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<title>What's New? 2.0.2 (changelog)</title>
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<h1>What's New? 2.0.2 (changelog)</h1>
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<a href="Intro.html">Introduction</a> &rsaquo;&rsaquo; </div>
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<p></p>
<p><span class="rvts17">What's New? </span><span class="rvts20">2.0.2</span></p>
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<p>Released August 14, 2008</p>
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<p>This release includes a large number of bug fixes, feature enhancements, and new features.</p>
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<p><span class="rvts16">Fixed Crashing Bugs</span></p>
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<p>* restore savestate error recovery functionality. &nbsp;Will prevent crashes after savestate error messages</p>
<p>* Fixed - Low speeds (1%) crash FCEUX</p>
<p>* fixes bug where palflag 1 in .fm2 files crashes fceux</p>
<p>* FCEUX no longer crashes when attempting to open a non movie file</p>
<p>* Buffer overflow (change vsprintf to vsnprintf)</p>
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<p><span class="rvts16">Minor Bug fixes</span></p>
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<p>* SRAM not wiped on power cycle (during movies)</p>
<p>* Moviefilenames without extension now automatically get fm2</p>
<p>* auto-fill .fcs extension in save state as dialog</p>
<p>* FCM&gt;FM2 converter releases file handle</p>
<p>* fix a new bug in windows build which caused fourscore emulation to fail in some cases</p>
<p>* Player 3 no longer inputs when not used</p>
<p>* prints a special message when trying to open an FCM reminding user to convert.</p>
<p>* fixes bug where Avi recording with no sound messes up the format</p>
<p>* Fixed bug where Convert .fcm didn't do special characters</p>
<p>* fixed the (null) in the default lua directory listing</p>
<p>* Ctrl+X now works in the memory watch dialog</p>
<p>* Dialog window positions won't "disappear" (-32000 protection on all dialogs that remember x,y)</p>
<p>* fixed View Slots bug - will now always show the used slots</p>
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<p>* added shift+L as default hotkey for reload lua script</p>
<p>* added input display to the FCEUX main menu</p>
<p>* change config filename from fceu98.cfg to fceux.cfg</p>
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<p><span class="rvts16">New Features</span></p>
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<p>* restore IPS patching capability which was lost when archive support was added</p>
<p>* restore ungzipping (and unzipping in sdl) capability which was lost when archive support was added</p>
<p>* re-enable an "author" text field in the record movie dialog</p>
<p>* re-enable support for old-format savestates. (Note: can not be loaded into a movie!)</p>
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<p>* Added new toggle - frame adv. - lag skip (menu item + hotkey mapping + saved in config), will cause frame adv. to skip frames where input is not read</p>
<p>* Added support for loading movies from archives (just like ROM files). &nbsp;Note: Movies loaded from an archive file will be read-only.</p>
<p>* movie replay dialog displays fractions of a second on movie length</p>
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<p>* Savestates now save the Lagcounter information.</p>
<p>* added a mute turbo option in sound config</p>
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<p>* add an option to pick a constant color to draw in place of BG when BG rendering is disabled (look for gNoBGFillColor in config).</p>
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<p><span class="rvts16">Mappers</span></p>
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<p>* remove cnrom chr rom size limit for homebrew roms</p>
<p>* mmc5 - 64KB WRAM games now work correctly</p>
<p>* mmc5 - use of chr A regs for BG in sprite 8x8 mode is fixed</p>
<p>* upgrade to cah4e3's latest mapper 163&amp;164 code to fix a crash in a game</p>
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<p><span class="rvts16">Debugging Tools</span></p>
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<p>* Debugger - restore snap functionality</p>
<p>* Debugger - add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC</p>
<p>* Debugger - debugger window is now resizeable</p>
<p>* nametable viewer &nbsp;will display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases).</p>
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<p><span class="rvts16">Lua</span></p>
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<p>* Savestates remember Lua painting</p>
<p>* add memory.readbyterange to emulua</p>
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<p><span class="rvts16">SDL only</span></p>
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<p>* SDL: fixed --input(1-4) options. &nbsp;input1 and 2 are regular inputs, input3 and 4 are famicom expansion inputs</p>
<p>* SDL fix configfile woes. configfile now goes to ~/.fceux/fceux.cfg</p>
<p>* SDL: fixed segfault when opening .fcm files</p>
<p>* SDL: Saner sound defaults for less choppy sound</p>
<p>* SDL: "--special" option fixed for special video scaling filters</p>
<p>* SDL: cleaned up the SConsruct</p>
<p>* SDL: fixed issue where fceu would lock up when file dialogs were opened during fullscreen</p>
<p>* SDL: fixed bug where fceux would close when file dialogs were closed</p>
<p>* SDL: File open dialog is now used to movie playback</p>
<p>* SDL: File open wrapper now takes a titlebar argument</p>
<p>* SDL: Cleanup of usage</p>
<p>* SDL: rename options --no8lim -&gt; --nospritelim and --color -&gt; --ntsccolor</p>
<p>* SDL: Screenshots now always prepend the game name.</p>
<p>* SDL: Changed default A/B from numpad 2 and 3 to j and k.</p>
<p>* SDL: Enable frameskip by default</p>
<p>* SDL: Fixed a bug that would crash fceux if the emulation speed was overincreased</p>
<p>* SDL: New default hotkeys to more closely match win32 defaults</p>
<p>* SDL: Added lua script loading hotkey (f3). &nbsp;Non win32 SDL requires zenity for this to function.</p>
<p>* SDL: Build script cleanup; also added option for DEBUG builds.</p>
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<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com/feature-tour/create-ebooks-for-amazon-kindle">Produce Kindle eBooks easily</a></p>
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2016</div>
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