Commit Graph

2216 Commits

Author SHA1 Message Date
dinkc64 05973283ba mark f1dream not working, due to some nasty protection-related emulation bugs. also apply psg sound volume mod to the workling bootlegs of f1dream. 2014-12-23 19:29:06 +00:00
dinkc64 e1e708e20f tigeroad endianness fix 2014-12-23 12:28:18 +00:00
Barry Harris 592d40bd61 Resurrect old Game Info dialog - initial port to use new burn lib and libpng (plenty of work to do) 2014-12-22 21:53:53 +00:00
dinkc64 1acafb6d19 d_suna8.cpp: fix bomb buttons in Spark Man, add savestates, fix music timing issues in all games, tweak volume of internal samples. 2014-12-22 21:20:26 +00:00
dinkc64 f4f34978bb fix compile 2014-12-22 06:07:16 +00:00
iq_132 e6370d8c87 Add somewhat preliminary SunA 8-bit games driver - by request of Dink, GamezFan 2014-12-21 22:26:04 +00:00
dinkc64 88efe293e5 whatsnew++ 2014-12-21 21:39:32 +00:00
iq_132 163a7f6630 Fix highlights for konamigx games. 2014-12-21 15:14:37 +00:00
dinkc64 58a7e95b9c Fix for Bucky @ 44100hz sound rate 2014-12-21 09:47:31 +00:00
dinkc64 1304e1e33e Fix Bucky O`Hare`s music & sfx - DrvPalRAM was spilling into DrvZ80RAM 2014-12-21 09:34:05 +00:00
iq_132 bc0b911ef5 Minor Cow Boys of Moo Mesa / Bucky O'Hare improvement - let's sync the sound cpu to the main one to ensure we're not missing commands. Let's also put the interleave at nBurnSoundLen (appears to not have any ill effects afaict) 2014-12-21 04:28:41 +00:00
dinkc64 9d0e7d6082 custom frame for gprider - ack the irq`s a little longer than usual to get past a hang @ game start, this breaks other xboard games, which is why it has been separated. also fix out of bounds access to iochip_custom_read - see case 0x04 iochip_r\(\) 2014-12-20 20:55:35 +00:00
dinkc64 72a95e4b0c whatsnew++ 2014-12-20 06:40:52 +00:00
dinkc64 e4d75d0e10 vaportrail fix 2014-12-19 05:57:28 +00:00
dinkc64 6019df2c16 Fix Karnov & align text layer with powerups 2014-12-18 07:43:28 +00:00
dinkc64 ac9019f056 Bombjack Twin/Saboten Bombers/Cactus - render msm6295 in succession 2014-12-18 05:53:25 +00:00
dinkc64 2dee5075b0 AWJ`s version of my k053936 heap-corruption fix 2014-12-17 07:18:31 +00:00
dinkc64 1e3421f187 Fix distortion in Air Duel after the level 1 boss (irem/d_m72.cpp) 2014-12-16 20:52:42 +00:00
dinkc64 ee0ae4f1d2 custom interleave for Hammer Away, fixes choppy rhythm in Level 2 + 2014-12-16 06:28:32 +00:00
dinkc64 779d14b0ac rf5c68 pcm core: sound buffer was not being incremented properly. fixes samples cut short in Hammer Away (and possibly anything else that uses this) 2014-12-15 21:06:21 +00:00
dinkc64 80006bd236 Fix for Landstalker (d_megadrive.cpp - add sram) 2014-12-12 15:13:04 +00:00
dinkc64 7e9c473e4c +-oops 2014-12-11 14:49:43 +00:00
dinkc64 a2b82471e0 power instinct2 - remove bad sound message, because its OK now 2014-12-08 20:19:17 +00:00
dinkc64 118e54f2d7 Sprite Priority fix for Turbo Force 2014-12-08 06:05:35 +00:00
dinkc64 df92d0f520 irem m92: fix background glitching in level2 of r-type leo 2014-12-07 09:42:31 +00:00
dinkc64 7aaa386eb2 irem m72 video offsets fix for kengo & cosmic cop 2014-12-06 09:04:34 +00:00
dinkc64 c5164ff91e make happy renegade pcm on some machines 2014-12-05 21:59:31 +00:00
dinkc64 beda5bc410 irem m72 oops! 2014-12-05 09:25:39 +00:00
dinkc64 6d296ad72d more Thunder Dragon 2 tweaks 2014-12-04 08:37:13 +00:00
dinkc64 911565be39 fix Thunder Dragon 2 (d_nmk16.cpp) sprite priorities 2014-12-04 06:29:22 +00:00
Barry Harris aee9b94b46 Reduce MSVC optmisation level 2014-12-03 21:29:00 +00:00
Barry Harris 98b4cc0c5f Renegade - replace custom sound with MSM5205 2014-12-03 20:44:59 +00:00
jackchatelet 177c35a6b7 d_neogeo.cpp: more negeo documentation
- various cosmectic changes and some clean-up
- add communication MCU ROM (dumped from a prototype) to the Riding Hero sets [Brian Hargrove]
- redump / verify Fight Fever romsets [DsNo] :
new S1 redump needs verification as only 1 byte diff with previous dump in MAME (not yet added but commited)
2014-12-03 19:10:40 +00:00
dinkc64 2487786acc whatsnew! 2014-12-02 18:36:50 +00:00
dinkc64 67e518b271 Fix clipping/static in several NeoGeo games (Art of Fighting, Football Frenzy and more) with FM interpolation on 2014-12-02 18:17:23 +00:00
dinkc64 a554d539b9 m72 cleanup 2014-12-02 12:43:44 +00:00
dinkc64 4b3d5e8e30 irem m72 improvement WIP(!) 2014-12-02 07:46:31 +00:00
dinkc64 0bb7c24b40 irem m72 fixes: fix ken-go (now working!), dac samples are now clear without clicks 2014-12-01 21:13:41 +00:00
dinkc64 80d9e93fb6 VS Block Breaker / Saru-Kani lives!! 2014-12-01 07:28:03 +00:00
dinkc64 efe4401e77 fix graphics in VS Block Breaker and Saru Kani. tofix: nvram problem 2014-11-30 21:30:22 +00:00
Barry Harris c1c126b754 whatsnew.html version bump 2014-11-29 23:09:56 +00:00
dinkc64 60e2930178 fix boot of Saru-Kani / VBlokbreaker (still has gfx issues though) 2014-11-29 21:31:00 +00:00
Barry Harris 2b76d0606a version bump 2014-11-29 21:00:44 +00:00
dinkc64 323e255154 spaced-invaders invade from the top 2014-11-29 20:12:03 +00:00
jackchatelet 7897efe9c4 d_neogeo.cpp : various clean up 2014-11-29 16:33:03 +00:00
Barry Harris b4c0e17c5e whatsnew.html formatting and fix validation 2014-11-29 14:49:23 +00:00
Barry Harris 51f9e6a59b update libpng to 1.6.15 2014-11-29 11:08:51 +00:00
dinkc64 cc15198851 re-add stuff to whatsnew.html 2014-11-29 06:20:26 +00:00
jackchatelet 5e0a6de000 d_neogeo.cpp : more documentation 2014-11-28 21:18:44 +00:00
dinkc64 f37a71f1c2 tofix note in megadrive.cpp 2014-11-28 20:57:32 +00:00