Commit Graph

2175 Commits

Author SHA1 Message Date
iq_132 795214d97e Add driver for Mario Bros. 2014-11-09 04:07:00 +00:00
iq_132 4a574fab8d Add driver for Space Invaders 2014-11-09 03:44:30 +00:00
jackchatelet 131a824546 Fix Mission 660 (Japan) (BurnDrvGetText is evil!!) 2014-11-08 18:43:07 +00:00
dinkc64 d20cf99a18 Mission 660j 2014-11-08 17:40:49 +00:00
iq_132 e24dcbc5f1 Fix Mission 660 title. 2014-11-08 01:47:41 +00:00
dinkc64 93939d216e tlcs90: calculate the timer period based on clock 2014-11-07 21:09:37 +00:00
dinkc64 11a7ab0190 k054539, only scan active chip(s) 2014-11-07 20:58:49 +00:00
dinkc64 ccf394dbb4 fix musashi m68k compile on newer gcc 2014-11-07 20:21:38 +00:00
dinkc64 5856511af3 remove dac hack, no longer needed since r2065 2014-11-07 07:08:45 +00:00
dinkc64 b9d402f644 Fix Moo Mesa and Xexex to sound right at both 44100khz or 48000khz 2014-11-07 06:19:47 +00:00
iq_132 46ecbd97fe Add driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu. 2014-11-07 03:31:16 +00:00
iq_132 bcc28f7229 Fix dac popping & clicking when mixing two dac chips 2014-11-07 03:29:22 +00:00
dinkc64 d75fa3f82e Moo Mesa and Xexex: tweaks to get the music in-key 2014-11-06 20:10:28 +00:00
Barry Harris ca70f09123 Multiple YM3812 chip support (untested due to lack of test case) 2014-11-05 22:05:22 +00:00
dinkc64 7d409470f6 Gradius III - Fix the drumroll fade-in when the intro starts 2014-11-05 06:07:44 +00:00
dinkc64 424951feea time limit screen orientation 2014-11-05 05:05:04 +00:00
dinkc64 ab2f50ad49 ym2612 mixing crackles begone! 2014-11-05 04:12:56 +00:00
iq_132 1f6ff8180f Add Time Limit driver. 2014-11-05 01:59:09 +00:00
jackchatelet 7c9d47c519 updated whatsnew 2014-11-05 00:10:18 +00:00
iq_132 209f0cafe3 Fix Gradius 3 in 16-bit color modes. [Gamez Fan, IQ_132] 2014-11-04 23:52:55 +00:00
jackchatelet 14971e9fcf change description for Vigilante (Japan) to Vigilante (Japan, Rev D) - NW 2014-11-04 22:37:57 +00:00
iq_132 3f9d343af0 Fix Vigilant graphics. 2014-11-04 22:16:22 +00:00
Barry Harris f8117d97b4 Hammer Away - bring the volume down a bit 2014-11-04 21:59:08 +00:00
Barry Harris 55e9754bac Hammer Away Dip Switches 2014-11-04 21:47:51 +00:00
Barry Harris f1ad8fd368 Fix System 18 Text Layer Rendering - Hammer Away is working 2014-11-04 21:12:22 +00:00
Barry Harris 4c6f8df05c hamway initial commit (works a lot better than it looks - corrupted text layer is drawing over the top) 2014-11-04 20:30:15 +00:00
dinkc64 088b6088aa whatsnew 2014-11-04 18:05:56 +00:00
jackchatelet 62269edd5b d_armedf.cpp : synch with MAME 0.155
- added correct descriptions
- added Terra Force (Japan) [terrafj]
2014-11-04 16:10:15 +00:00
jackchatelet ecce78c680 d_contra.cpp : Synch with MAME 0.155
- Added Contra (Japan bootleg, set 1) [contrabj]
- Added Contra (Japan, set 2) [contraj1]
2014-11-04 13:18:50 +00:00
jackchatelet cfb9946fc6 Added Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) [Bill D, The Dumping Union] 2014-11-04 09:43:10 +00:00
dinkc64 16368e8880 give mikie the yiear treatment. also, oops: yiear 2014-11-04 07:32:56 +00:00
iq_132 e123d5dbb8 Actually, let's do it this way. 2014-11-04 06:42:39 +00:00
iq_132 45253b95af Fix S.P.Y. 2014-11-04 04:02:58 +00:00
iq_132 b79b276029 Let's actually mark it as working... since it is working. 2014-11-04 02:32:35 +00:00
iq_132 efb953a874 Add proper patch addresses for drgw2hk 2014-11-04 02:31:48 +00:00
dinkc64 13d48ecc44 fix Escape Kids crash @ bootup 2014-11-03 21:34:40 +00:00
dinkc64 171650529f show Yie Ar Kung Fu some love. Interlace the SN to get correct sound effects, Init the right chip, trigger IRQ0 on vbl-in intead of vbl-out. 2014-11-03 20:56:17 +00:00
jackchatelet eb48be9ad1 disable DRAW_SPRITE_NUMBER 2014-11-03 17:24:47 +00:00
jackchatelet 453d9d775d added Dragon World II (V100H, Hong Kong) [rtw]
(not yet working, needs correct protection details adding)
2014-11-03 15:30:41 +00:00
jackchatelet 0a5e0fff83 added Teenage Mutant Hero Turtles (UK 4 Players, set 3) [caius] 2014-11-03 10:20:03 +00:00
dinkc64 653a3e098c sandscorpion: remove unneeded bootfix hack, eight forces: more volume 2014-11-03 05:48:53 +00:00
dinkc64 ee3fcd370c seibusnd, missing ZetExit 2014-11-03 04:42:55 +00:00
iq_132 e8b8521f42 Add sprite blending support to PGM. 2014-11-03 02:42:07 +00:00
iq_132 a75ee9db9b Let's make sure to put things away after ourselves 2014-11-03 02:06:55 +00:00
iq_132 3827b7fefb Z80 vector should actually be reset to 0xff on every reset! 2014-11-02 23:03:49 +00:00
dinkc64 5bc285225e seibusnd.cpp - set the z80 vector to 0xff (default) on exit. some [at least one!] games depend on this. 2014-11-02 05:48:50 +00:00
dinkc64 57d97ce7ef Fix: Sand Scorpion wont boot after Raiden II / DX 2014-11-02 05:40:19 +00:00
jackchatelet d79412d10c Megadrive Update Part III (Games H to M) :
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
- Fix Lion King 3 and Lion King 3 (Alt?)
2014-11-01 20:13:01 +00:00
dinkc64 da19924c50 dac.cpp - buzzfix hack + unhackfix d_armedf.cpp 2014-11-01 19:47:04 +00:00
Barry Harris b6cf999e4a Documentation update 2014-11-01 14:28:55 +00:00