SMS, thats it for now..

This commit is contained in:
dinkc64 2015-02-25 08:43:52 +00:00
parent eb1d8b0bbd
commit 18ac3a9cfa
3 changed files with 2 additions and 11 deletions

View File

@ -167,7 +167,7 @@ typedef struct {
char *name; char *name;
} rominfo_t; } rominfo_t;
rominfo_t game_list[] = { static rominfo_t game_list[] = {
{0x29822980, MAPPER_CODIES, DISPLAY_PAL, TERRITORY_EXPORT, "Cosmic Spacehead"}, {0x29822980, MAPPER_CODIES, DISPLAY_PAL, TERRITORY_EXPORT, "Cosmic Spacehead"},
{0xB9664AE1, MAPPER_CODIES, DISPLAY_PAL, TERRITORY_EXPORT, "Fantastic Dizzy"}, {0xB9664AE1, MAPPER_CODIES, DISPLAY_PAL, TERRITORY_EXPORT, "Fantastic Dizzy"},
{0xA577CE46, MAPPER_CODIES, DISPLAY_PAL, TERRITORY_EXPORT, "Micro Machines"}, {0xA577CE46, MAPPER_CODIES, DISPLAY_PAL, TERRITORY_EXPORT, "Micro Machines"},
@ -284,14 +284,10 @@ INT32 SMSInit()
snd.sample_rate = 44100; snd.sample_rate = 44100;
snd.mixer_callback = NULL; snd.mixer_callback = NULL;
sms.territory = 0;
sms.use_fm = 0; sms.use_fm = 0;
system_init(); system_init();
sms.territory = 0;
sms.use_fm = 0;
return 0; return 0;
} }

View File

@ -40,7 +40,5 @@ void fmunit_write(int offset, int data);
int sound_init(void); int sound_init(void);
void sound_shutdown(void); void sound_shutdown(void);
void sound_reset(void); void sound_reset(void);
//void sound_update(int line);
//void sound_mixer_callback(int16 **stream, int16 **output, int length);
#endif /* _SOUND_H_ */ #endif /* _SOUND_H_ */

View File

@ -23,7 +23,7 @@
bitmap_t bitmap; bitmap_t bitmap;
cart_t cart; cart_t cart;
input_t input; input_t input;
/* Run the virtual console emulation for one frame */ /* Run the virtual console emulation for one frame */
@ -41,8 +41,6 @@ void system_frame(int skip_render)
{ {
sms.paused = 1; sms.paused = 1;
//z80_set_irq_line(IRQ_LINE_NMI, ASSERT_LINE);
//z80_set_irq_line(IRQ_LINE_NMI, CLEAR_LINE);
ZetNmi(); ZetNmi();
} }
} }
@ -102,7 +100,6 @@ void system_frame(int skip_render)
} }
} }
// sound_update(vdp.line);
// Render Sound Segment // Render Sound Segment
if (pBurnSoundOut) { if (pBurnSoundOut) {
INT32 nSegmentLength = nBurnSoundLen / lpf; INT32 nSegmentLength = nBurnSoundLen / lpf;