The 2.1.2 release that fixes some bugs of 2.1.1, increases game compatibility, launches a new PPU core, and adds usability enhancements to the windows port.
New PPU is now functional! You can access it by changing the newPPU flag in the config file. Windows users can access it from Config > PPU > New PPU <br>
Dragon Ball Z 3 now playable again <br>
Fixed action 52 game that was broken in post-FCEUX 2.0.3 versions <br>
Mapper 253 mostly implemented <br>
Mapper 43 fixed bug <br>
<h2>Win32</h2>
Imported NSF features from FCEUXDSP-NSF. Debugging tools are now compatible with NSF files. <br>
Movies now record FDS disk swapping commands<br>
Movie play dialog displays movie time based on ~60.1 (~50.1 PAL) instead of 60 and 50<br>
Ram Watch and Ram Search dialogs imported from GENS rerecording<br>
Ram Filter dialog removed (now redundant compared to both cheat search and ram search)<br>
Lua script window ported from GENS<br>
Fix for the directory overrides bug that caused overrides to reset<br>
Debugger: .deb file saving/loading restored<br>
"Save config file" menu item <br>
"New PPU" menu item<br>
<h3>Minor Bug fixes</h3>
Minor fixes to recent menus<br>
Fixed a bug that prevented the Map Hotkeys dialog's X button from closing the dialog<br>
Restored DPCM Logging when Code/Data Logger is active<br>
Memory watch - Save Changes Prompt - clicking save will default to quicksave first and save as 2nd (instead of always defaulting to save as)<br>
Made Trace Logger refresh adequately when using stepping options in the debugger.<br>
<h2>Lua</h2>
joypad.set() fixed. True,False, and Nil now work properly for all buttons. In addition there is a new "invert" option.<br>