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< h1 > Palette< / h1 >
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< p > < / p >
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< p > < span class = "rvts17" > Palette< / span > < / p >
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< p > < br / > < / p >
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< p > Settings related to the emulator's color palette choices.< / p >
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< p > < br / > < / p >
< p > < br / > < / p >
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< p > < span class = "rvts12" > NES Palette< / span > < / p >
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< p > < span class = "rvts10" > < br / > < / span > < / p >
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< p > < span class = "rvts16" > Use Custom Palette< / span > < / p >
< p > Check or uncheck this to switch between default palette and currently loaded custom palette.< / p >
< p > < span class = "rvts10" > < br / > < / span > < / p >
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< p > < span class = "rvts16" > Load Palette< / span > < / p >
< p > Allows you to load a custom color palette (.pal) file to use for the current game loaded.< / p >
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< p > < br / > < / p >
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< p > A note on on the format of external palettes; Palette files are expected to contain 64 8-bit RGB triplets (each in that order; red comes first in the triplet in the file, then green, then blue). Each 8-bit value represents brightness for that particular color. 0 is minimum, 255 is maximum.< / p >
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< p > < br / > < / p >
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< p > Palettes can be set on a per-game basis. To do this, put a palette file in the same directory the game is in, and add the extension "pal". Examples:< / p >
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< p > < br / > < / p >
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< p > File name: Palette file name:< / p >
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< p > BigBad.nes BigBad.pal< / p >
< p > BigBad.zip BigBad.pal< / p >
< p > BigBad.Better.nes BigBad.Better.pal< / p >
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< p > < br / > < / p >
< p > < br / > < / p >
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< p > With so many ways to choose a palette, figuring out which one will be active may be difficult. Here's a list of what palettes will be used, in order from highest priority to least priority(if a condition doesn't exist for a higher priority palette, the emulator will continue down its list of palettes).< / p >
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< p > < br / > < / p >
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< p > * NSF Palette(for NSFs only)< / p >
< p > * Palette loaded from the "gameinfo" directory.< / p >
< p > * NTSC Color Emulation(only for NTSC NES games).< / p >
< p > * VS Unisystem palette(if the game is a VS Unisystem game and a palette is available).< / p >
< p > * Custom global palette.< / p >
< p > * Default NES palette.< / p >
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< p > < br / > < / p >
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< p > < span class = "rvts16" > Force Grayscale< / span > < / p >
< p > Applies simple Grayscale filter, no matter what palette is currently used.< / p >
< p > < br / > < / p >
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< p > < span class = "rvts16" > De-emphasis bit swap< / span > < / p >
< p > Every PAL PPU has de-emphasis bits for green and red colors swapped. This option simulates that behavior.< / p >
< p > < br / > < / p >
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< p > < br / > < / p >
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< p > < span class = "rvts27" > NTSC Color Emulation< / span > < / p >
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< p > < br / > < / p >
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< p > If enabled, FCEUX will simulate actual NTSC signal processing. The result should be the actual colors you would see if outputting to an actual NTSC television.< / p >
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< p > < br / > < / p >
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< p > The Tint and Hue knobs can be used to make adjustments to the resulting color change.< / p >
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< p > < br / > < / p >
< p > < br / > < / p >
< p > < br / > < / p >
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< p > < / p >
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