* total revamp of Video config stuff, now current screen resolution is always suggested by default

* Best Fit also works for fullscreen mode
* "Hide mouse cursor" and "Use console BG color for empty areas" options
* "Switch fullscreen by double-click" option in GUI config
* Fixed "Reload ROM" hotkey in fullscreen
* updated docs

[[Split portion of a mixed commit.]]
This commit is contained in:
ansstuff 2012-08-20 20:41:45 +00:00
parent 579bfa851e
commit bd43c39e12
10 changed files with 115 additions and 76 deletions

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@ -64,7 +64,7 @@
<p><br/></p>
<p><span class="rvts16">Automatically hide menu on game load.</span></p>
<p><br/></p>
<p>If enabled, The FCEU Menu will be hidden while a ROM is loaded. &nbsp;To unhide it, press the ESC key.</p>
<p>If enabled, the FCEU Menu will be hidden while a ROM is loaded. &nbsp;To unhide it, press the ESC key.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">Ask confirmation on exit attempt.</span></p>
@ -80,6 +80,27 @@
<p><span class="rvts16">Enable right-click context menu.</span></p>
<p><br/></p>
<p>This is enabled by default. &nbsp;This allows you to right-click on the emulator to get context menus. &nbsp;The context menu gives many common options for a given situation and has a few options not available otherwise.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">Switch fullscreen by double-click</span></p>
<p><br/></p>
<p>This is enabled by default. This allows you to switch between fullscreen mode and windowed mode by double-click on the emulator with left mouse button.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">Partially disable Visual Themes (Requires restart)</span></p>
<p><br/></p>
<p>If enabled, dialog windows in FCEUX will use classic Visual Theme (a la Windows98 interface).</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">Single Instance Mode</span></p>
<p><br/></p>
<p>If enabled, starting a second copy of FCEUX with a path to a game will make FCEUX load the file into the first window, then exit.</p>
<p><br/></p>
<p><br/></p>
<p><br/></p>
<p><br/></p>
<p><br/></p>
<p><br/></p>
<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com/help-authoring-tool">Single source CHM, PDF, DOC and HTML Help creation</a></p>
</div>

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@ -60,16 +60,16 @@
<p><br/></p>
<p><span class="rvts12">Contents</span></p>
<p><br/></p>
<p><span class="rvts42">Memory Map</span></p>
<p><span class="rvts41">Memory Map</span></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;Gives a diagram of the 2A03 CPU memory map .</p>
<p><br/></p>
<p><span class="rvts42">2C02 PPU memory map</span></p>
<p><span class="rvts41">2C02 PPU memory map</span></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;Gives more detailed info about each section of the Memory map diagram</p>
<p><br/></p>
<p><span class="rvts42">Game Ram Details</span></p>
<p><span class="rvts41">Game Ram Details</span></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;On board RAM Map ($000-$07FF) Map (gives specific info on the how NES games typically layout their ram values)</p>
<p><br/></p>
<p><span class="rvts42">Online Resources</span></p>
<p><span class="rvts41">Online Resources</span></p>
<p><a class="rvts18" href="http://en.wikibooks.org/wiki/NES_Programming">NES Programming - Wikipedia</a></p>
<p><a class="rvts18" href="http://everything2.com/e2node/NES%2520memory%2520map">NES Memory Map</a></p>
<p><br/></p>
@ -167,7 +167,7 @@
<p><br/></p>
<p>Most games use the basic on board ram. &nbsp;The address range of this ram is $0000-$07FF. &nbsp;This translates to 2048 possible ram values.</p>
<p><br/></p>
<p><span class="rvts42">Pages</span></p>
<p><span class="rvts41">Pages</span></p>
<p><br/></p>
<p>This ram is broken down into 8 pages. &nbsp;A "page" is a block of 256 ram values.</p>
<p><br/></p>
@ -203,8 +203,8 @@
<p><br/></p>
<p>These values rarely (if at all) reside outside blocks 1, 3, 4, or 5. &nbsp;This knowledge already reduces your search possibilities in half!</p>
<p><br/></p>
<p><span class="rvts42">Rows </span></p>
<p><span class="rvts42"><br/></span></p>
<p><span class="rvts41">Rows </span></p>
<p><span class="rvts41"><br/></span></p>
<p>Each block is broken down into 16 "rows" of addresses. &nbsp;For example, in block 3, the first row is $030x ($0300-$030F).</p>
<p><br/></p>
<p>Each row of 16* will contain similar data. &nbsp;For instance all x coordinates will generally be in the same row. &nbsp;So xxx0 might be the main characters x position. &nbsp;xxxx1 would be "enemy 1" (1st enemy loaded onto the screen), and so on.</p>
@ -213,7 +213,7 @@
<p><br/></p>
<p>*Super Mario Bros. 2 (U) is a rare example that uses rows of 10</p>
<p><br/></p>
<p><span class="rvts42">Columns</span></p>
<p><span class="rvts41">Columns</span></p>
<p><br/></p>
<p>A column would be all the values of a block that share the same last digit. &nbsp;So a column would be 16 addresses such as $0300, $0310, $0320, etc.</p>
<p><br/></p>
@ -223,7 +223,7 @@
<p><br/></p>
<p>If the next row ($031x) is x positions. &nbsp;$0310 would be the player's x position. &nbsp;The remaining positions of that row would correspond to the other player/enemy x positions in line with the hp values of the previous row.</p>
<p><br/></p>
<p><span class="rvts42">Example</span></p>
<p><span class="rvts41">Example</span></p>
<p><br/></p>
<p>These distinctions are easier to see in a visual example. &nbsp;This is the enemy/player stats as they are mapped in the game <span class="rvts30">Teenage Mutant Ninja Turtles</span>.</p>
<p><br/></p>

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@ -61,7 +61,7 @@
<p><br/></p>
<p>Documentation on this dialog can be found on TASVideos <a class="rvts18" href="http://tasvideos.org/EmulatorResources/RamSearch.html" target="_blank">here</a>.</p>
<p><br/></p>
<p><span class="rvts42">Hotkeys</span></p>
<p><span class="rvts41">Hotkeys</span></p>
<p><br/></p>
<p><a class="rvts18" href="MapHotkeys.html">Hotkeys</a> can be assigned to common search commands so they can be easily selected while in the main window.</p>
<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com">Free HTML Help documentation generator</a></p>

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@ -53,12 +53,12 @@
<p>Guides for the specific tools and settings under FCEUX's Tools menu.</p>
<p><br/></p>
<p><br/></p>
<p><a class="rvts41" href="CheatSearch.html">Cheat Search</a></p>
<p><a class="rvts42" href="CheatSearch.html">Cheat Search</a></p>
<p><br/></p>
<p>A guide to using the cheat search tool.</p>
<p><br/></p>
<p><a class="rvts41" href="MemoryWatch.html"><br/></a></p>
<p><a class="rvts41" href="MemoryWatch.html">Memory Watch</a></p>
<p><a class="rvts42" href="MemoryWatch.html"><br/></a></p>
<p><a class="rvts42" href="MemoryWatch.html">Memory Watch</a></p>
<p><br/></p>
<p>A guide to using the Memory Watch tool.</p>
<p><br/></p>
@ -68,26 +68,26 @@
<p>A guide to using the RAM filter tool.</p>
<p><br/></p>
<p><br/></p>
<p><a class="rvts41" href="TASEditor.html">TAS Editor</a></p>
<p><a class="rvts42" href="TASEditor.html">TAS Editor</a></p>
<p><br/></p>
<p>A new tool designed for making TAS movies.</p>
<p><br/></p>
<p><br/></p>
<p><a class="rvts41" href="Covertfcm.html">Convert fcm</a></p>
<p><a class="rvts42" href="Covertfcm.html">Convert fcm</a></p>
<p><br/></p>
<p>A tool that will convert .fcm movie files to the .fm2 file format.</p>
<p><br/></p>
<p><br/></p>
<p><a class="rvts41" href="AutoFireConfigurations.html">Auto Fire settings</a></p>
<p><a class="rvts42" href="AutoFireConfigurations.html">Auto Fire settings</a></p>
<p><br/></p>
<p>A guide for setting auto-fire, auto-fire offset, and alternate A and B options.</p>
<p><br/></p>
<p><br/></p>
<p><a class="rvts41" href="ExternalInput.html">Use External Input</a></p>
<p><a class="rvts42" href="ExternalInput.html">Use External Input</a></p>
<p><br/></p>
<p>Explanation of Use External Input</p>
<p><br/></p>
<p><a class="rvts41" href="TextHooker.html">Text Hooker</a></p>
<p><a class="rvts42" href="TextHooker.html">Text Hooker</a></p>
<p><br/></p>
<p>A guide for using the text hooking tool.</p>
<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com/feature-tour/create-ebooks-for-amazon-kindle">Free Kindle producer</a></p>

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@ -57,56 +57,56 @@
<p><br/></p>
<p>This section describes potential problems/question that could arise when using FCEUX.</p>
<p><br/></p>
<p><span class="rvts42">Slow emulation / Sound crackle</span></p>
<p><span class="rvts41">Slow emulation / Sound crackle</span></p>
<p><br/></p>
<p>FCEUX may not run well on slower CPU's. &nbsp;You can improve performance by setting sound to low quality in the<a class="rvts18" href="SoundOptions.html"> Sound Dialog</a>. &nbsp;In addition, for windowed mode try enabling hardware acceleration in the <a class="rvts18" href="Video.html">Video config</a> dialog.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts42">Emulated picture is kinda blurred</span></p>
<p><span class="rvts41">Emulated picture is kinda blurred</span></p>
<p><br/></p>
<p>Disable hardware acceleration in the <a class="rvts18" href="Video.html">Video config</a> dialog.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts42">Slow savestates when recording movies</span></p>
<p><span class="rvts41">Slow savestates when recording movies</span></p>
<p><br/></p>
<p>On slower computers, savestates can be slow with long movies. &nbsp;A small speedup can be done by disabling config &gt; enable &gt; Backup savestates.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts42">"The colors in game X do not look right"</span></p>
<p><span class="rvts41">"The colors in game X do not look right"</span></p>
<p><br/></p>
<p>FCEUX uses the color palette of the old FCEU / FCEUXD branches. &nbsp;However, FCEUX comes pre-packaged with several additional color palettes. &nbsp;For more information see <a class="rvts18" href="Palette.html">Palette config</a> and <a class="rvts18" href="PaletteOptions.html">Palette options</a>.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts42">"I converted a .fcm file to .fm2 but the .fm2 desyncs"</span></p>
<p><span class="rvts41">"I converted a .fcm file to .fm2 but the .fm2 desyncs"</span></p>
<p><br/></p>
<p>Depending on what version of FCEU / Game your .fcm was made, there maybe a number of sync issues. &nbsp;These are listed in detail at <a class="rvts18" href="http://tasvideos.org/ConvertFCMtoFM2.html" target="_blank">http://tasvideos.org/ConvertFCMtoFM2.html</a>.</p>
<p><br/></p>
<p>In addition, the .fm2 conversion tool has had some issues on certain operating systems including Vista and Mac.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts42">"When I attempt to load a Lua script I get an error / crash"</span></p>
<p><span class="rvts41">"When I attempt to load a Lua script I get an error / crash"</span></p>
<p><br/></p>
<p>Double check you have the Lua .dll files that came packaged with FCEUX 2.1. &nbsp;They must be in the /dll folder from the root directory (where fceux.exe is stored).</p>
<p><br/></p>
<p> </p>
<p><span class="rvts42">"Directdraw: Error creating secondary surface"</span></p>
<p><span class="rvts41">"Directdraw: Error creating secondary surface"</span></p>
<p><br/></p>
<p>Currently this error will happen when attempting to do Full screen mode on Windows Vista. &nbsp;In addition, there has been one reported case of this happening on the 32-bit version of Windows XP. &nbsp;This is a known issue with FCEUX that has not yet been resolved.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts42">"Can't find FDS Bios image when I attempt to load a .fds game!"</span></p>
<p><span class="rvts41">"Can't find FDS Bios image when I attempt to load a .fds game!"</span></p>
<p><br/></p>
<p>FCEUX requires the FDS Bios to be named disksys.rom. &nbsp;It must be located in the root directory (where fceux.exe is stored) or in the folder of the FDS Directory override (see <a class="rvts18" href="Directories.html">Directory overrides</a>).</p>
<p><br/></p>
<p>In addition, there are some bad versions of disksys.rom. &nbsp;The one FDS requires is 8192 bytes.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts42">"How can I use Netplay / Where can I get FCEU Server?"</span></p>
<p><span class="rvts41">"How can I use Netplay / Where can I get FCEU Server?"</span></p>
<p><br/></p>
<p>Currently FCEUX is not compatible with the FCEU-server code. &nbsp;This is a known issue and will probably be resolved in a future release.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts42">"I have a Game Genie rom, how can I use it with FCEUX?" </span></p>
<p><span class="rvts41">"I have a Game Genie rom, how can I use it with FCEUX?" </span></p>
<p><br/></p>
<p>While FCEUX has a <a class="rvts18" href="GameGenieEncoderDecoder.html">Game Genie code converter</a>, you can also use game genie codes with the game genie rom. &nbsp;It must be named gg.rom and be placed in the root directory (where fceux.exe is stored). &nbsp;You must also check NES &gt; Game Genie in the main menu.</p>
<p><br/></p>

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@ -59,16 +59,19 @@
<p><br/></p>
<p><span class="rvts12">Full Screen Settings</span></p>
<p><br/></p>
<p><span class="rvts10">Full Screen</span></p>
<p><span class="rvts41">Full Screen</span></p>
<p>If checked, FCEUX will enter full screen mode when it is loaded.</p>
<p><br/></p>
<p><span class="rvts10">Enter Full Screen Mode after file is loaded</span></p>
<p><span class="rvts41">Enter Full Screen Mode after file is loaded</span></p>
<p>If checked, FCEUX will only enter full screen mode when a game is loaded.</p>
<p><br/></p>
<p><span class="rvts10">Video Mode:</span></p>
<p>Sets the image size while in full mode. &nbsp;If custom is selected, FCEUX will use the settings under "Custom Video Mode".</p>
<p><span class="rvts41">Hide mouse cursor</span></p>
<p>If checked, FCEUX will hide mouse cursor when entering full screen mode.</p>
<p><br/></p>
<p><span class="rvts10">Sync Method:</span></p>
<p><span class="rvts41">Video Mode</span></p>
<p>Sets the image size while in full mode. If custom is selected, FCEUX will use the settings under "Custom Video Mode".</p>
<p><br/></p>
<p><span class="rvts41">Sync Method</span></p>
<p>If the emulator is running poorly, trying out these sync options can help make it run smoother.</p>
<p><br/></p>
<p><span class="rvts10">Disable Hardware Acceleration</span></p>
@ -76,61 +79,74 @@
<p><br/></p>
<p><span class="rvts28">Custom Video Mode</span></p>
<p><br/></p>
<p><span class="rvts10">Mode:</span></p>
<p>Sets the image size during full screen mode, if custom is selected under Full Screen Settings.</p>
<p><span class="rvts41">Mode</span></p>
<p>Sets the image size during full screen mode, if Custom is selected under Full Screen Settings. By default this is automatically set to math current display resolution.</p>
<p><br/></p>
<p><span class="rvts16">Image Size Transform</span></p>
<p><br/></p>
<p><span class="rvts10">Special Scaler</span></p>
<p><span class="rvts41">Special Scaler</span></p>
<p>Within this box is four options: Hq2x, Scale2x, Hq3x, and Scale3x. </p>
<p>- Scale2x/3x just attempts to render out the corners of the pixels to make them look a bit rounder. "2x" means two times bigger than 1x1 and "3x" means three times bigger than 1x1.</p>
<p>- Hq2x/3x does a much better job than scale2x/3x by smearing the pixels together with a slight blur. However, Hq2x/3x requires a faster computer for decent speed (at least 1 GHz and above). "2x" means two times bigger than 1x1 and "3x" means three times bigger than 1x1.</p>
<p><br/></p>
<p><span class="rvts10">Scale Dimensions by:</span></p>
<p>Takes the image size and multiplies the x and y by a specific amount.</p>
<p><span class="rvts41">Stretch to Fill Screen</span></p>
<p>Stretches the image to fill the screen during full screen mode.</p>
<p><br/></p>
<p><span class="rvts41">Scale Dimensions by:</span></p>
<p>Takes the image size and multiplies the X and Y by a specific amount.</p>
<p><br/></p>
<p><span class="rvts10">Stretch to Fill Screen</span></p>
<p>Stretches the image to fill the screen during full screen mode. (may not be the best choice depending on your screen size).</p>
<p><br/></p>
<p><span class="rvts12">Windowed Settings</span></p>
<p><br/></p>
<p><span class="rvts10">Size Multiplier</span></p>
<p>Takes the image size and multiples the x and y by a specific amount. &nbsp;You can also set these by clicking and dragging the FCEUX window.</p>
<p><span class="rvts41">Size Multiplier</span></p>
<p>Takes the image size and multiples the X and Y by a specific amount. You can also change these by clicking and dragging the FCEUX window.</p>
<p><br/></p>
<p><span class="rvts10">Force Integral Scaling Factors</span></p>
<p><span class="rvts41">Force Integral Scaling Factors</span></p>
<p>If checked, &nbsp;FCEUX can only be stretched by even amounts (1x, 2x, 3x, etc.). &nbsp;If unchecked, it can be stretched by any amount.</p>
<p><br/></p>
<p><span class="rvts10">Force Aspect Ratio Correction</span></p>
<p><span class="rvts41">Force Aspect Ratio Correction</span></p>
<p>Checking this will only allow the correct aspect ratio while stretching the window.</p>
<p><br/></p>
<p><span class="rvts10">Maintain Aspect Ratio (Best Fit)</span></p>
<p>Checking this will automatically maintain correct aspect ratio for any size of the window.</p>
<p><br/></p>
<p><span class="rvts10">Current Pixel Aspect Ratio</span></p>
<p><span class="rvts41">Current Pixel Aspect Ratio</span></p>
<p>Displays the current Aspect Ratio</p>
<p><br/></p>
<p><span class="rvts10">Sync Method</span></p>
<p><span class="rvts41">Sync Method</span></p>
<p>If the emulator is running poorly, trying out these sync options can help make it run smoother.</p>
<p><br/></p>
<p><span class="rvts10">Disable Hardware Acceleration</span></p>
<p>This is checked by default. &nbsp;Slower computers may experience slow emulation and should uncheck this option. The video will be blurred somewhat with this option checked.</p>
<p><span class="rvts41">Disable Hardware Acceleration</span></p>
<p>This is checked by default. Slower computers may experience slow emulation and should uncheck this option. The video will be blurred somewhat with this option checked.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts28">Best Fit</span></p>
<p><br/></p>
<p><span class="rvts41">Always maintain correct aspect ratio</span></p>
<p>Checking this will automatically maintain correct aspect ratio for any size of the window.</p>
<p><br/></p>
<p><span class="rvts41">Use console BG color for empty areas</span></p>
<p>When window size is larger wider or taller than image size, empty areas of the window will be colored black by default. Checking this option will color these areas according to current "background" color of NES palette.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts28">Drawing Area</span></p>
<p><br/></p>
<p><span class="rvts10">First Line</span></p>
<p>Sets the first scan line for NTSC and PAL Modes. &nbsp;This should be left on the default of 8.</p>
<p><span class="rvts41">First Line</span></p>
<p>Sets the first scan line for NTSC and PAL Modes. This should be left on the default of 8 for NTSC and 0 for PAL.</p>
<p><br/></p>
<p><span class="rvts10">Last Line</span></p>
<p>Sets the last scan line for NTSC and PAL Modes. &nbsp;This should be left on the default of 231.</p>
<p><span class="rvts41">Last Line</span></p>
<p>Sets the last scan line for NTSC and PAL Modes. This should be left on the default of 231 for NTSC and 239 for PAL.</p>
<p><br/></p>
<p><span class="rvts41">Clip Left and Right Sides</span><span class="rvts38"> (8 columns each)</span></p>
<p>If enabled, 8 pixels from each side of the windows will be removed. Some NES games (even on real hardware) show grapical artifacts on the sides of screen when scrolling, so you may hide those artifacts by checking the option.</p>
<p><br/></p>
<p><span class="rvts10">Clip Left and Right Sides</span> (8 columns each)</p>
<p>If enabled, 8 pixels from each side of the windows will be removed. &nbsp;Who knows why you would want to!</p>
<p><br/></p>
<p><span class="rvts28">Emulation</span></p>
<p><br/></p>
<p><span class="rvts10">Allow More than 8 sprites per scanline.</span></p>
<p>On real NES hardware, more than 8 sprites on the screen causes flickering. &nbsp;Enabling this can cause less flickering by allowing more sprites to be visible at once. &nbsp;If you prefer to say "true" to NES hardware, this should not be checked.</p>
<p>On real NES hardware, more than 8 sprites on the screen causes flickering. &nbsp;Enabling this can cause less flickering by allowing more sprites to be visible at once. &nbsp;If you prefer to stay "true" to NES hardware, this should not be checked.</p>
<p><br/></p>
<p><br/></p>
<p><br/></p>
<p><br/></p>
<p><br/></p>
<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com/feature-tour/iphone-website-generation">Create iPhone web-based documentation</a></p>
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@ -56,7 +56,7 @@
<p>Released -- ???? 2012</p>
<p><br/></p>
<p><br/></p>
<p>The 2.1.6 release fixes a lot of bugs and adds many new features to prior releases, <span class="rvts22">increasing game compatibility and enhancing usability of both Windows and SDL ports</span>. The most significant feature of Windows version is TAS Editor v1.0, created to boost efficiency and ease of Tool-Assisted Speedrunning. Debugging tools were also substantially improved.</p>
<p>The 2.1.6 release fixes a lot of bugs and adds many new features to prior releases, <span class="rvts22">increasing game compatibility and enhancing usability of both Windows and SDL ports</span>. The most notable features of Windows version are proper fullscreen support and major improvement of debugging tools. This version also introduces new tool TAS Editor v1.0, created to boost efficiency and ease of Tool-Assisted Speedrunning.</p>
<p><span class="rvts24"><br/></span></p>
<p><span class="rvts23">Common </span></p>
<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
@ -121,10 +121,13 @@
<p><span class="rvts24"><br/></span></p>
<p><span class="rvts24">Win32</span></p>
<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
<li><span class="rvts22">Fixed graphic tearing with vertical sync enabled in windowed mode</span></li>
<li><span class="rvts22">Added "Maintain aspect ratio (best fit)" option to Video config for windowed mode</span></li>
<li><span class="rvts22">Lua console now gets proper file path when selecting a file from the recent menu</span></li>
<li><span class="rvts22">Total revamp of fulscreen support</span></li>
<li><span class="rvts22">Fixed graphic tearing with vertical sync enabled</span></li>
<li><span class="rvts22">Added "Maintain aspect ratio" option to Video config</span></li>
<li><span class="rvts22">Added "Hide mouse cursor" and "Use console BG color for empty areas" options to Video config</span></li>
<li><span class="rvts22">Added "Switch fullscreen by double-click" option to GUI config</span></li>
<li><span class="rvts22">Fixed crashes and bugs caused by 2.1.5 allowing hotkeys without ROM loaded</span></li>
<li><span class="rvts22">Lua console now gets proper file path when selecting a file from the recent menu</span></li>
<li><span class="rvts22">Fixed context menus to use rightclicks in context menus correctly</span></li>
<li><span class="rvts22">Reload hotkey now also supports removing invalid filenames in Recent ROMs</span></li>
<li><span class="rvts22">Replay dialog speedup, it doesn't search for movies in fceux root folder anymore</span></li>
@ -179,11 +182,10 @@
<p><span class="rvts24"><br/></span></p>
<p><span class="rvts23">GUI</span></p>
<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
<li><span class="rvts22">Support multibyte languages for opening files through drag&amp;drop (except Lua files)</span></li>
<li><span class="rvts22">Support multibyte languages for opening files through drag&amp;drop (except for Lua files)</span></li>
<li><span class="rvts22">Loading TAS Editor projects (*.fm3) by drag&amp;drop</span></li>
<li><span class="rvts22">Fixed bug with Input Config not displaying some key names</span></li>
<li><span class="rvts22">Changed some checkboxes to radiobuttons in menu</span></li>
<li><span class="rvts22">Launch tools hotkeys shown in menu; general cleanup of menu/settings</span></li>
<li><span class="rvts22">Launch tools hotkeys shown in menu; general cleanup of menu/settings, changed some checkboxes to radiobuttons</span></li>
</ul>
<p><span class="rvts22"><br/></span></p>
<p><span class="rvts22"><br/></span></p>

View File

@ -205,18 +205,18 @@ a.rvts40, span.rvts40
text-decoration: underline;
}
a.rvts40:hover { color: #0000ff; }
a.rvts41, span.rvts41
span.rvts41
{
font-size: 12pt;
font-weight: bold;
}
a.rvts42, span.rvts42
{
font-size: 12pt;
color: #0000ff;
text-decoration: underline;
}
a.rvts41:hover { color: #0000ff; }
span.rvts42
{
font-size: 12pt;
font-weight: bold;
}
a.rvts42:hover { color: #0000ff; }
span.rvts43
{
font-size: 12pt;

View File

@ -242,8 +242,8 @@
<p><br/></p>
<p><br/></p>
<hr style="height: 1px; color : #000000; background-color : #000000; border-width : 0px;"/>
<p><span class="rvts42">Notes:</span></p>
<p><span class="rvts42"><br/></span></p>
<p><span class="rvts41">Notes:</span></p>
<p><span class="rvts41"><br/></span></p>
<p>A. All movies start from power-on, unless a savestate key-value is present.</p>
<p><br/></p>
<p>B. The emulator uses these framerate constants</p>

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