<p>If you enable hardware acceleration and Vsync (Wait for VBlank), and your monitor has a framerate different from 60FPS, you may experience minor sound cracle. This is a known issue and will probably be resolved in a future release.</p>
<p>On slower computers, savestates can be slow with long movies. A small speedup can be done by disabling Config -> Enable -> Backup savestates.</p>
<p>There's no such thing as a universally right palette for NES games.</p>
<p>FCEUX uses the color palette of the old FCEU / FCEUXD branches. Also FCEUX comes pre-packaged with several additional color palettes. For more information see <aclass="rvts18"href="Palette.html">Palette config</a> and <aclass="rvts18"href="PaletteOptions.html">Palette options</a>.</p>
<p>Depending on what version of FCEU / Game your .fcm was made, there maybe a number of sync issues. In addition, the .fm2 conversion tool has had some issues on certain operating systems including Vista and Mac. you can try using an external program for movie conversion.</p>
<p>FCEUX requires the FDS Bios to be named <spanclass="rvts32">disksys.rom</span>. It must be located in the root directory (where fceux.exe is stored) or in the folder of the FDS Directory override (see <aclass="rvts18"href="Directories.html">Directory overrides</a>).</p>
<p>Currently, the Windows version of FCEUX is barely compatible with the FCEU-server code. This is a known issue and will probably be resolved in a future release.</p>
<p>While FCEUX has a <aclass="rvts18"href="GameGenieEncoderDecoder.html">Game Genie code converter</a>, you can also use game genie codes with an old-school Game Genie ROM. It must be named <spanclass="rvts32">gg.rom</span> and must be placed in the root directory (where fceux.exe is stored). You must also check <spanclass="rvts22">Config->Enable->Game Genie ROM</span> in the main menu. Then the Game Genie ROM will activate every time you open a ROM, so you can enter GG codes letter-by-letter like they did in the past.</p>
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