diff --git a/src/burn/drv/sms/d_sms.cpp b/src/burn/drv/sms/d_sms.cpp index 4f0b5708a..86e1207ed 100644 --- a/src/burn/drv/sms/d_sms.cpp +++ b/src/burn/drv/sms/d_sms.cpp @@ -167,7 +167,7 @@ typedef struct { char *name; } rominfo_t; -rominfo_t game_list[] = { +static rominfo_t game_list[] = { {0x29822980, MAPPER_CODIES, DISPLAY_PAL, TERRITORY_EXPORT, "Cosmic Spacehead"}, {0xB9664AE1, MAPPER_CODIES, DISPLAY_PAL, TERRITORY_EXPORT, "Fantastic Dizzy"}, {0xA577CE46, MAPPER_CODIES, DISPLAY_PAL, TERRITORY_EXPORT, "Micro Machines"}, @@ -284,14 +284,10 @@ INT32 SMSInit() snd.sample_rate = 44100; snd.mixer_callback = NULL; - sms.territory = 0; sms.use_fm = 0; system_init(); - sms.territory = 0; - sms.use_fm = 0; - return 0; } diff --git a/src/burn/drv/sms/smssound.h b/src/burn/drv/sms/smssound.h index bc0f6b845..c0bf24bbe 100644 --- a/src/burn/drv/sms/smssound.h +++ b/src/burn/drv/sms/smssound.h @@ -40,7 +40,5 @@ void fmunit_write(int offset, int data); int sound_init(void); void sound_shutdown(void); void sound_reset(void); -//void sound_update(int line); -//void sound_mixer_callback(int16 **stream, int16 **output, int length); #endif /* _SOUND_H_ */ diff --git a/src/burn/drv/sms/smssystem.cpp b/src/burn/drv/sms/smssystem.cpp index 1a67d4d7c..71b79e365 100644 --- a/src/burn/drv/sms/smssystem.cpp +++ b/src/burn/drv/sms/smssystem.cpp @@ -23,7 +23,7 @@ bitmap_t bitmap; -cart_t cart; +cart_t cart; input_t input; /* Run the virtual console emulation for one frame */ @@ -41,8 +41,6 @@ void system_frame(int skip_render) { sms.paused = 1; - //z80_set_irq_line(IRQ_LINE_NMI, ASSERT_LINE); - //z80_set_irq_line(IRQ_LINE_NMI, CLEAR_LINE); ZetNmi(); } } @@ -102,7 +100,6 @@ void system_frame(int skip_render) } } -// sound_update(vdp.line); // Render Sound Segment if (pBurnSoundOut) { INT32 nSegmentLength = nBurnSoundLen / lpf;