Fixed some unicode titles (JacKc, Xing Xing)

This commit is contained in:
Barry Harris 2012-05-09 11:53:28 +00:00
parent 51a6c0604e
commit d01f9a07ae
2 changed files with 8 additions and 8 deletions

View File

@ -13576,7 +13576,7 @@ struct BurnDriver BurnDrvCpsDinotpic = {
struct BurnDriver BurnDrvCpsDinohunt = {
"dinohunt", "dino", NULL, NULL, "1993",
"Dinosaur Hunter (Chinese bootleg, 930223 Asia TW)\0", NULL, "bootleg", "CPS1",
L"Dinosaur Hunter \u6050\u9F99\u730E\u4EBA (Chinese bootleg, 930223 Asia TW)\0", NULL, NULL, NULL,
L"Dinosaur Hunter \u6050\u9F8D\u7375\u4EBA (Chinese bootleg, 930223 Asia TW)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, DinohuntRomInfo, DinohuntRomName, NULL, NULL, DinoInputInfo, DinoDIPInfo,
DinohuntInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15256,7 +15256,7 @@ struct BurnDriver BurnDrvCpsWofch = {
struct BurnDriver BurnDrvCpsWofhfh = {
"wofhfh", "wof", NULL, NULL, "1992",
"Sangokushi II: Huo Fenghuang (Chinese bootleg, 921005 Asia)\0", NULL, "bootleg", "CPS1",
L"\u4E09\u56FD\u5FD7II: \u706B\u51E4\u51F0\0Sangokushi II: Huo Feng Huang (Chinese bootleg, 921005 Asia)\0", NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u706B\u9CF3\u51F0\0Sangokushi II: Huo Feng Huang (Chinese bootleg, 921005 Asia)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, WofhfhRomInfo, WofhfhRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
TwelveMhzInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15266,7 +15266,7 @@ struct BurnDriver BurnDrvCpsWofhfh = {
struct BurnDriver BurnDrvCpsWofh = {
"wofh", "wof", NULL, NULL, "1992",
"Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 1, 921005 Asia)\0", "Some sprite priority problems", "bootleg", "CPS1",
L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 1, 921005 Asia)\0", NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u4E09\u570B\u82F1\u96C4\u50B3\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 1, 921005 Asia)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, WofhRomInfo, WofhRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo,
WofhInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15276,7 +15276,7 @@ struct BurnDriver BurnDrvCpsWofh = {
struct BurnDriver BurnDrvCpsWofha = {
"wofha", "wof", NULL, NULL, "1992",
"Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 2, 921005 Asia)\0", "Some sprite priority problems", "bootleg", "CPS1",
L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 2, 921005 Asia)\0", NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u4E09\u570B\u82F1\u96C4\u50B3\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 2, 921005 Asia)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, WofhaRomInfo, WofhaRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo,
WofhInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15286,7 +15286,7 @@ struct BurnDriver BurnDrvCpsWofha = {
struct BurnDriver BurnDrvCpsSgyxz = {
"sgyxz", "wof", NULL, NULL, "1992",
"Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 3, 921005 Asia)\0", "Some sprite priority problems", "bootleg", "CPS1",
L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 3, 921005 Asia)\0", NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u4E09\u570B\u82F1\u96C4\u50B3\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 3, 921005 Asia)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, SgyxzRomInfo, SgyxzRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo,
SgyxzInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15296,7 +15296,7 @@ struct BurnDriver BurnDrvCpsSgyxz = {
struct BurnDriver BurnDrvCpsWof3js = {
"wof3js", "wof", NULL, NULL, "1992",
"Sangokushi II: San Jian Sheng (Chinese bootleg set 1, 921005 Asia)\0", NULL, "bootleg", "CPS1",
L"\u4E09\u56FD\u5FD7II: \u4E09\u5251\u5723\0Sangokushi II: San Jian Sheng (Chinese bootleg set 1, 921005 Asia)\0", NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u4E09\u528D\u8056\0Sangokushi II: San Jian Sheng (Chinese bootleg set 1, 921005 Asia)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, Wof3jsRomInfo, Wof3jsRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
Wof3jsInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15306,7 +15306,7 @@ struct BurnDriver BurnDrvCpsWof3js = {
struct BurnDriver BurnDrvCpsWof3jsa = {
"wof3jsa", "wof", NULL, NULL, "1992",
"Sangokushi II: San Jian Sheng (Chinese bootleg set 2, 921005 Asia)\0", "Some sprite priority problems", "bootleg", "CPS1",
L"\u4E09\u56FD\u5FD7II: \u4E09\u5251\u5723\0Sangokushi II: San Jian Sheng (Chinese bootleg set 2, 921005 Asia)\0", NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u4E09\u528D\u8056\0Sangokushi II: San Jian Sheng (Chinese bootleg set 2, 921005 Asia)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, Wof3jsaRomInfo, Wof3jsaRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
Wof3jsaInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,

View File

@ -6548,7 +6548,7 @@ STD_ROM_FN(redfoxwp2)
struct BurnDriver BurnDrvRedfoxwp2 = {
"redfoxwp2", "grdnstrm", NULL, NULL, "1998",
"Red Fox War Planes II (China)\0", NULL, "Afega", "NMK16",
NULL, NULL, NULL, NULL,
L"\u7D05\u5B64\u6230\u6A5FII\0Red Fox War Planes II (China)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL, 2, HARDWARE_MISC_POST90S, GBF_VERSHOOT, 0,
NULL, redfoxwp2RomInfo, redfoxwp2RomName, NULL, NULL, CommonInputInfo, GrdnstrkDIPInfo,
GrdnstrmkInit, AfegaExit, AfegaFrame, AfegaDraw, NULL, NULL, 0x300,