<p>Sets the image size during full screen mode. By default this is automatically set to match current display resolution. You can change the resolution by entering different values.</p>
<p>Within this box is four options: Hq2x, Scale2x, Hq3x, and Scale3x. </p>
<p>- Scale2x/3x just attempts to render out the corners of the pixels to make them look a bit rounder. "2x" means two times bigger than 1x1 and "3x" means three times bigger than 1x1.</p>
<p>- Hq2x/3x does a much better job than scale2x/3x by smearing the pixels together with a slight blur. However, Hq2x/3x requires a faster computer for decent speed (at least 1 GHz and above). "2x" means two times bigger than 1x1 and "3x" means three times bigger than 1x1.</p>
<p>Takes the image size and multiples the X and Y by a specific amount. You can also change these by clicking and dragging the border of the FCEUX window.</p>
<p>This is checked by default. Slower computers may experience slow emulation and should uncheck this option. On WIndows XP the picture may be somewhat blurred with this option checked.</p>
<p>This is checked by default, so FCEUX will automatically maintain correct aspect ratio for any size of the window. If you uncheck this, the image will be stretched to fill the whole window area.</p>
<p><spanclass="rvts40">Use console BG color for empty areas</span></p>
<p>When window size is wider or taller than image size, empty areas of the window are colored black by default. Checking this option will color these areas according to current "background" color of NES palette.</p>
<p>If enabled, 8 pixels from each side of the windows will be removed. Some NES games (even on real hardware) show grapical artifacts on the sides of screen when scrolling, so you may hide those artifacts by checking the option.</p>
<p><spanclass="rvts40">Allow more than 8 sprites per scanline</span></p>
<p>On real NES hardware, more than 8 sprites on the screen causes flickering. Enabling this option can reduce flickering by allowing more sprites to be visible at once. But if you prefer to stay "true" to NES hardware, this should not be checked, because some games rely on the limitation.</p>
<pclass="rvps2"><spanclass="rvts13">Created with the Personal Edition of HelpNDoc: </span><aclass="rvts14"href="http://www.helpndoc.com/feature-tour/iphone-website-generation">Create iPhone web-based documentation</a></p>