dinkc64
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bc891b1206
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Xexex: fix music hard-panned to the right
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2014-09-28 13:01:45 +00:00 |
dinkc64
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09c404302f
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un-super debug (x1010.cpp)
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2014-09-28 05:23:11 +00:00 |
dinkc64
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df78301f9b
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complete sound (rapid hero/arcadian)
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2014-09-28 05:22:25 +00:00 |
Barry Harris
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8fb1900e7e
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fix romsize
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2014-09-27 20:42:27 +00:00 |
dinkc64
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133fb6b494
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new konami drivers: fix for blank screens/messed up palettes etc.
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2014-09-27 18:20:14 +00:00 |
dinkc64
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0c951c5582
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add numbers to multiple service entries so the mappings can be saved properly (konami: d_moo.cpp d_xexex.cpp)
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2014-09-27 13:03:43 +00:00 |
iq_132
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c71a463ea5
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Let's make the k056832 a little less painfully slow.
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2014-09-27 03:51:38 +00:00 |
iq_132
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76c0e32a36
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Small raiden 2 update.
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2014-09-27 00:39:35 +00:00 |
iq_132
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72fe85b67b
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Re-add BurnLoadXor. Make our main function a little safer and remove some dead code.
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2014-09-27 00:23:11 +00:00 |
iq_132
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5cafa1a38a
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Let's use our new loading routine and simplify a bit.
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2014-09-26 23:35:25 +00:00 |
iq_132
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57f9a32415
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Added more powerful BurnLoad function.
INT32 BurnLoadRomExt(UINT8 *Dest, INT32 i, INT32 nGap, INT32 bFlags);
See burnint.h for flag functinos.
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2014-09-26 22:17:23 +00:00 |
iq_132
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d8720e2359
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Fix crash. [dink]
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2014-09-26 20:29:42 +00:00 |
jackchatelet
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c676d00a8b
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Added Raiden DX (Japan) [rtw]
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2014-09-26 20:25:26 +00:00 |
iq_132
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38a83e64e3
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Checkpoint.
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2014-09-26 09:00:10 +00:00 |
dinkc64
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3b4155cb2d
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d_nmk16.cpp / Bioship Paladin - fix player2 statusbar and powerup message clipping (on the right side)
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2014-09-26 05:51:03 +00:00 |
dinkc64
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a4b0e2fab6
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Update whatsnew.html
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2014-09-25 03:27:44 +00:00 |
iq_132
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e2da1c1e16
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Fix strahl text layer.
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2014-09-24 21:29:48 +00:00 |
dinkc64
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4ad36b7ea0
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make happy tlcs90.cpp. fixed icount in tlcs90Run, timer_period hack in init (needs to be properly calculated based on clock), re-ported some irq code from mame.
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2014-09-24 06:59:04 +00:00 |
dinkc64
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d2d8d4a04c
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happy nmk16 + nmk004!
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2014-09-24 06:41:35 +00:00 |
jackchatelet
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3fc4f8e215
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add Donkey Kong: Pauline Edition (hack, rev 5) [Clay Cowgill]
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2014-09-23 09:09:40 +00:00 |
dinkc64
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26d56da000
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d_nmk16.cpp: d-multiply the interleave, add stupid for-loop hack for tlcs90
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2014-09-23 06:56:05 +00:00 |
dinkc64
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5278075439
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d_nmk16.cpp: tempo and volume tweaks
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2014-09-22 17:37:53 +00:00 |
dinkc64
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5fa6e2192c
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fix music cut-out for gunnail/blackheart/bioship/hacha/strahl
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2014-09-22 05:33:16 +00:00 |
dinkc64
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0c53cfe3d2
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d_nmk16.cpp: fix us aaf mustang w/nmk004. others need help!
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2014-09-21 20:46:52 +00:00 |
dinkc64
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e3f3a2a689
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better implementaion of #1826
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2014-09-20 18:58:28 +00:00 |
dinkc64
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3699cedc7d
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back-out last change, it caused problems elsewhere.
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2014-09-20 18:24:48 +00:00 |
dinkc64
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799afd56d4
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Make it so background fba cannot be unpaused when fba is in the background and paused via gamepad.
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2014-09-19 19:52:59 +00:00 |
iq_132
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29db61eaad
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Fix tail2nose and clean a bit more
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2014-09-18 21:34:16 +00:00 |
dinkc64
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0392eb89a4
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add Mappings for SaveState/LoadState/UndoState also
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2014-09-18 19:54:34 +00:00 |
iq_132
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da86b30e2c
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One more crash fix.
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2014-09-18 19:39:52 +00:00 |
iq_132
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6010f0efb8
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Fix Vendetta bad sprite wrap-around.
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2014-09-18 19:19:27 +00:00 |
iq_132
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457e9e8ebc
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Fix tmnt2 sprite offset problem!
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2014-09-18 18:42:46 +00:00 |
iq_132
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1a52f4312d
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Let's not crash every time a zoomed sprite is drawn with clipping.
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2014-09-18 17:34:35 +00:00 |
dinkc64
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079f8ce158
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bugfix pt.1
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2014-09-18 15:47:49 +00:00 |
dinkc64
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f02c59dccc
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Feature: ability to map Pause and FFWD in the input dialogue, global or per-game
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2014-09-18 06:06:47 +00:00 |
iq_132
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42528b1258
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Massive Konami Update:
Implemented proper priority handling (fixes Escape Kids / Vendetta)
Adds support for shadows
General code cleanups.
Demote The Main Event. :(
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2014-09-18 05:23:11 +00:00 |
jackchatelet
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c43f4c314d
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d_cps2.cpp : Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version) [Asure]
d_raiden2.cpp : Raiden II (US, set 2) [farzeno]
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2014-09-17 12:22:30 +00:00 |
iq_132
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d0b32f2748
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Add a couple of missed sets to Raiden II driver
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2014-09-16 23:16:28 +00:00 |
iq_132
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f14ec1a9af
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ogalibert - Raiden II -Fix sprites being clipped on edges of screen. R2 is marked working in MAME now. ^^
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2014-09-16 22:29:14 +00:00 |
iq_132
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25dd715790
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Keep JackC happy. :)
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2014-09-16 19:29:36 +00:00 |
iq_132
|
ad15bc5c3b
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Add ogalibert's latest raiden 2 alpha blend installment.
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2014-09-16 19:23:15 +00:00 |
iq_132
|
7b2e7b0793
|
Hmm... some of these got messed up. Fix.
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2014-09-16 19:17:56 +00:00 |
iq_132
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8c45b0e4ce
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Small pic16c5x update (add cpu num option, not really supported)
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2014-09-16 18:24:21 +00:00 |
iq_132
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a53aa5e6ad
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Oops!
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2014-09-16 18:13:54 +00:00 |
iq_132
|
f25032f11f
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Arm - Arm7Init each cpu separately. (Only 1 supported atm)
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2014-09-16 18:11:42 +00:00 |
iq_132
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27ac09dd3b
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Arm7 - Arm7 init each cpu separately. (really only supports a single cpu, but whatever)
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2014-09-16 18:06:39 +00:00 |
iq_132
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ef4a814ee2
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HD6309 - Change so that each cpu is initialized separately. All hd6309 games ahve been tested.
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2014-09-16 18:01:18 +00:00 |
iq_132
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f9fba7e5cf
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Add ogalibert's alpha blending adjustments.
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2014-09-16 17:34:45 +00:00 |
Marcos Medeiros
|
891eeebe63
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[Qt] Implements "Log Window"
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2014-09-15 19:18:25 +00:00 |
Marcos Medeiros
|
029716c556
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[Qt] Fix to compile with FBA_DEBUG
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2014-09-15 16:14:13 +00:00 |