fceux/help/Palette.html

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<h1>Palette</h1>
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<a href="Config.html">Config</a> &rsaquo;&rsaquo; </div>
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<p><span class="rvts17">Palette</span></p>
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<p>Settings related to the emulator's color palette choices.</p>
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<p><span class="rvts12">NES Palette</span></p>
<p><span class="rvts10"><br/></span></p>
<p><span class="rvts16">Use Custom Palette</span></p>
<p>Check or uncheck this to switch between default palette and currently loaded custom palette.</p>
<p><span class="rvts10"><br/></span></p>
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<p><span class="rvts16">Load Palette</span></p>
<p>Allows you to load a custom color palette (.pal) file to use for the current game loaded.</p>
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<p>A note on on the format of external palettes; Palette files are expected to contain 64 8-bit RGB triplets (each in that order; red comes first in the triplet in the file, then green, then blue). Each 8-bit value represents brightness for that particular color. 0 is minimum, 255 is maximum.</p>
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<p>Palettes can be set on a per-game basis. To do this, put a palette file in the same directory the game is in, and add the extension "pal". Examples:</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; File name: &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Palette file name:</p>
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<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BigBad.nes &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BigBad.pal</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BigBad.zip &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;BigBad.pal</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BigBad.Better.nes &nbsp; BigBad.Better.pal</p>
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<p>With so many ways to choose a palette, figuring out which one will be active may be difficult. Here's a list of what palettes will be used, in order from highest priority to least priority(if a condition doesn't exist for a higher priority palette, the emulator will continue down its list of palettes).</p>
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<p> &nbsp; &nbsp;* NSF Palette(for NSFs only)</p>
<p> &nbsp; &nbsp;* Palette loaded from the "gameinfo" directory.</p>
<p> &nbsp; &nbsp;* NTSC Color Emulation(only for NTSC NES games).</p>
<p> &nbsp; &nbsp;* VS Unisystem palette(if the game is a VS Unisystem game and a palette is available).</p>
<p> &nbsp; &nbsp;* Custom global palette.</p>
<p> &nbsp; &nbsp;* Default NES palette.</p>
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<p><span class="rvts16">Force Grayscale</span></p>
<p>Applies simple Grayscale filter, no matter what palette is currently used.</p>
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<p><span class="rvts16">De-emphasis bit swap</span></p>
<p>Every PAL PPU has de-emphasis bits for green and red colors swapped. This option simulates that behavior.</p>
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<p><span class="rvts27">NTSC Color Emulation</span></p>
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<p>If enabled, FCEUX will simulate actual NTSC signal processing. &nbsp;The result should be the actual colors you would see if outputting to an actual NTSC television.</p>
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<p>The Tint and Hue knobs can be used to make adjustments to the resulting color change.</p>
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<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com">Free CHM Help documentation generator</a></p>
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