taoenwen
ac660af894
Step 2: add SOCD scenes to the menu options
2025-07-04 02:57:25 +08:00
taoenwen
472a7c99a7
win32 cheat: Supports multiple file encodings
...
ANSI / UTF8 / UTF8 BOM / UTF16 LE / UTF16 BE
2025-06-10 02:31:36 +08:00
fprietog
2c88754bf3
Added option to save snapshots directly to support folders: titles with SHIFT+F10 and previews with SHIFT+F11 ( #2038 )
2025-05-17 09:09:10 -04:00
taoenwen
16886b9254
win32: add romdata manager
2025-04-06 22:48:59 +08:00
dinkc64
c9c790dec7
burn, rewind: add potential for a larger rewind buffer
2025-02-14 01:39:27 -05:00
dinkc64
b5f0ed3005
add new driver
2024-11-09 00:51:51 -05:00
Paul Hindt
8d17970277
win32: Add input macros for System Next State and System Previous State ( #1792 )
...
Allows binding these macros to inputs in the same manner as System Save State and System Load State
2024-05-30 09:04:57 -04:00
taoenwen
836ccc0fa8
win32: Pre-synchronization for libretro
2024-05-20 00:52:47 +08:00
taoenwen
c46b16f225
win32: update ips header file
2024-05-05 00:28:48 +08:00
taoenwen
07781e944b
romdata: a tiny fix
2024-05-03 20:50:26 +08:00
dinkc64
fdc87360f6
convert project from libpng to libspng / https://libspng.org/
2023-11-01 09:56:27 -04:00
taoenwen
2522e625ef
win32 : subgames add command line launch ( #1509 )
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fbneo kof99t 0
fbneo kof99t 1
fbneo kof99t 2
...
2023-07-04 20:22:52 -04:00
taoenwen
06f395f440
win32: add reset menu ( #1233 )
2022-11-13 16:43:20 -05:00
dinkc64
9899e4c2f9
add Rewind feature to fbneo, mostly done+wip [dink]
2022-08-10 21:06:01 -04:00
dinkc64
05bae3b45a
SlowMo feature: add system hotkeys (in inputs editor)
2022-06-20 01:15:36 -04:00
barbudreadmon
114c22655d
dat: move decoration to its own node
2021-12-17 08:26:43 +01:00
BornPosthumous
4b3f08b105
Adds 4 more hotkeys, makes them controller mappable ( #874 )
2021-11-15 16:56:55 -05:00
dinkc64
714e450df4
Revert "Adds 4 more hotkeys, makes them controller mappable ( #866 )" ( #873 )
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This reverts commit be5a823ca0
.
2021-11-15 16:06:49 -05:00
BornPosthumous
be5a823ca0
Adds 4 more hotkeys, makes them controller mappable ( #866 )
2021-11-15 16:03:13 -05:00
dinkc64
8167aea696
ui: fix defaults for games with 5p inputs (pce/tg/sgx), was incorrectly getting mapped to the X-Arcade / Hanaho HotRod controller
2021-11-01 23:22:24 -04:00
dinkc64
36f696eafc
add INCLUDE_LUA_SUPPORT tag to makefile
2021-07-27 01:47:56 -04:00
Jordi Ros
8266a1b167
Lua support ( #824 )
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Ported from legacy fba-rr
2021-07-25 09:11:57 -04:00
barbudreadmon
9ec27813b8
functions for loading/saving raw nvrams
2021-07-25 11:42:35 +02:00
dinkc64
c39b25d6a1
gameinfo history, find console/computer stuff
2021-04-18 23:00:30 -04:00
dinkc64
2c8df67c15
add channelf to ui and dat generator
2021-04-14 01:32:17 -04:00
dinkc64
6464113242
add system frame-step macro, from JordiRos
2021-01-30 20:26:28 -05:00
taoenwen
b86055a71a
macro & autofire: Solve the problem that Windows API causes compilation errors on sdl2
2020-09-27 11:06:22 +08:00
taoenwen
eeeb05fb6b
Bug Fixed
2020-09-26 21:00:32 +08:00
JacKc029735
e8e7ee0e57
Input macros update [taoenwen]
...
- Added all the possible combination buttons for all games
- In cps2 system, two buttons for setting volume are shielded (Macro only)
- Solved some games with three buttons, P3 without "fire 3" caused by macro settings error (jurassic99 ...)
// The problem that P5 & P6 macro of xmen6p was pointed to "P1 coin" was solved
- Check box is added for listview in input settings to set auto-fire
- All added macros can be set to auto-fire, which needs to be checked in advance
- When setting auto-fire, there will be a prompt if there is an error
- The text of the information prompt does not use RC resources. It can only be rendered in English for the time being and may be updated in the future
2020-09-13 15:47:51 +02:00
dinkc64
9c32c6de43
burner/gami.cpp,burner/win32/inpd.cpp: save different presets for all console systems
2020-08-19 00:32:18 -04:00
dinkc64
975fa53080
ngp ui and other code relating to ngp that isn't emulation
2020-05-24 23:09:18 -04:00
dinkc64
c85c7b47eb
Win32 UI: add FDS (famicom disk system) to UI and dat creation stuff (driver for NES/FDS: TBA)
2020-01-27 00:01:46 -05:00
dinkc64
16facb96ed
Win32 UI Changes: 1: move all rom subdirectories into roms/. 2: add NES to UI and filters (note: driver almost done)
2020-01-26 22:46:59 -05:00
tmaul
c6c2d3a0ef
cleaner sdl2 commits :)
2020-01-23 22:01:59 +00:00
dinkc64
571e6752d8
oob in gami.cpp fix
2019-12-22 20:28:37 -05:00
Akop Karapetyan
8033b4ec8f
Stubbed build
2019-10-23 08:48:01 +01:00
dinkc64
3108896b1a
PNGLoadBitmapBuffer(): load png from memory buffer - for future use
2019-07-18 23:31:56 -04:00
Kev
388cc91c3d
First pass at name change
2019-05-17 18:27:11 +01:00
Kev
f9252c1587
Not updating all the references to FB Alpha until the new name is decided on, but at least change the program name and a few comments in generated files to indicate that this is FB Alpha FB...
2019-05-15 10:07:21 +01:00
dinkc64
5cb0c89410
neogeocd: case insensitivity training
2019-02-06 22:55:45 -05:00
dinkc64
13970ee01e
win32 slash sillyness
2019-02-06 09:34:30 -05:00
dinkc64
085b393fea
some updates to make it easier for libretro to stay in sync
2018-10-24 21:46:10 -04:00
Barry Harris
6864429475
ZX Spectrum DAT file support
2018-06-08 10:02:49 +00:00
dinkc64
d8b799a422
export dat for msx
2016-09-26 03:12:47 +00:00
Barry Harris
2b571b14eb
Game Gear dat file support
2015-03-05 16:34:46 +00:00
Barry Harris
2511bf9233
SMS DAT File Support
2015-02-24 14:03:35 +00:00
Barry Harris
ab37f7aa3f
Game Info Dialog - sort image sizes (let me know if you find anything that doesn't look quite right)
2015-01-02 11:38:44 +00:00
Barry Harris
592d40bd61
Resurrect old Game Info dialog - initial port to use new burn lib and libpng (plenty of work to do)
2014-12-22 21:53:53 +00:00
dinkc64
c74f84201e
New Feature - Auto-Fire!! :) [see forum]
2014-10-03 19:51:48 +00:00
dinkc64
e3f3a2a689
better implementaion of #1826
2014-09-20 18:58:28 +00:00