help: mention new filters, palettes, duty and deemph swap checkboxes.

add Unsaturated-V6.pal

[[Split portion of a mixed commit.]]
This commit is contained in:
feos-tas 2016-07-07 18:36:41 +00:00
parent 40206ce1fd
commit bfd4a489a7
5 changed files with 12 additions and 6 deletions

View File

@ -58,7 +58,7 @@
<p></p>
<p><span class="rvts17">FCEUX</span></p>
<p><br/></p>
<p>FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. &nbsp;Over time FCE Ultra had separated into many separate branches. &nbsp;</p>
<p>FCEUX is a cross platform, NTSC and PAL Famicom/NES and Dendy emulator that is an evolution of the original FCE Ultra emulator. &nbsp;Over time FCE Ultra had separated into many separate branches. &nbsp;</p>
<p><br/></p>
<p>The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU. &nbsp;As the X implies, it is an all-encompassing version of the FCEU emulator that provides the best of all worlds for the general player, the <a class="rvts18" href="ROMHacking.html">ROM-hacking community</a>, and the <a class="rvts18" href="ToolAssistedSpeedruns.html">Tool-Assisted Speedrun Community</a>.</p>
<p><br/></p>

View File

@ -73,7 +73,7 @@
<p><br/></p>
<p>Palettes can be set on a per-game basis. To do this, put a palette file in the same directory the game is in, and add the extension "pal". Examples:</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;File name: &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Palette file name:</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; File name: &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Palette file name:</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BigBad.nes &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BigBad.pal</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BigBad.zip &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;BigBad.pal</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BigBad.Better.nes &nbsp; BigBad.Better.pal</p>

View File

@ -74,7 +74,7 @@
<p><br/></p>
<p>This is the palette added to FCEU.15 rerecording by Nitsuja. &nbsp;It is a slight adjustment to the FCEU.13 palette.</p>
<p><br/></p>
<p>NESTOPIA_RGB.pal &amp; NESTOPIA_YUV.pal</p>
<p><span class="rvts10">NESTOPIA_RGB.pal &amp; NESTOPIA_YUV.pal</span></p>
<p><br/></p>
<p>Default palettes of Nestopia.</p>
<p><br/></p>
@ -86,9 +86,13 @@
<p><br/></p>
<p>BMF palettes had some flaws. &nbsp;AspiringSquire tweaked BMF's palettes and came up with this. &nbsp;They fix issues mostly related to brightness.</p>
<p><br/></p>
<p><span class="rvts10">SONY_CXA2025AS_US.pal</span></p>
<p><br/></p>
<p>This palette is based on the CXA2025AS integrated circuit used in Sony TV-sets.</p>
<p><br/></p>
<p><span class="rvts10">Unsaturated-V6.pal</span></p>
<p><br/></p>
<p>This palette by FirebrandX offers a more realistic brightness/contrast scale of the original console. It was developed using a direct-capture device hooked up to the NES, then error-corrected to the current and final 6th version.</p>
<p></p>
<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com">Full-featured Documentation generator</a></p>
</div>

View File

@ -77,9 +77,11 @@
<p>Sets the image size during full screen mode. By default this is automatically set to match current display resolution. You can change the resolution by entering different values.</p>
<p><br/></p>
<p><span class="rvts40">Special Scaler</span></p>
<p>Within this box is four options: Hq2x, Scale2x, Hq3x, and Scale3x. </p>
<p>Within this box is eight options: hq2x, Scale2x, NTSC 2x, hq3x, Scale3x, Prescale2x, Prescale3x, and Prescale4x.</p>
<p>- Scale2x/3x just attempts to render out the corners of the pixels to make them look a bit rounder. "2x" means two times bigger than 1x1 and "3x" means three times bigger than 1x1.</p>
<p>- Hq2x/3x does a much better job than scale2x/3x by smearing the pixels together with a slight blur. However, Hq2x/3x requires a faster computer for decent speed (at least 1 GHz and above). "2x" means two times bigger than 1x1 and "3x" means three times bigger than 1x1.</p>
<p>- NTSC 2x simulates visual artifacts that are produced by analog (composite) video sygnal that the real console generates.</p>
<p>- Prescale2x/3x/4x upscales the source picture using a pixel based (nearest neighbor) algorithm, that allows to change the level of interpolation, applied when using hardware acceleration.</p>
<p><br/></p>
<p><span class="rvts40">Sync Method</span></p>
<p>If the emulator is running poorly, trying out these sync options can help make it run smoother (fix image tearing).</p>
@ -101,7 +103,7 @@
<p>Checking this will only allow the correct aspect ratio while resizing the window.</p>
<p><br/></p>
<p><span class="rvts40">Special Scaler</span></p>
<p>Within this box is four options: Hq2x, Scale2x, Hq3x, and Scale3x. </p>
<p>Within this box is eight options: hq2x, Scale2x, NTSC 2x, hq3x, Scale3x, Prescale2x, Prescale3x, and Prescale4x.</p>
<p><br/></p>
<p><span class="rvts40">Sync Method</span></p>
<p>If the emulator is running poorly, trying out these sync options can help make it run smoother (fix image tearing).</p>

File diff suppressed because one or more lines are too long