fceux/TODO-SDL

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2011-10-23 06:17:48 +00:00
-Features:
- SDL.Vsync
- let's wait on this -- there's no simple way to use the OS default in SDL unless we just don't touch it, which might be the best thing to do here.
-GTK:
- Better on-the-fly video resizing with window resize / video config
- Hotkey remapping GUI
- Smarter video config (disable widgets that are incompatible with openGL)
- Options to investigate
- bpp
- scanlines
- Cheat editor
-SDL 1.3
- segfaults when opening a second game
- segfaults on fullscreen entry
-BUGS
- Zipped roms?
- F1 from terminal-less gui fceux process hangs fceux (since input is required from console in cheat editor)
-OSX
- Post official build instructions somewhere
- Single window mode does not work (the XWINDOWID hack does not work in Apple's X11 server, so this may never get fixed).
- Zapper input is taken from GTK window instead of X11 window (a workaround could be implemented to resolve with with some #ifdef APPLE etc)
-DOCS
- Be sure to include details about new scons features for package maintainers so that the manpage, luascripts, and auxlib will be included in future packages
- Docs REALLY need a cleanup/rewrite