Update mmatrixd comments now it's correct in MAME, shame they missed the xmvsfu1d commit I sent
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@ -9877,17 +9877,9 @@ STD_ROM_PICK(Megamn2d)
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STD_ROM_FN(Megamn2d)
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static struct BurnRomInfo MmatrixdRomDesc[] = {
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#if !defined (ROM_VERIFY)
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// Pretty sure this is supposed to to be USA set, MAME has it as Japan, but the in-game region select also fails in MAME
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// see PhoenixOutputWriteByte() for more detail
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{ "mmxud.03", 0x080000, 0x36711e60, 1 | BRF_ESS | BRF_PRG },
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{ "mmxud.04", 0x080000, 0x4687226f, 1 | BRF_ESS | BRF_PRG },
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{ "mmxud.05", 0x080000, 0x52124398, 1 | BRF_ESS | BRF_PRG },
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#else
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{ "mmxjd.03", 0x080000, 0x36711e60, 1 | BRF_ESS | BRF_PRG },
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{ "mmxjd.04", 0x080000, 0x4687226f, 1 | BRF_ESS | BRF_PRG },
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{ "mmxjd.05", 0x080000, 0x52124398, 1 | BRF_ESS | BRF_PRG },
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#endif
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{ "mmx.13m", 0x400000, 0x04748718, 3 | BRF_GRA },
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{ "mmx.15m", 0x400000, 0x38074F44, 3 | BRF_GRA },
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@ -10589,8 +10581,6 @@ void __fastcall PhoenixOutputWriteByte(UINT32 a, UINT8 d)
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// should this value also feed through to RAM (CpsRamFF) or should I return here?
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}
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// MAME only maps up to 0xffffef here (but ignorning 0xfffffc to 0xffffff
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// breaks the region and in-game region select in Mars Matrix
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CpsRamFF[(a - 0xff0000) ^ 1] = d;
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}
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