195 lines
6.4 KiB
PHP
195 lines
6.4 KiB
PHP
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<?php
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include("header.php");
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?>
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<div class="mainbox">
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<h2 class="boxhead">Archived News</h2>
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<!-- Archived News section -->
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<div class="boxbody">
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<h3 class="boxsubhead">23 March 2006</h3>
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<p>
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We've added <a href="mailto:r0ni a.t users d.o.t sourceforge">Jay Lanagan</a>
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as a developer to the project. It seems that there
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still is some interest in maintaining FCEUltra after all!
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</p>
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<h3 class="boxsubhead">19 March 2006</h3>
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<p>
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Alright, we've uploaded some files--please see
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<a href="download.php">the download page</a>. Who are "we,"
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you ask?
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<a href="mailto:agiorgio a.t users d.o.t sourceforge">
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Anthony
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Giorgio
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</a> and
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<a href="mailto:thekingant a.t users d.o.t sourceforge">
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Mark
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Doliner
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</a>. We're two guys who like FCE Ultra and didn't want
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to see the project disappear.
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</p>
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<p>
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What happens now? Well I'm not sure either of us has very much
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free time to spend working on things, so if you're interested in
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working on the source, by all means drop us a line. We have checked
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the 0.98.13-pre source code into SourceForge's Subversion server
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at https://svn.sourceforge.net/svnroot/fceultra/fceultra. Feel
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free to grab a copy and start hacking.
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</p>
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<p>
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If you're not much of a coder you could always work on documentation,
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or improve the web page (which is checked into Subversion at
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https://svn.sourceforge.net/svnroot/fceultra/web).
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</p>
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<p>
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I can't speak for Anthony, but here are some things I would work
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on if I had the time:
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</p>
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<ul>
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<li>Configuration file written as plain-text instead of binary</li>
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<li>
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Better joystick configuration (currently with my Logitech
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controller I think I'm forced to use the joystick rather than the
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joypad)
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</li>
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<li>
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Play sound in Linux using ALSA instead of OSS (this isn't already
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possible when compiled with SDL, is it?)
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</li>
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<li>Slighty better command line interface (a -h/--help switch)</li>
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</ul>
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<h3 class="boxsubhead">18 March 2006</h3>
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<p>
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The FCE Ultra project has been taken over! Our current goal is only
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to preserve the state of the project as it was left by the author,
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Xodnizel. But we'd love to get development going again, too. We'll
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post more information soon.
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</p>
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<h3 class="boxsubhead">29 October 2004</h3>
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<p>
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No new *official* releases of FCE Ultra will be made. I mean it this time. :b
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</p>
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<p>
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The forum has been closed, as I will not be available to moderate it any longer, but the old posts will be viewable indefinitely.
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</p>
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<p>
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Crazy people may download http://fceultra.sourceforge.net/fceu-0.98.13-pre.src.tar.bz2 which was intended to be 0.98.13. It should be stable, and fixed several major bugs present in 0.98.12, but I have neither the time nor desire to do thorough tests for regressions, and thus it will not be an official release.
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</p>
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<h3 class="boxsubhead">12 September 2004</h3>
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<p>
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All future binary release(s) of FCE Ultra will be compiled without the emulation
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debugger. The emulator can still be built with the debugger from source, however.
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</p>
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<p>
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This is being done to greatly speed up compilation times, decrease executable
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size, and speed up emulation slightly. Also, the presence of a debugger
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in the official build(at least for MS Windows) will probably become meaningless
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once a certain third-party branch of FCE Ultra is released.
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</p>
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<h3 class="boxsubhead">XX Something 2004</h3>
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<p>
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FCE Ultra 0.98.12 is out. The MS Windows binary release should run using
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fewer CPU cycles("faster") than previous 0.98.x MS Windows binary releases.
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</p>
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<h3 class="boxsubhead">17 May 2004</h3>
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<p>FCE Ultra 0.98.10 is out.</p>
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<pre>
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0.98.10:
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Reimplemented network play. It now requires a standalone network play server, which
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will be released as a later time. For fun, "starmen.net" is running this server,
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which is publicly accessible.
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I also made various code fixes/improvements to allow for network play, particularly
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with the command handling code.
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Reworked much of the VS Unisystem emulation code, partially based on information from
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MAME. The following games are now supported(in iNES format):
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Battle City
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Castlevania
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Clu Clu Land
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Dr. Mario
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Duck Hunt
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Excitebike
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Excitebike (Japanese)
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Freedom Force
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Goonies, The
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Gradius
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Gumshoe
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Hogan's Alley
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Ice Climber
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Ladies Golf
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Mach Rider
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Mach Rider (Japanese)
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Mighty Bomb Jack (Japanese)
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Ninja Jajamaru Kun (Japanese)
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Pinball
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Pinball (Japanese)
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Platoon
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RBI Baseball
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Slalom
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Soccer
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Star Luster
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Stroke and Match Golf
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Stroke and Match Golf - Ladies
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Stroke and Match Golf (Japanese)
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Super Mario Bros.
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Super Sky Kid
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Super Xevious
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Tetris
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TKO Boxing
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Top Gun
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Win32-native: Fixed a bug in the debugger's breakpoint list that appeared when
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one tried to delete a breakpoint(the control accidentally had auto-sort enabled,
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causing a discrepancy between what was displayed and what was contained in internal
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data structures).
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The current disk image XOR original disk image is now stored in save states. This
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should greatly increase compressability(important for network play), and make
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it a little more legal to distribute such save states now.
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Modified the save state format to allow for more precise and larger version numbers.
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Various minor code changes.
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Fixed initialization of the FCEUGameInfo structure, which previously led
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to problems with sound output on the SexyAL-using ports(Linux).
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Apparently I added support for mapper 255 a while back. Documentation updated.
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Added iNES header correction information for Armored Scrum Object and Alpha Mission.
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Merged banksw.h into ines.c, fixed some of its prototypes in ines.h.
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</pre>
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</div>
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<!-- End News div -->
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</div>
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<?php include("footer.php"); ?>
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