add MCU dump rom for mrheli [Silvio Grazini]
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@ -2509,7 +2509,7 @@ static struct BurnRomInfo xmultiplm72RomDesc[] = {
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{ "t52.v0", 0x20000, 0x2db1bd80, 0x05 | BRF_SND }, // 20 DAC Samples
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{ "xmultipl_i8751h.bin",0x01000, 0xc8ceb3cd, 0x00 | BRF_OPT }, // 21 i8751 Code
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{ "xmultipl_i8751h.bin",0x01000, 0xc8ceb3cd, 0x00 | BRF_OPT }, // 21 i8751 Code
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};
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STD_ROM_PICK(xmultiplm72)
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@ -2718,7 +2718,7 @@ static struct BurnRomInfo mrheliRomDesc[] = {
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{ "c-v0-b.rom", 0x10000, 0xd0c27e58, 0x05 | BRF_SND }, // 18 DAC Samples
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{ "mrheli_i8751.mcu", 0x10000, 0x00000000, 0x00 | BRF_OPT | BRF_NODUMP }, // 19 i8751 Code
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{ "mh-c-pr.bin", 0x10000, 0x897dc4ee, 0x00 | BRF_OPT }, // 19 i8751 Code
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};
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STD_ROM_PICK(mrheli)
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@ -3495,20 +3495,20 @@ struct BurnDriver BurnDrvLoht = {
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// Legend of Hero Tonma (Japan)
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static struct BurnRomInfo lohtjRomDesc[] = {
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{ "tom_c-h0-", 0x20000, 0x2a752998, 0x01 | BRF_PRG | BRF_ESS }, // 0 V30 Code
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{ "tom_c-l0-", 0x20000, 0xa224d928, 0x01 | BRF_PRG | BRF_ESS }, // 1
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{ "tom_c-h3-", 0x20000, 0x714778b5, 0x01 | BRF_PRG | BRF_ESS }, // 2
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{ "tom_c-l3-", 0x20000, 0x2f049b03, 0x01 | BRF_PRG | BRF_ESS }, // 3
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{ "tom_c-h0-", 0x20000, 0x2a752998, 0x01 | BRF_PRG | BRF_ESS }, // 0 V30 Code
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{ "tom_c-l0-", 0x20000, 0xa224d928, 0x01 | BRF_PRG | BRF_ESS }, // 1
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{ "tom_c-h3-", 0x20000, 0x714778b5, 0x01 | BRF_PRG | BRF_ESS }, // 2
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{ "tom_c-l3-", 0x20000, 0x2f049b03, 0x01 | BRF_PRG | BRF_ESS }, // 3
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{ "r200", 0x20000, 0x0b83265f, 0x02 | BRF_GRA }, // 4 Sprites
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{ "r210", 0x20000, 0x8ec5f6f3, 0x02 | BRF_GRA }, // 5
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{ "r220", 0x20000, 0xa41d3bfd, 0x02 | BRF_GRA }, // 6
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{ "r230", 0x20000, 0x9d81a25b, 0x02 | BRF_GRA }, // 7
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{ "r2a0.a0", 0x10000, 0x3ca3e771, 0x03 | BRF_GRA }, // 8 Foreground Tiles
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{ "r2a1.a1", 0x10000, 0x7a05ee2f, 0x03 | BRF_GRA }, // 9
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{ "r2a2.a2", 0x10000, 0x79aa2335, 0x03 | BRF_GRA }, // 10
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{ "r2a3.a3", 0x10000, 0x789e8b24, 0x03 | BRF_GRA }, // 11
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{ "r2a0.a0", 0x10000, 0x3ca3e771, 0x03 | BRF_GRA }, // 8 Foreground Tiles
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{ "r2a1.a1", 0x10000, 0x7a05ee2f, 0x03 | BRF_GRA }, // 9
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{ "r2a2.a2", 0x10000, 0x79aa2335, 0x03 | BRF_GRA }, // 10
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{ "r2a3.a3", 0x10000, 0x789e8b24, 0x03 | BRF_GRA }, // 11
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{ "078.b0", 0x10000, 0x44626bf6, 0x04 | BRF_GRA }, // 12 Background Tiles
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{ "079.b1", 0x10000, 0x464952cf, 0x04 | BRF_GRA }, // 13
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