whatsnew
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<li>Fixed odd-word/long reads and writes in the m68000 cpu interface which in turn fixes the nasty 68x020 bug that has been plaguing us for ages. This fixes freeze-ups in Asura Buster and other 68ec020-based games. [iq_132/dink]</li>
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<li>Fixed in Asura Buster / Blade: Sprite & tile glitches, music synchronization [dink]</li>
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<li>Added clone of Three Wonders (3wondersha) [Barry]</li>
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<li>System 16 Updates [Barry]<ul>
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<li>Added support for the Sega 315 5195 Memory Mapper chip<ul>
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<li>Hooked up in Sega System 16B driver</li>
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<li>Hooked up in Sega OutRun driver</li>
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<li>Hooked up in Sega System 18 driver</li>
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<li>Added Moonwalker and clones to the Sega System 18 driver now they can be supported</li>
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</ul></li>
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<li>Properly emulate the shadow/hilight palettes in Sega System 16 and associated drivers</li>
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<li>Emulate priority buffer for Y-Board driver when mixing in System 16B sprites</li>
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<li>Added Lock On (Philko) to the Sega System 16B driver</li>
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<li>Fixed tile banking in some Altered Beast sets</li>
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<li>Emulated the I8751 MCU in the parent set of Altered Beast</li>
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<li>Emulated the I8751 MCU in the parent set of Golden Axe</li>
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<li>Added 5 bootlegs of SDI to the Sega System 16B driver</li>
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<li>Implemented full controls in Ace Attacker in the Sega System 16B driver</li>
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<li>Fix outrundxj</li>
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</ul></li>
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<li>Added a module for Resister Networks (Palette Generation) [Barry]</li>
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<li>Update lzma sdk to 16.04 [Barry]</li>
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<li>Update libpng to 1.6.28 [Barry]</li>
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<li>Update zlib to 1.2.10 [Barry]</li>
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