diff --git a/src/burn/drv/pre90s/d_toki.cpp b/src/burn/drv/pre90s/d_toki.cpp index dc6a7ac00..fecb3a5ad 100644 --- a/src/burn/drv/pre90s/d_toki.cpp +++ b/src/burn/drv/pre90s/d_toki.cpp @@ -1239,7 +1239,7 @@ static INT32 DrvFrame() // we have to overclock the cpu here, otherwise the game will take too long to write // all of the scroll registers for the title and overflows into the next frame! This // breaks the title animation! - INT32 nCyclesTotal[2] = { (12000000 * 100) / 5961, 3579545 / 60 }; // 59.61 fps, overclock from 10mhz to 12mhz + INT32 nCyclesTotal[2] = { (13100000 * 100) / 5961, 3579545 / 60 }; // 59.61 fps, overclock from 10mhz to 12mhz INT32 nCyclesDone[2] = { 0, 0 }; SekOpen(0); @@ -1259,7 +1259,7 @@ static INT32 DrvFrame() } // when the line clears, the timer starts counting for the scroll regs to be written! - if (i == 224) SekSetIRQLine(1, SEK_IRQSTATUS_AUTO); + if (i == 250) SekSetIRQLine(1, SEK_IRQSTATUS_AUTO); } BurnTimerEndFrameYM3812(nCyclesTotal[1]);