Fixed some unicode titles (JacKc, Xing Xing)
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@ -13576,7 +13576,7 @@ struct BurnDriver BurnDrvCpsDinotpic = {
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struct BurnDriver BurnDrvCpsDinohunt = {
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"dinohunt", "dino", NULL, NULL, "1993",
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"Dinosaur Hunter (Chinese bootleg, 930223 Asia TW)\0", NULL, "bootleg", "CPS1",
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L"Dinosaur Hunter \u6050\u9F99\u730E\u4EBA (Chinese bootleg, 930223 Asia TW)\0", NULL, NULL, NULL,
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L"Dinosaur Hunter \u6050\u9F8D\u7375\u4EBA (Chinese bootleg, 930223 Asia TW)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, DinohuntRomInfo, DinohuntRomName, NULL, NULL, DinoInputInfo, DinoDIPInfo,
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DinohuntInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15256,7 +15256,7 @@ struct BurnDriver BurnDrvCpsWofch = {
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struct BurnDriver BurnDrvCpsWofhfh = {
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"wofhfh", "wof", NULL, NULL, "1992",
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"Sangokushi II: Huo Fenghuang (Chinese bootleg, 921005 Asia)\0", NULL, "bootleg", "CPS1",
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L"\u4E09\u56FD\u5FD7II: \u706B\u51E4\u51F0\0Sangokushi II: Huo Feng Huang (Chinese bootleg, 921005 Asia)\0", NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u706B\u9CF3\u51F0\0Sangokushi II: Huo Feng Huang (Chinese bootleg, 921005 Asia)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, WofhfhRomInfo, WofhfhRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
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TwelveMhzInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15266,7 +15266,7 @@ struct BurnDriver BurnDrvCpsWofhfh = {
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struct BurnDriver BurnDrvCpsWofh = {
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"wofh", "wof", NULL, NULL, "1992",
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"Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 1, 921005 Asia)\0", "Some sprite priority problems", "bootleg", "CPS1",
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L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 1, 921005 Asia)\0", NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u4E09\u570B\u82F1\u96C4\u50B3\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 1, 921005 Asia)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, WofhRomInfo, WofhRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo,
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WofhInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15276,7 +15276,7 @@ struct BurnDriver BurnDrvCpsWofh = {
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struct BurnDriver BurnDrvCpsWofha = {
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"wofha", "wof", NULL, NULL, "1992",
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"Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 2, 921005 Asia)\0", "Some sprite priority problems", "bootleg", "CPS1",
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L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 2, 921005 Asia)\0", NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u4E09\u570B\u82F1\u96C4\u50B3\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 2, 921005 Asia)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, WofhaRomInfo, WofhaRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo,
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WofhInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15286,7 +15286,7 @@ struct BurnDriver BurnDrvCpsWofha = {
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struct BurnDriver BurnDrvCpsSgyxz = {
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"sgyxz", "wof", NULL, NULL, "1992",
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"Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 3, 921005 Asia)\0", "Some sprite priority problems", "bootleg", "CPS1",
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L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 3, 921005 Asia)\0", NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u4E09\u570B\u82F1\u96C4\u50B3\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 3, 921005 Asia)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, SgyxzRomInfo, SgyxzRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo,
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SgyxzInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15296,7 +15296,7 @@ struct BurnDriver BurnDrvCpsSgyxz = {
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struct BurnDriver BurnDrvCpsWof3js = {
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"wof3js", "wof", NULL, NULL, "1992",
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"Sangokushi II: San Jian Sheng (Chinese bootleg set 1, 921005 Asia)\0", NULL, "bootleg", "CPS1",
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L"\u4E09\u56FD\u5FD7II: \u4E09\u5251\u5723\0Sangokushi II: San Jian Sheng (Chinese bootleg set 1, 921005 Asia)\0", NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u4E09\u528D\u8056\0Sangokushi II: San Jian Sheng (Chinese bootleg set 1, 921005 Asia)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, Wof3jsRomInfo, Wof3jsRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
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Wof3jsInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15306,7 +15306,7 @@ struct BurnDriver BurnDrvCpsWof3js = {
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struct BurnDriver BurnDrvCpsWof3jsa = {
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"wof3jsa", "wof", NULL, NULL, "1992",
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"Sangokushi II: San Jian Sheng (Chinese bootleg set 2, 921005 Asia)\0", "Some sprite priority problems", "bootleg", "CPS1",
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L"\u4E09\u56FD\u5FD7II: \u4E09\u5251\u5723\0Sangokushi II: San Jian Sheng (Chinese bootleg set 2, 921005 Asia)\0", NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u4E09\u528D\u8056\0Sangokushi II: San Jian Sheng (Chinese bootleg set 2, 921005 Asia)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, Wof3jsaRomInfo, Wof3jsaRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
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Wof3jsaInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -6548,7 +6548,7 @@ STD_ROM_FN(redfoxwp2)
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struct BurnDriver BurnDrvRedfoxwp2 = {
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"redfoxwp2", "grdnstrm", NULL, NULL, "1998",
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"Red Fox War Planes II (China)\0", NULL, "Afega", "NMK16",
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NULL, NULL, NULL, NULL,
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L"\u7D05\u5B64\u6230\u6A5FII\0Red Fox War Planes II (China)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL, 2, HARDWARE_MISC_POST90S, GBF_VERSHOOT, 0,
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NULL, redfoxwp2RomInfo, redfoxwp2RomName, NULL, NULL, CommonInputInfo, GrdnstrkDIPInfo,
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GrdnstrmkInit, AfegaExit, AfegaFrame, AfegaDraw, NULL, NULL, 0x300,
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