Hook up ppi8255 reads in Major League - prevents it from trying to flip screen when it shouldn't be
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@ -2063,8 +2063,6 @@ STD_ROM_FN(Wb35d)
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Memory Handlers
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====================================================*/
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static bool Mjleague = false;
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void System16APPI0WritePortA(UINT8 data)
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{
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System16SoundLatch = data & 0xff;
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@ -2074,7 +2072,7 @@ void System16APPI0WritePortB(UINT8 data)
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{
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System16VideoControl = data;
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System16VideoEnable = data & 0x10;
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if (Mjleague) System16ScreenFlip = data & 0x80;
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System16ScreenFlip = data & 0x80;
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}
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void System16APPI0WritePortC(UINT8 data)
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@ -2335,6 +2333,13 @@ static void MjleagueMakeAnalogInputs()
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static UINT8 __fastcall MjleagueReadByte(UINT32 a)
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{
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switch (a) {
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case 0xc40001:
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case 0xc40003:
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case 0xc40005:
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case 0xc40007: {
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return ppi8255_r(0, (a - 0xc40000) >> 1);
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}
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case 0xc41001: {
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UINT8 buttons = 0x3f - System16Input[0];
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UINT8 analog1 = (System16VideoControl & 4) ? MjleagueTrack1Y : MjleagueTrack1X;
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@ -2884,8 +2889,6 @@ static INT32 MjleagueInit()
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{
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System16MakeAnalogInputsDo = MjleagueMakeAnalogInputs;
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Mjleague = true;
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INT32 nRet = System16Init();
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if (!nRet) {
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@ -2906,8 +2909,6 @@ static INT32 MjleagueExit()
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MjleagueBat1 = 0;
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MjleagueBat2 = 0;
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Mjleague = false;
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return System16Exit();
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}
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@ -226,6 +226,7 @@
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<li>Added 5 bootlegs of SDI to the Sega System 16B driver</li>
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<li>Implemented full controls in Ace Attacker in the Sega System 16B driver</li>
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<li>Fix outrundxj</li>
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<li>Hooked up PPI8255 reads in Major League</li>
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</ul></li>
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<li>Added a module for Resister Networks (Palette Generation) [Barry]</li>
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<li>Update lzma sdk to 16.04 [Barry]</li>
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