fceux/src/drivers/Qt/input.h

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#ifndef _aosdfjk02fmasf
#define _aosdfjk02fmasf
#include "common/configSys.h"
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#define MAXBUTTCONFIG 4
enum {
BUTTC_KEYBOARD = 0,
BUTTC_JOYSTICK = 1,
BUTTC_MOUSE = 2
};
struct ButtConfig
{
int ButtType[MAXBUTTCONFIG];
int DeviceNum[MAXBUTTCONFIG];
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int ButtonNum[MAXBUTTCONFIG];
uint32 NumC;
//uint64 DeviceID[MAXBUTTCONFIG]; /* TODO */
};
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extern int NoWaiting;
extern CFGSTRUCT InputConfig[];
extern ARGPSTRUCT InputArgs[];
extern int Hotkeys[];
void ParseGIInput(FCEUGI *GI);
void setHotKeys();
int getKeyState( int k );
int ButtonConfigBegin();
void ButtonConfigEnd();
void ConfigButton(char *text, ButtConfig *bc);
int DWaitButton(const uint8 *text, ButtConfig *bc, int wb, int *buttonConfigStatus = NULL);
#define FCFGD_GAMEPAD 1
#define FCFGD_POWERPAD 2
#define FCFGD_HYPERSHOT 3
#define FCFGD_QUIZKING 4
#define SDL_FCEU_HOTKEY_EVENT SDL_USEREVENT
void InitInputInterface(void);
void InputUserActiveFix(void);
extern bool replaceP2StartWithMicrophone;
extern ButtConfig GamePadConfig[4][10];
//extern ButtConfig powerpadsc[2][12];
//extern ButtConfig QuizKingButtons[6];
//extern ButtConfig FTrainerButtons[12];
void IncreaseEmulationSpeed(void);
void DecreaseEmulationSpeed(void);
int DTestButtonJoy(ButtConfig *bc);
void FCEUD_UpdateInput(void);
void UpdateInput(Config *config);
void InputCfg(const std::string &);
std::string GetUserText(const char* title);
const char* ButtonName(const ButtConfig* bc, int which);
#endif