From 2be74382943c8fa3d4cc0388ad45eb79736a452e Mon Sep 17 00:00:00 2001 From: Barry Harris <44396066+barry65536@users.noreply.github.com> Date: Tue, 20 Mar 2012 20:19:16 +0000 Subject: [PATCH] Change CPS-1 sprite timing for Reverse sprite drawing bootlegs back to default --- src/burn/drv/capcom/cps_run.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/src/burn/drv/capcom/cps_run.cpp b/src/burn/drv/capcom/cps_run.cpp index 986cddc56..bd908a58c 100644 --- a/src/burn/drv/capcom/cps_run.cpp +++ b/src/burn/drv/capcom/cps_run.cpp @@ -281,9 +281,7 @@ INT32 Cps1Frame() SekRun(nCpsCycles * nFirstLine / nCpsNumScanlines); // run 68K for the first few lines - if (!CpsDrawSpritesInReverse) { - CpsObjGet(); // Get objects - } + CpsObjGet(); // Get objects for (i = 0; i < 4; i++) { nNext = ((i + 1) * nCpsCycles) >> 2; // find out next cycle count to run to @@ -294,10 +292,6 @@ INT32 Cps1Frame() memcpy(CpsSaveReg[0], CpsReg, 0x100); // Registers correct now - if (CpsDrawSpritesInReverse) { - if (i == 3) CpsObjGet(); // Get objects - } - SekSetIRQLine(2, SEK_IRQSTATUS_AUTO); // Trigger VBlank interrupt }