Commit Graph

69 Commits

Author SHA1 Message Date
taoenwen ac660af894 Step 2: add SOCD scenes to the menu options 2025-07-04 02:57:25 +08:00
taoenwen 472a7c99a7 win32 cheat: Supports multiple file encodings
ANSI / UTF8  / UTF8 BOM / UTF16 LE / UTF16 BE
2025-06-10 02:31:36 +08:00
fprietog 2c88754bf3
Added option to save snapshots directly to support folders: titles with SHIFT+F10 and previews with SHIFT+F11 (#2038) 2025-05-17 09:09:10 -04:00
taoenwen 16886b9254 win32: add romdata manager 2025-04-06 22:48:59 +08:00
dinkc64 c9c790dec7 burn, rewind: add potential for a larger rewind buffer 2025-02-14 01:39:27 -05:00
dinkc64 b5f0ed3005 add new driver 2024-11-09 00:51:51 -05:00
Paul Hindt 8d17970277
win32: Add input macros for System Next State and System Previous State (#1792)
Allows binding these macros to inputs in the same manner as System Save State and System Load State
2024-05-30 09:04:57 -04:00
taoenwen 836ccc0fa8 win32: Pre-synchronization for libretro 2024-05-20 00:52:47 +08:00
taoenwen c46b16f225 win32: update ips header file 2024-05-05 00:28:48 +08:00
taoenwen 07781e944b romdata: a tiny fix 2024-05-03 20:50:26 +08:00
dinkc64 fdc87360f6 convert project from libpng to libspng / https://libspng.org/ 2023-11-01 09:56:27 -04:00
taoenwen 2522e625ef
win32 : subgames add command line launch (#1509)
fbneo kof99t 0
fbneo kof99t 1
fbneo kof99t 2
...
2023-07-04 20:22:52 -04:00
taoenwen 06f395f440
win32: add reset menu (#1233) 2022-11-13 16:43:20 -05:00
dinkc64 9899e4c2f9 add Rewind feature to fbneo, mostly done+wip [dink] 2022-08-10 21:06:01 -04:00
dinkc64 05bae3b45a SlowMo feature: add system hotkeys (in inputs editor) 2022-06-20 01:15:36 -04:00
barbudreadmon 114c22655d dat: move decoration to its own node 2021-12-17 08:26:43 +01:00
BornPosthumous 4b3f08b105
Adds 4 more hotkeys, makes them controller mappable (#874) 2021-11-15 16:56:55 -05:00
dinkc64 714e450df4
Revert "Adds 4 more hotkeys, makes them controller mappable (#866)" (#873)
This reverts commit be5a823ca0.
2021-11-15 16:06:49 -05:00
BornPosthumous be5a823ca0
Adds 4 more hotkeys, makes them controller mappable (#866) 2021-11-15 16:03:13 -05:00
dinkc64 8167aea696 ui: fix defaults for games with 5p inputs (pce/tg/sgx), was incorrectly getting mapped to the X-Arcade / Hanaho HotRod controller 2021-11-01 23:22:24 -04:00
dinkc64 36f696eafc add INCLUDE_LUA_SUPPORT tag to makefile 2021-07-27 01:47:56 -04:00
Jordi Ros 8266a1b167
Lua support (#824)
Ported from legacy fba-rr
2021-07-25 09:11:57 -04:00
barbudreadmon 9ec27813b8 functions for loading/saving raw nvrams 2021-07-25 11:42:35 +02:00
dinkc64 c39b25d6a1 gameinfo history, find console/computer stuff 2021-04-18 23:00:30 -04:00
dinkc64 2c8df67c15 add channelf to ui and dat generator 2021-04-14 01:32:17 -04:00
dinkc64 6464113242 add system frame-step macro, from JordiRos 2021-01-30 20:26:28 -05:00
taoenwen b86055a71a macro & autofire: Solve the problem that Windows API causes compilation errors on sdl2 2020-09-27 11:06:22 +08:00
taoenwen eeeb05fb6b Bug Fixed 2020-09-26 21:00:32 +08:00
JacKc029735 e8e7ee0e57 Input macros update [taoenwen]
- Added all the possible combination buttons for all games
- In cps2 system, two buttons for setting volume are shielded (Macro only)
- Solved some games with three buttons, P3 without "fire 3" caused by macro settings error (jurassic99 ...)
// The problem that P5 & P6 macro of xmen6p was pointed to "P1 coin" was solved
- Check box is added for listview in input settings to set auto-fire
- All added macros can be set to auto-fire, which needs to be checked in advance
- When setting auto-fire, there will be a prompt if there is an error
- The text of the information prompt does not use RC resources. It can only be rendered in English for the time being and may be updated in the future
2020-09-13 15:47:51 +02:00
dinkc64 9c32c6de43 burner/gami.cpp,burner/win32/inpd.cpp: save different presets for all console systems 2020-08-19 00:32:18 -04:00
dinkc64 975fa53080 ngp ui and other code relating to ngp that isn't emulation 2020-05-24 23:09:18 -04:00
dinkc64 c85c7b47eb Win32 UI: add FDS (famicom disk system) to UI and dat creation stuff (driver for NES/FDS: TBA) 2020-01-27 00:01:46 -05:00
dinkc64 16facb96ed Win32 UI Changes: 1: move all rom subdirectories into roms/. 2: add NES to UI and filters (note: driver almost done) 2020-01-26 22:46:59 -05:00
tmaul c6c2d3a0ef cleaner sdl2 commits :) 2020-01-23 22:01:59 +00:00
dinkc64 571e6752d8 oob in gami.cpp fix 2019-12-22 20:28:37 -05:00
Akop Karapetyan 8033b4ec8f Stubbed build 2019-10-23 08:48:01 +01:00
dinkc64 3108896b1a PNGLoadBitmapBuffer(): load png from memory buffer - for future use 2019-07-18 23:31:56 -04:00
Kev 388cc91c3d First pass at name change 2019-05-17 18:27:11 +01:00
Kev f9252c1587 Not updating all the references to FB Alpha until the new name is decided on, but at least change the program name and a few comments in generated files to indicate that this is FB Alpha FB... 2019-05-15 10:07:21 +01:00
dinkc64 5cb0c89410 neogeocd: case insensitivity training 2019-02-06 22:55:45 -05:00
dinkc64 13970ee01e win32 slash sillyness 2019-02-06 09:34:30 -05:00
dinkc64 085b393fea some updates to make it easier for libretro to stay in sync 2018-10-24 21:46:10 -04:00
Barry Harris 6864429475 ZX Spectrum DAT file support 2018-06-08 10:02:49 +00:00
dinkc64 d8b799a422 export dat for msx 2016-09-26 03:12:47 +00:00
Barry Harris 2b571b14eb Game Gear dat file support 2015-03-05 16:34:46 +00:00
Barry Harris 2511bf9233 SMS DAT File Support 2015-02-24 14:03:35 +00:00
Barry Harris ab37f7aa3f Game Info Dialog - sort image sizes (let me know if you find anything that doesn't look quite right) 2015-01-02 11:38:44 +00:00
Barry Harris 592d40bd61 Resurrect old Game Info dialog - initial port to use new burn lib and libpng (plenty of work to do) 2014-12-22 21:53:53 +00:00
dinkc64 c74f84201e New Feature - Auto-Fire!! :) [see forum] 2014-10-03 19:51:48 +00:00
dinkc64 e3f3a2a689 better implementaion of #1826 2014-09-20 18:58:28 +00:00