2008-06-22 15:27:54 +00:00
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< h2 class = " boxhead " > Archived News </ h2 >
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2008-08-02 21:20:05 +00:00
< h3 class = " boxsubhead " > 5 June 2008 </ h3 >
< p >
No , this project is not dead . There are a few of us developers working in subversion . However , we could always use more help . We need both SDL and Windows developers . If interested , just come chat with us in #fceu on irc.freenode.net<br>
< a href = " mailto:ltsmooth42 _at_ gmail _dot _com " > Lukas Sabota </ a >
</ p >
< h3 class = " boxsubhead " > 19 July 2006 </ h3 >
< p >
We ' ve created a mailing list for all kinds of discussion about
FCE Ultra . You can subscribe at the
< a href = " https://lists.sourceforge.net/lists/listinfo/fceultra-discuss " > fceultra - discuss </ a >
mailing list page . Also , we ' re hoping to bring any FCE Ultra forks
into one combined effort . If you work on a fork of fceu and you ' re
interested in creating an NES emulator to end all NES emulators ,
you might want to join the fceultra - discuss mailing list and
introduce yourself :- )
</ p >
< h3 class = " boxsubhead " > 15 June 2006 </ h3 >
< p >
I , < a href = " mailto:ltsmooth42 _at _ gmail _dot_ com " > Lukas Sabota </ a > have
been asked to join the FCE Ultra team . I hope to improve this project by maintaining a graphical
interface for FCE Ultra . You can check out my existing work < a href = " http://dietschnitzel.com/gfceu " > here </ a >.
</ p >
< h3 class = " boxsubhead " > 23 March 2006 </ h3 >
< p >
We ' ve added < a href = " mailto:r0ni a.t users d.o.t sourceforge " > Jay Lanagan </ a >
as a developer to the project . It seems that there
still is some interest in maintaining FCEUltra after all !
</ p >
< h3 class = " boxsubhead " > 19 March 2006 </ h3 >
< p >
Alright , we ' ve uploaded some files -- please see
< a href = " download.php " > the download page </ a >. Who are " we, "
you ask ?
< a href = " mailto:agiorgio a.t users d.o.t sourceforge " > Anthony
Giorgio </ a > and
< a href = " mailto:thekingant a.t users d.o.t sourceforge " > Mark
Doliner </ a >. We 're two guys who like FCE Ultra and didn' t want
to see the project disappear .
</ p >
< p >
What happens now ? Well I ' m not sure either of us has very much
free time to spend working on things , so if you ' re interested in
working on the source , by all means drop us a line . We have checked
the 0.98 . 13 - pre source code into SourceForge ' s Subversion server
at https :// svn . sourceforge . net / svnroot / fceultra / fceultra . Feel
free to grab a copy and start hacking .
</ p >
< p >
If you ' re not much of a coder you could always work on documentation ,
or improve the web page ( which is checked into Subversion at
https :// svn . sourceforge . net / svnroot / fceultra / web ) .
</ p >
< p >
I can ' t speak for Anthony , but here are some things I would work
on if I had the time :
</ p >
< ul >
< li > Configuration file written as plain - text instead of binary </ li >
< li > Better joystick configuration ( currently with my Logitech
controller I think I ' m forced to use the joystick rather than the
joypad ) </ li >
< li > Play sound in Linux using ALSA instead of OSS ( this isn ' t already
possible when compiled with SDL , is it ? ) </ li >
< li > Slighty better command line interface ( a - h /-- help switch ) </ li >
</ ul >
< h3 class = " boxsubhead " > 18 March 2006 </ h3 >
< p >
The FCE Ultra project has been taken over ! Our current goal is only
to preserve the state of the project as it was left by the author ,
Xodnizel . But we 'd love to get development going again, too. We' ll
post more information soon .
</ p >
< h3 class = " boxsubhead " > 5 June 2008 </ h3 >
< p >
No , this project is not dead . There are a few of us developers working in subversion . However , we could always use more help . We need both SDL and Windows developers . If interested , just come chat with us in #fceu on irc.freenode.net<br>
< a href = " mailto:ltsmooth42 _at_ gmail _dot _com " > Lukas Sabota </ a >
</ p >
< h3 class = " boxsubhead " > 19 July 2006 </ h3 >
< p >
We ' ve created a mailing list for all kinds of discussion about
FCE Ultra . You can subscribe at the
< a href = " https://lists.sourceforge.net/lists/listinfo/fceultra-discuss " > fceultra - discuss </ a >
mailing list page . Also , we ' re hoping to bring any FCE Ultra forks
into one combined effort . If you work on a fork of fceu and you ' re
interested in creating an NES emulator to end all NES emulators ,
you might want to join the fceultra - discuss mailing list and
introduce yourself :- )
</ p >
< h3 class = " boxsubhead " > 15 June 2006 </ h3 >
< p >
I , < a href = " mailto:ltsmooth42 _at _ gmail _dot_ com " > Lukas Sabota </ a > have
been asked to join the FCE Ultra team . I hope to improve this project by maintaining a graphical
interface for FCE Ultra . You can check out my existing work < a href = " http://dietschnitzel.com/gfceu " > here </ a >.
</ p >
2008-06-22 15:27:54 +00:00
< h3 class = " boxsubhead " > 23 March 2006 </ h3 >
< p >
We ' ve added < a href = " mailto:r0ni a.t users d.o.t sourceforge " > Jay Lanagan </ a >
as a developer to the project . It seems that there
still is some interest in maintaining FCEUltra after all !
</ p >
< h3 class = " boxsubhead " > 19 March 2006 </ h3 >
< p >
Alright , we ' ve uploaded some files -- please see
< a href = " download.php " > the download page </ a >. Who are " we, "
you ask ?
< a href = " mailto:agiorgio a.t users d.o.t sourceforge " >
Anthony
Giorgio
</ a > and
< a href = " mailto:thekingant a.t users d.o.t sourceforge " >
Mark
Doliner
</ a >. We 're two guys who like FCE Ultra and didn' t want
to see the project disappear .
</ p >
< p >
What happens now ? Well I ' m not sure either of us has very much
free time to spend working on things , so if you ' re interested in
working on the source , by all means drop us a line . We have checked
the 0.98 . 13 - pre source code into SourceForge ' s Subversion server
at https :// svn . sourceforge . net / svnroot / fceultra / fceultra . Feel
free to grab a copy and start hacking .
</ p >
< p >
If you ' re not much of a coder you could always work on documentation ,
or improve the web page ( which is checked into Subversion at
https :// svn . sourceforge . net / svnroot / fceultra / web ) .
</ p >
< p >
I can ' t speak for Anthony , but here are some things I would work
on if I had the time :
</ p >
< ul >
< li > Configuration file written as plain - text instead of binary </ li >
< li >
Better joystick configuration ( currently with my Logitech
controller I think I ' m forced to use the joystick rather than the
joypad )
</ li >
< li >
Play sound in Linux using ALSA instead of OSS ( this isn ' t already
possible when compiled with SDL , is it ? )
</ li >
< li > Slighty better command line interface ( a - h /-- help switch ) </ li >
</ ul >
< h3 class = " boxsubhead " > 18 March 2006 </ h3 >
< p >
The FCE Ultra project has been taken over ! Our current goal is only
to preserve the state of the project as it was left by the author ,
Xodnizel . But we 'd love to get development going again, too. We' ll
post more information soon .
</ p >
< h3 class = " boxsubhead " > 29 October 2004 </ h3 >
< p >
No new * official * releases of FCE Ultra will be made . I mean it this time . : b
</ p >
< p >
The forum has been closed , as I will not be available to moderate it any longer , but the old posts will be viewable indefinitely .
</ p >
< p >
Crazy people may download http :// fceultra . sourceforge . net / fceu - 0.98 . 13 - pre . src . tar . bz2 which was intended to be 0.98 . 13. It should be stable , and fixed several major bugs present in 0.98 . 12 , but I have neither the time nor desire to do thorough tests for regressions , and thus it will not be an official release .
</ p >
< h3 class = " boxsubhead " > 12 September 2004 </ h3 >
< p >
All future binary release ( s ) of FCE Ultra will be compiled without the emulation
debugger . The emulator can still be built with the debugger from source , however .
</ p >
< p >
This is being done to greatly speed up compilation times , decrease executable
size , and speed up emulation slightly . Also , the presence of a debugger
in the official build ( at least for MS Windows ) will probably become meaningless
once a certain third - party branch of FCE Ultra is released .
</ p >
< h3 class = " boxsubhead " > XX Something 2004 </ h3 >
< p >
FCE Ultra 0.98 . 12 is out . The MS Windows binary release should run using
fewer CPU cycles ( " faster " ) than previous 0.98 . x MS Windows binary releases .
</ p >
< h3 class = " boxsubhead " > 17 May 2004 </ h3 >
< p > FCE Ultra 0.98 . 10 is out .</ p >
< pre >
0.98 . 10 :
Reimplemented network play . It now requires a standalone network play server , which
will be released as a later time . For fun , " starmen.net " is running this server ,
which is publicly accessible .
I also made various code fixes / improvements to allow for network play , particularly
with the command handling code .
Reworked much of the VS Unisystem emulation code , partially based on information from
MAME . The following games are now supported ( in iNES format ) :
Battle City
Castlevania
Clu Clu Land
Dr . Mario
Duck Hunt
Excitebike
Excitebike ( Japanese )
Freedom Force
Goonies , The
Gradius
Gumshoe
Hogan ' s Alley
Ice Climber
Ladies Golf
Mach Rider
Mach Rider ( Japanese )
Mighty Bomb Jack ( Japanese )
Ninja Jajamaru Kun ( Japanese )
Pinball
Pinball ( Japanese )
Platoon
RBI Baseball
Slalom
Soccer
Star Luster
Stroke and Match Golf
Stroke and Match Golf - Ladies
Stroke and Match Golf ( Japanese )
Super Mario Bros .
Super Sky Kid
Super Xevious
Tetris
TKO Boxing
Top Gun
Win32 - native : Fixed a bug in the debugger ' s breakpoint list that appeared when
one tried to delete a breakpoint ( the control accidentally had auto - sort enabled ,
causing a discrepancy between what was displayed and what was contained in internal
data structures ) .
The current disk image XOR original disk image is now stored in save states . This
should greatly increase compressability ( important for network play ), and make
it a little more legal to distribute such save states now .
Modified the save state format to allow for more precise and larger version numbers .
Various minor code changes .
Fixed initialization of the FCEUGameInfo structure , which previously led
to problems with sound output on the SexyAL - using ports ( Linux ) .
Apparently I added support for mapper 255 a while back . Documentation updated .
Added iNES header correction information for Armored Scrum Object and Alpha Mission .
Merged banksw . h into ines . c , fixed some of its prototypes in ines . h .
</ pre >
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