Minor fix ups to documentation plus info added to 2.1.2 press release.
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<pre>
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29 July 2009
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<html>
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FCEUX 2.1.1 release
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<head>
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<title>Press Release 2.1.2</title>
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</head>
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The 2.1 new release that fixes some bugs of 2.1.0a, improves the accuracy of the sound core, and adds useability enhancements to the windows port.
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<body>
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<h1>FCEUX 2.1.2 Release</h1>
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04 November 2009
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<p>
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The 2.1.2 release that fixes some bugs of 2.1.0a, increases game compatibility, launches a new PPU core, and adds usability enhancements to the windows port.
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</p>
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Common - Bug fixes
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Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string)
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made default save slot 0 instead of 1
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<h2>Common</h2>
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New PPU is now functional! You can access it by changing the newPPU flag in the config file. Windows users can access it from Config > PPU > New PPU <br>
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Dragon Ball Z 3 now playable again <br>
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Fixed action 52 game that was broken in post-FCEUX 2.0.3 versions <br>
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Mapper 253 mostly implemented <br>
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Mapper 43 fixed bug <br>
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Improved Sound core/PPU
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Fixed the noise value, it seems that the noise logic was shifting the values to the left by 1 when reloading, but this doesnt work for PAL since one of the PAL reload value is odd, so fix the logic and used the old tables. Revert a stupid CPU ignore logic in PPU. Sorry about that.
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Updated with the correct values for the noise and DMC table,
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Fixed the CPU unofficial opcode ATX, ORing with correct constant $FF instead of $EE, as tested by blargg's. These fixes passes the IRQ flags test from blargg, and also one more opcode test from blargg's cpu.nes test.
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Square 1 & square 2 volume controls no longer backwards
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Length counters for APU now correct variables
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<h2>Win32</h2>
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NewPPU (still experimental, enabled by setting newppu 1 in the config file)
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Added experimental $2004 reading support to play micro machines with (little) shakes, and fixed some timing in the new PPU.
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Added palette reading cases for the new PPU.
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Imported NSF features from FCEUXDSP-NSF. Debugging tools are now compatible with NSF files. <br>
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Movies now record FDS disk swapping commands<br>
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Movie play dialog displays movie time based on ~60.1 (~50.1 PAL) instead of 60 and 50<br>
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Ram Watch and Ram Search dialogs imported from GENS rerecording<br>
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Ram Filter dialog removed (now redundant compared to both cheat search and ram search)<br>
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Lua script window ported from GENS<br>
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Fix for the directory overrides bug that caused overrides to reset<br>
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Debugger: .deb file saving/loading restored<br>
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"Save config file" menu item <br>
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"New PPU" menu item<br>
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Win32
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Minor Bug fixes
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Replay movie dialog - Stop movie at frame x feature - fixed off by 1 error on the stop frame number
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Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor
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Fixed bug in memory watch that would make the first watch value drawn in the wrong place if watch file was full
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Debugger - Step type functions now update other dialogs such as ppu, nametable, code/data, trace logger, etc.
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"Disable screen saver" gui option now also diables the monitor powersave
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Recent menus - no longer crash if item no longer exists, instead it ask the user if they want to remove the item from the list
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Sound Config Dialog - When sound is off, all controls are grayed out
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Memory Watch - fixed a regression made in 2.0.1 that broke the Save As menu item
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Memory Watch - save menu item is grayed if file hasn't changed
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<h3>Minor Bug fixes</h3>
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Minor fixes to recent menus<br>
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Fixed a bug that prevented the Map Hotkeys dialog's X button from closing the dialog<br>
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Restored DPCM Logging when Code/Data Logger is active<br>
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Memory watch - Save Changes Prompt - clicking save will default to quicksave first and save as 2nd (instead of always defaulting to save as)<br>
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Made Trace Logger refresh adequately when using stepping options in the debugger.<br>
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<h2>Lua</h2>
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joypad.set() fixed. True,False, and Nil now work properly for all buttons. In addition there is a new "invert" option.<br>
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Lua5.1.dll no longer required to use lua.<br>
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fceu.unpause()<br>
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Added savestate.registerload(), savestate.registersave(), savestate.loadscriptdata()<br>
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emu. library, has all the same functions as fceu. library for better compatibility between lua emulators<br>
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Many additional function names to increase consistency with other lua emulators<br>
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Added movie.recording() and movie.playing()<br>
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Added memory.getregister() and memory.setregister()<br>
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Added gui.popup and input.popup<br>
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Added savestate.registerload(), savestate.registersave(), and savestate.loadscriptdata()<br>
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GUI/Enhancements
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Last save slot used is stored in the config file
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Made fullscreen toggle (Alt+Enter) remappable
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Hex editor - Reverted fixedFontHeight to 13 instead of 14. Gave the option of adjusting the height by modifying RowHeightBorder in the .cfg file
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Hex Editor - allowed the user to customize the color scheme by use of RGB values stored in the .cfg file
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Hex editor - freeze/unfreeze ram addresses now causes the colors to update immediately, but only with groups of addresses highlighted at once (single ones still don't yet update)
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Hex Editor - Save Rom As... menu option enabled and implemented
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Window caption shows the name of the ROM loaded
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Recent Movie Menu added
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Load Last Movie context menu item added
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Save Movie As... context menu item (for when a movie is loaded in read+write mode)
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Drag & Drop support for all files related to FCEUX including:
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.fcm (autoconverts to .fm2 and begins movie playback)
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Savestates
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Palette files (.pal)
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Commandline - -palette commandline option
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Memory Watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized
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<h2>New Lua Scripts</h2>
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A multi-track movie recording tools written by FatRatKnight. Allows input for different players to be recorded separately.<br>
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A rewinding tool written by Jonathan Blow<br>
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SDL
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added --subtitles
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fixed Four Score movie playback
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added --ripsubs for converting fm2 movie subtitles to an srt file
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Lua is optional again, fixed the real issue
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Lua is NO longer optional, so the SConscripts have been updated to reflect that change. This fixes the mysterious non-working input issue.
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implemented saving/loading a savestate from a specific file on Alt+S/L
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implemented starting an FM2 movie on Alt+R
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added --pauseframe to pause movie playback on frame x
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dropped UTFConverter.c from SDL build
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added hotkey Q for toggling read-only/read+write movie playback
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</body>
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</html>
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