From 799afd56d45acb1c4a1098089407ca823639788c Mon Sep 17 00:00:00 2001 From: dinkc64 <12570148+dinkc64@users.noreply.github.com> Date: Fri, 19 Sep 2014 19:52:59 +0000 Subject: [PATCH] Make it so background fba cannot be unpaused when fba is in the background and paused via gamepad. --- src/intf/input/win32/inp_dinput.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/intf/input/win32/inp_dinput.cpp b/src/intf/input/win32/inp_dinput.cpp index 476f32a16..b3d262abb 100644 --- a/src/intf/input/win32/inp_dinput.cpp +++ b/src/intf/input/win32/inp_dinput.cpp @@ -85,7 +85,7 @@ static BOOL CALLBACK mouseEnumCallback(LPCDIDEVICEINSTANCE, LPVOID); gamepad->dwPOVs = didcl.dwPOVs; gamepad->dwButtons = didcl.dwButtons; - gamepad->lpdid->SetCooperativeLevel(hDinpWnd, DISCL_EXCLUSIVE | DISCL_BACKGROUND); + gamepad->lpdid->SetCooperativeLevel(hDinpWnd, DISCL_EXCLUSIVE | DISCL_FOREGROUND); gamepad->lpdid->EnumObjects(gamepadEnumAxesCallback, /*(void*)this*/ gamepad->lpdid, DIDFT_AXIS); gamepad->lpdid->Acquire();