10,19,32,12
|
||||
PUSHBUTTON "R",311,198,19,32,12
|
||||
PUSHBUTTON "B",312,126,19,32,12
|
||||
PUSHBUTTON "A",313,162,19,32,12
|
||||
END
|
||||
|
||||
QUIZKINGDIALOG DIALOG 30, 123, 160, 74
|
||||
|
@ -2859,109 +2864,213 @@ END
|
|||
//
|
||||
|
||||
IDB_BITMAP0 BITMAP "res\\te_0.bmp"
|
||||
|
||||
IDB_BITMAP1 BITMAP "res\\te_1.bmp"
|
||||
|
||||
IDB_BITMAP2 BITMAP "res\\te_2.bmp"
|
||||
|
||||
IDB_BITMAP3 BITMAP "res\\te_3.bmp"
|
||||
|
||||
IDB_BITMAP4 BITMAP "res\\te_4.bmp"
|
||||
|
||||
IDB_BITMAP5 BITMAP "res\\te_5.bmp"
|
||||
|
||||
IDB_BITMAP6 BITMAP "res\\te_6.bmp"
|
||||
|
||||
IDB_BITMAP7 BITMAP "res\\te_7.bmp"
|
||||
|
||||
IDB_BITMAP8 BITMAP "res\\te_8.bmp"
|
||||
|
||||
IDB_BITMAP9 BITMAP "res\\te_9.bmp"
|
||||
|
||||
IDB_BITMAP10 BITMAP "res\\te_10.bmp"
|
||||
|
||||
IDB_BITMAP11 BITMAP "res\\te_11.bmp"
|
||||
|
||||
IDB_BITMAP12 BITMAP "res\\te_12.bmp"
|
||||
|
||||
IDB_BITMAP13 BITMAP "res\\te_13.bmp"
|
||||
|
||||
IDB_BITMAP14 BITMAP "res\\te_14.bmp"
|
||||
|
||||
IDB_BITMAP15 BITMAP "res\\te_15.bmp"
|
||||
|
||||
IDB_BITMAP16 BITMAP "res\\te_16.bmp"
|
||||
|
||||
IDB_BITMAP17 BITMAP "res\\te_17.bmp"
|
||||
|
||||
IDB_BITMAP18 BITMAP "res\\te_18.bmp"
|
||||
|
||||
IDB_BITMAP19 BITMAP "res\\te_19.bmp"
|
||||
|
||||
IDB_TE_ARROW BITMAP "res\\te_arrow.bmp"
|
||||
|
||||
IDB_TE_GREEN_ARROW BITMAP "res\\te_green_arrow.bmp"
|
||||
|
||||
IDB_TE_GREEN_BLUE_ARROW BITMAP "res\\te_green_blue_arrow.bmp"
|
||||
|
||||
IDB_PIANO_0 BITMAP "res\\te_piano_0.bmp"
|
||||
|
||||
IDB_PIANO_1 BITMAP "res\\te_piano_1.bmp"
|
||||
|
||||
IDB_PIANO_2 BITMAP "res\\te_piano_2.bmp"
|
||||
|
||||
IDB_PIANO_3 BITMAP "res\\te_piano_3.bmp"
|
||||
|
||||
IDB_PIANO_4 BITMAP "res\\te_piano_4.bmp"
|
||||
|
||||
IDB_PIANO_5 BITMAP "res\\te_piano_5.bmp"
|
||||
|
||||
IDB_PIANO_6 BITMAP "res\\te_piano_6.bmp"
|
||||
|
||||
IDB_PIANO_7 BITMAP "res\\te_piano_7.bmp"
|
||||
|
||||
IDB_PIANO_8 BITMAP "res\\te_piano_8.bmp"
|
||||
|
||||
IDB_PIANO_9 BITMAP "res\\te_piano_9.bmp"
|
||||
|
||||
IDB_PIANO_10 BITMAP "res\\te_piano_10.bmp"
|
||||
|
||||
IDB_PIANO_11 BITMAP "res\\te_piano_11.bmp"
|
||||
|
||||
IDB_PIANO_12 BITMAP "res\\te_piano_12.bmp"
|
||||
|
||||
IDB_PIANO_13 BITMAP "res\\te_piano_13.bmp"
|
||||
|
||||
IDB_PIANO_14 BITMAP "res\\te_piano_14.bmp"
|
||||
|
||||
IDB_PIANO_15 BITMAP "res\\te_piano_15.bmp"
|
||||
|
||||
IDB_PIANO_16 BITMAP "res\\te_piano_16.bmp"
|
||||
|
||||
IDB_PIANO_17 BITMAP "res\\te_piano_17.bmp"
|
||||
|
||||
IDB_PIANO_18 BITMAP "res\\te_piano_18.bmp"
|
||||
|
||||
IDB_PIANO_19 BITMAP "res\\te_piano_19.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_0 BITMAP "res\\te_piano_0_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_1 BITMAP "res\\te_piano_1_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_2 BITMAP "res\\te_piano_2_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_3 BITMAP "res\\te_piano_3_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_4 BITMAP "res\\te_piano_4_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_5 BITMAP "res\\te_piano_5_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_6 BITMAP "res\\te_piano_6_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_7 BITMAP "res\\te_piano_7_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_8 BITMAP "res\\te_piano_8_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_9 BITMAP "res\\te_piano_9_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_10 BITMAP "res\\te_piano_10_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_11 BITMAP "res\\te_piano_11_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_12 BITMAP "res\\te_piano_12_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_13 BITMAP "res\\te_piano_13_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_14 BITMAP "res\\te_piano_14_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_15 BITMAP "res\\te_piano_15_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_16 BITMAP "res\\te_piano_16_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_17 BITMAP "res\\te_piano_17_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_18 BITMAP "res\\te_piano_18_playback.bmp"
|
||||
|
||||
IDB_PIANO_PLAYBACK_19 BITMAP "res\\te_piano_19_playback.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_0 BITMAP "res\\te_piano_0_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_1 BITMAP "res\\te_piano_1_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_2 BITMAP "res\\te_piano_2_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_3 BITMAP "res\\te_piano_3_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_4 BITMAP "res\\te_piano_4_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_5 BITMAP "res\\te_piano_5_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_6 BITMAP "res\\te_piano_6_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_7 BITMAP "res\\te_piano_7_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_8 BITMAP "res\\te_piano_8_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_9 BITMAP "res\\te_piano_9_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_10 BITMAP "res\\te_piano_10_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_11 BITMAP "res\\te_piano_11_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_12 BITMAP "res\\te_piano_12_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_13 BITMAP "res\\te_piano_13_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_14 BITMAP "res\\te_piano_14_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_15 BITMAP "res\\te_piano_15_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_16 BITMAP "res\\te_piano_16_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_17 BITMAP "res\\te_piano_17_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_18 BITMAP "res\\te_piano_18_lostpos.bmp"
|
||||
|
||||
IDB_PIANO_LOSTPOS_19 BITMAP "res\\te_piano_19_lostpos.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED0 BITMAP "res\\te_0_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED1 BITMAP "res\\te_1_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED2 BITMAP "res\\te_2_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED3 BITMAP "res\\te_3_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED4 BITMAP "res\\te_4_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED5 BITMAP "res\\te_5_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED6 BITMAP "res\\te_6_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED7 BITMAP "res\\te_7_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED8 BITMAP "res\\te_8_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED9 BITMAP "res\\te_9_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED10 BITMAP "res\\te_10_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED11 BITMAP "res\\te_11_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED12 BITMAP "res\\te_12_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED13 BITMAP "res\\te_13_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED14 BITMAP "res\\te_14_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED15 BITMAP "res\\te_15_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED16 BITMAP "res\\te_16_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED17 BITMAP "res\\te_17_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED18 BITMAP "res\\te_18_selected.bmp"
|
||||
|
||||
IDB_BITMAP_SELECTED19 BITMAP "res\\te_19_selected.bmp"
|
||||
|
||||
IDB_BRANCH_SPRITESHEET BITMAP "res\\branch_spritesheet.bmp"
|
||||
|
||||
#endif // English (United States) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used for res.rc
|
||||
// Used by res.rc
|
||||
//
|
||||
#define CLOSE_BUTTON 1
|
||||
#define BUTTON_CLOSE 1
|
||||
|
@ -867,6 +867,7 @@
|
|||
#define IDC_BINARY 1317
|
||||
#define IDC_GAME_GENIE_ADDR 1501
|
||||
#define MENU_INESHEADEREDITOR 40001
|
||||
#define MENU_INPUT_BARCODE 40004
|
||||
#define MENU_NETWORK 40040
|
||||
#define MENU_PALETTE 40041
|
||||
#define MENU_SOUND 40042
|
||||
|
@ -1163,7 +1164,7 @@
|
|||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 306
|
||||
#define _APS_NEXT_COMMAND_VALUE 40002
|
||||
#define _APS_NEXT_COMMAND_VALUE 40005
|
||||
#define _APS_NEXT_CONTROL_VALUE 1101
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
|
|
|
@ -148,6 +148,7 @@ int menuYoffset = 0;
|
|||
bool wasPausedByCheats = false; //For unpausing the emulator if paused by the cheats dialog
|
||||
bool rightClickEnabled = true; //If set to false, the right click context menu will be disabled.
|
||||
bool fullscreenByDoubleclick = false;
|
||||
uint8 BWorldData[1 + 13 + 1];
|
||||
|
||||
//Function Prototypes
|
||||
void ChangeMenuItemText(int menuitem, string text); //Alters a menu item name
|
||||
|
@ -381,6 +382,7 @@ void updateGameDependentMenus()
|
|||
MENU_SWITCH_DISK,
|
||||
MENU_EJECT_DISK,
|
||||
MENU_RECORD_AVI,
|
||||
MENU_INPUT_BARCODE,
|
||||
MENU_STOP_AVI,
|
||||
MENU_RECORD_WAV,
|
||||
MENU_STOP_WAV,
|
||||
|
@ -1930,7 +1932,23 @@ LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
|
|||
case MENU_INSERT_COIN:
|
||||
FCEUI_VSUniCoin();
|
||||
break;
|
||||
|
||||
case MENU_INPUT_BARCODE:
|
||||
char bbuf[32 + 1];
|
||||
if ((CWin32InputBox::GetString("Input Barcode", "Enter 13-digit decimal number.", bbuf, hWnd) == IDOK)) {
|
||||
if (strlen(bbuf) == 13) {
|
||||
if (InputType[2] == SIFC_BWORLD) {
|
||||
strcpy((char *)&BWorldData[1], (char *)bbuf);
|
||||
BWorldData[0] = 1;
|
||||
}
|
||||
else
|
||||
FCEUI_DatachSet((uint8 *)bbuf);
|
||||
FCEU_DispMessage("Barcode entered: %s", 0, bbuf);
|
||||
}
|
||||
else
|
||||
FCEU_DispMessage("Wrong Barcode!", 0);
|
||||
}
|
||||
break;
|
||||
|
||||
//Emulation submenu
|
||||
case ID_NES_PAUSE:
|
||||
FCEUI_ToggleEmulationPause();
|
||||
|
@ -2521,6 +2539,7 @@ adelikat: Outsourced this to a remappable hotkey
|
|||
EnableMenuItem(fceumenu,MENU_EJECT_DISK,MF_BYCOMMAND | (FCEU_IsValidUI(FCEUI_EJECT_DISK)?MF_ENABLED:MF_GRAYED));
|
||||
EnableMenuItem(fceumenu,MENU_SWITCH_DISK,MF_BYCOMMAND | (FCEU_IsValidUI(FCEUI_SWITCH_DISK)?MF_ENABLED:MF_GRAYED));
|
||||
EnableMenuItem(fceumenu,MENU_INSERT_COIN,MF_BYCOMMAND | (FCEU_IsValidUI(FCEUI_INSERT_COIN)?MF_ENABLED:MF_GRAYED));
|
||||
EnableMenuItem(fceumenu,MENU_INPUT_BARCODE,MF_BYCOMMAND | (FCEU_IsValidUI(FCEUI_INPUT_BARCODE)?MF_ENABLED:MF_GRAYED));
|
||||
EnableMenuItem(fceumenu,MENU_TASEDITOR,MF_BYCOMMAND | (FCEU_IsValidUI(FCEUI_TASEDITOR)?MF_ENABLED:MF_GRAYED));
|
||||
EnableMenuItem(fceumenu,MENU_CLOSE_FILE,MF_BYCOMMAND | (FCEU_IsValidUI(FCEUI_CLOSEGAME) && GameInfo ?MF_ENABLED:MF_GRAYED));
|
||||
EnableMenuItem(fceumenu,MENU_RECENT_FILES,MF_BYCOMMAND | ((FCEU_IsValidUI(FCEUI_OPENGAME) && HasRecentFiles()) ?MF_ENABLED:MF_GRAYED)); //adelikat - added && recent_files, otherwise this line prevents recent from ever being gray when TAS Editor is not engaged
|
||||
|
|
Loading…
Reference in New Issue