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< span class = "largerfont" > FCEUX< br / > < / span > The all in one NES/Famicom Emulator
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< h1 > Introduction< / h1 >
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< p >
< img alt = "Super Mario Bros 3 in FCEUX" height = "278" src = "assets/FCEUX-main.png" width = "248" class = "style1" / > < / p >
< p > < img alt = "Nintendo" height = "46" src = "assets/NES.png" width = "76" / > < img alt = "Famicom" height = "44" src = "assets/Famicom.jpg" width = "70" / > < / p >
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< p > FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.< / p >
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< p > the FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions.
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For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting< / p >
< p > FCEUX is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many distinct branches.< / p >
< p > The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU.< / p >
< p > As the X implies, it is an all-encompassing version of the FCEU emulator that provides the best of all worlds for the general player,
the ROM-hacking community, and the < a href = "http://tasvideos.org" > Tool-Assisted Speedrun Community.< / a > < / p >
< p > For more details see the < a href = "version.html" > version history< / a > < / p >
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< p > You can find out what we've been up to since the last release by checking the < a href = "http://fceultra.svn.sourceforge.net/viewvc/fceultra/fceu/changelog.txt" > changelog< / a > directly.< br >
We also have and IRC channel #fceu on freenode.net< / p >
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< p > < / p >
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< h1 > Latest Release< / h1 >
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< p > < span class = "largerfont" > FCEUX 2.1.2< / span > < br / >
03 November 2009< / p >
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< p > The 2.1.2 release that fixes some bugs of 2.1.1, increases game compatibility, launches a new PPU core, and adds usability enhancements to the windows port.< / p >
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< h3 > Common< / h3 >
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< ul >
< li > New PPU is now functional! You can access it by changing the newPPU flag in the config file. Windows users can access it from Config > PPU > New PPU< / li >
< li > Dragon Ball Z 3 now playable again< / li >
< li > Fixed action 52 game that was broken in post-FCEUX 2.0.3 versions< / li >
< li > Mapper 253 mostly implemented< / li >
< li > Mapper 43 fixed bug< / li >
< / ul >
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< h3 > Win32< / h3 >
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< ul >
< li > Imported NSF features from FCEUXDSP-NSF. Debugging tools are now compatible with NSF files.< / li >
< li > Movies now record FDS disk swapping commands< / li >
< li > Movie play dialog displays movie time based on ~60.1 (~50.1 PAL) instead of 60 and 50< / li >
< li > Ram Watch and Ram Search dialogs imported from GENS rerecording< / li >
< li > Ram Filter dialog removed (now redundant compared to both cheat search and ram search)< / li >
< li > Lua script window ported from GENS< / li >
< li > Fix for the directory overrides bug that caused overrides to reset< / li >
< li > Debugger: .deb file saving/loading restored< / li >
< li > "Save config file" menu item< / li >
< li > "New PPU" menu item< / li >
< li > Minor Bug fixes< / li >
< li > Minor fixes to recent menus< / li >
< li > Fixed a bug that prevented the Map Hotkeys dialog's X button from closing the dialog< / li >
< li > Restored DPCM Logging when Code/Data Logger is active< / li >
< li > Memory watch - Save Changes Prompt - clicking save will default to quicksave first and save as 2nd (instead of always defaulting to save as)< / li >
< li > Made Trace Logger refresh adequately when using stepping options in the debugger.< / li >
< / ul >
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< h3 > Lua< / h3 >
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< ul >
< li > joypad.set() fixed. True,False, and Nil now work properly for all buttons. In addition there is a new "invert" option.< / li >
< li > Lua5.1.dll no longer required to use lua.< / li >
< li > fceu.unpause()< / li >
< li > Added savestate.registerload(), savestate.registersave(), savestate.loadscriptdata()< / li >
< li > emu. library, has all the same functions as fceu. library for better compatibility between lua emulators< / li >
< li > Many additional function names to increase consistency with other lua emulators< / li >
< li > Added movie.recording() and movie.playing()< / li >
< li > Added memory.getregister() and memory.setregister()< / li >
< li > Added gui.popup and input.popup< / li >
< li > Added savestate.registerload(), savestate.registersave(), and savestate.loadscriptdata()< / li >
< / ul >
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< h3 > New Lua Scripts< / h3 >
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< ul >
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< li > A multi-track movie recording tools written by FatRatKnight. Allows input for different players to be recorded separately.< / li >
< li > A rewinding tool written by Jonathan Blow< / li >
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< a href = "home.html" > Home< / a > | < a href = "download.html" > Download< / a > |
< a href = "documentation.html" > Documentation< / a > | < a href = "version.html" >
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Version History< / a > | < a href = "contact.html" > Contact< / a > | < a href = "links.html" > Links< / a >
< br / > We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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< br / > ©2009 adelikat
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