iq_132
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a58c9b7951
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Fix Green Beret crash. How long has this been happening?
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2014-10-21 00:19:27 +00:00 |
dinkc64
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752367164b
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Green Beret: fix occasional hung note in bgm/sfx due to incorrect soundlatch handling
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2014-10-16 05:07:29 +00:00 |
dinkc64
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a7c3276cfa
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... for konami
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2014-07-09 04:02:46 +00:00 |
dinkc64
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d9ed755a1a
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Netplay fix for Green Beret
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2014-06-05 19:24:31 +00:00 |
dinkc64
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2cff116262
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Fix for wrong sounds and BGM in Green Beret (d_gberet.cpp)
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2014-05-18 19:15:04 +00:00 |
iq_132
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08f7c8f2a8
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Kill off ZetMemEnd
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2012-09-14 16:14:12 +00:00 |
iq_132
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2fa773409d
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Rename Sek.cpp to m68000_intf.cpp, Sek.h to m68000_intf.h, sekdebug.h to m68000_debug.h, vez.cpp to nec_intf.cpp, vez.h to nec_intf.h, zet.cpp to z80_intf.cpp, zet.h to z80_intf.h. I think this makes it a little more clear and standardized as to their function.
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2012-06-21 16:07:03 +00:00 |
Barry Harris
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1b693b0a2a
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Added support to sn76496.cpp for volume and left/right selection for each route. Updated necessary drivers to support. Fixed some drivers which were initting the wrong chip variant!
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2012-05-22 09:41:38 +00:00 |
Barry Harris
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451da1dd33
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Remove sek.h and zet.h from burnint.h, update accordingly
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2012-03-16 13:29:28 +00:00 |
Barry Harris
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17129c99bb
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Reorganised tree to work-around windows CreateProcess() 32Kb limit. Reenabled depend in MinGW makefile, since it shouldn't cause any more issues.
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2012-01-18 20:24:14 +00:00 |