Commit Graph

2201 Commits

Author SHA1 Message Date
dinkc64 bc891b1206 Xexex: fix music hard-panned to the right 2014-09-28 13:01:45 +00:00
dinkc64 09c404302f un-super debug (x1010.cpp) 2014-09-28 05:23:11 +00:00
dinkc64 df78301f9b complete sound (rapid hero/arcadian) 2014-09-28 05:22:25 +00:00
Barry Harris 8fb1900e7e fix romsize 2014-09-27 20:42:27 +00:00
dinkc64 133fb6b494 new konami drivers: fix for blank screens/messed up palettes etc. 2014-09-27 18:20:14 +00:00
dinkc64 0c951c5582 add numbers to multiple service entries so the mappings can be saved properly (konami: d_moo.cpp d_xexex.cpp) 2014-09-27 13:03:43 +00:00
iq_132 c71a463ea5 Let's make the k056832 a little less painfully slow. 2014-09-27 03:51:38 +00:00
iq_132 76c0e32a36 Small raiden 2 update. 2014-09-27 00:39:35 +00:00
iq_132 72fe85b67b Re-add BurnLoadXor. Make our main function a little safer and remove some dead code. 2014-09-27 00:23:11 +00:00
iq_132 5cafa1a38a Let's use our new loading routine and simplify a bit. 2014-09-26 23:35:25 +00:00
iq_132 57f9a32415 Added more powerful BurnLoad function.
INT32 BurnLoadRomExt(UINT8 *Dest, INT32 i, INT32 nGap, INT32 bFlags);
See burnint.h for flag functinos.
2014-09-26 22:17:23 +00:00
iq_132 d8720e2359 Fix crash. [dink] 2014-09-26 20:29:42 +00:00
jackchatelet c676d00a8b Added Raiden DX (Japan) [rtw] 2014-09-26 20:25:26 +00:00
iq_132 38a83e64e3 Checkpoint. 2014-09-26 09:00:10 +00:00
dinkc64 3b4155cb2d d_nmk16.cpp / Bioship Paladin - fix player2 statusbar and powerup message clipping (on the right side) 2014-09-26 05:51:03 +00:00
dinkc64 a4b0e2fab6 Update whatsnew.html 2014-09-25 03:27:44 +00:00
iq_132 e2da1c1e16 Fix strahl text layer. 2014-09-24 21:29:48 +00:00
dinkc64 4ad36b7ea0 make happy tlcs90.cpp. fixed icount in tlcs90Run, timer_period hack in init (needs to be properly calculated based on clock), re-ported some irq code from mame. 2014-09-24 06:59:04 +00:00
dinkc64 d2d8d4a04c happy nmk16 + nmk004! 2014-09-24 06:41:35 +00:00
jackchatelet 3fc4f8e215 add Donkey Kong: Pauline Edition (hack, rev 5) [Clay Cowgill] 2014-09-23 09:09:40 +00:00
dinkc64 26d56da000 d_nmk16.cpp: d-multiply the interleave, add stupid for-loop hack for tlcs90 2014-09-23 06:56:05 +00:00
dinkc64 5278075439 d_nmk16.cpp: tempo and volume tweaks 2014-09-22 17:37:53 +00:00
dinkc64 5fa6e2192c fix music cut-out for gunnail/blackheart/bioship/hacha/strahl 2014-09-22 05:33:16 +00:00
dinkc64 0c53cfe3d2 d_nmk16.cpp: fix us aaf mustang w/nmk004. others need help! 2014-09-21 20:46:52 +00:00
dinkc64 e3f3a2a689 better implementaion of #1826 2014-09-20 18:58:28 +00:00
dinkc64 3699cedc7d back-out last change, it caused problems elsewhere. 2014-09-20 18:24:48 +00:00
dinkc64 799afd56d4 Make it so background fba cannot be unpaused when fba is in the background and paused via gamepad. 2014-09-19 19:52:59 +00:00
iq_132 29db61eaad Fix tail2nose and clean a bit more 2014-09-18 21:34:16 +00:00
dinkc64 0392eb89a4 add Mappings for SaveState/LoadState/UndoState also 2014-09-18 19:54:34 +00:00
iq_132 da86b30e2c One more crash fix. 2014-09-18 19:39:52 +00:00
iq_132 6010f0efb8 Fix Vendetta bad sprite wrap-around. 2014-09-18 19:19:27 +00:00
iq_132 457e9e8ebc Fix tmnt2 sprite offset problem! 2014-09-18 18:42:46 +00:00
iq_132 1a52f4312d Let's not crash every time a zoomed sprite is drawn with clipping. 2014-09-18 17:34:35 +00:00
dinkc64 079f8ce158 bugfix pt.1 2014-09-18 15:47:49 +00:00
dinkc64 f02c59dccc Feature: ability to map Pause and FFWD in the input dialogue, global or per-game 2014-09-18 06:06:47 +00:00
iq_132 42528b1258 Massive Konami Update:
Implemented proper priority handling (fixes Escape Kids / Vendetta)
Adds support for shadows
General code cleanups.
Demote The Main Event. :(
2014-09-18 05:23:11 +00:00
jackchatelet c43f4c314d d_cps2.cpp : Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version) [Asure]
d_raiden2.cpp : Raiden II (US, set 2) [farzeno]
2014-09-17 12:22:30 +00:00
iq_132 d0b32f2748 Add a couple of missed sets to Raiden II driver 2014-09-16 23:16:28 +00:00
iq_132 f14ec1a9af ogalibert - Raiden II -Fix sprites being clipped on edges of screen. R2 is marked working in MAME now. ^^ 2014-09-16 22:29:14 +00:00
iq_132 25dd715790 Keep JackC happy. :) 2014-09-16 19:29:36 +00:00
iq_132 ad15bc5c3b Add ogalibert's latest raiden 2 alpha blend installment. 2014-09-16 19:23:15 +00:00
iq_132 7b2e7b0793 Hmm... some of these got messed up. Fix. 2014-09-16 19:17:56 +00:00
iq_132 8c45b0e4ce Small pic16c5x update (add cpu num option, not really supported) 2014-09-16 18:24:21 +00:00
iq_132 a53aa5e6ad Oops! 2014-09-16 18:13:54 +00:00
iq_132 f25032f11f Arm - Arm7Init each cpu separately. (Only 1 supported atm) 2014-09-16 18:11:42 +00:00
iq_132 27ac09dd3b Arm7 - Arm7 init each cpu separately. (really only supports a single cpu, but whatever) 2014-09-16 18:06:39 +00:00
iq_132 ef4a814ee2 HD6309 - Change so that each cpu is initialized separately. All hd6309 games ahve been tested. 2014-09-16 18:01:18 +00:00
iq_132 f9fba7e5cf Add ogalibert's alpha blending adjustments. 2014-09-16 17:34:45 +00:00
Marcos Medeiros 891eeebe63 [Qt] Implements "Log Window" 2014-09-15 19:18:25 +00:00
Marcos Medeiros 029716c556 [Qt] Fix to compile with FBA_DEBUG 2014-09-15 16:14:13 +00:00