<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Choose between <I>Normal</I>, <I>Full</I>, or <I>Correct Aspect Ratio</I>. The recommended setting is <I>Correct Aspect Ratio</I> to preserve the games original look.</FONT></TD></TR>
<TR><TDWIDTH="200"VALIGN="TOP"><FONTFACE="verdana"SIZE="1"><B>Darken mid-tones, Lighten mid-tones, Other Gamma value</B></FONT></TD>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Allows you to configure the gamma value to use.</FONT></TD></TR>
<TR><TDWIDTH="200"VALIGN="TOP"><FONTFACE="verdana"SIZE="1"><B>Use video hardware when possible, use video hardware exclusively, use software exclusively</B></FONT></TD>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Tells FB Alpha how to apply the gamma correction. Recommended setting is <I>Use video hardware exclusively</I> unless this gives you problems.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Determines the size of the window when not in fullscreen. Choose between <I>Auto</I>, <I>Single Size</I>, <I>Double Size</I>, <I>Triple Size</I>, <I>Quadruple Size</I>, or <I>Maximise</I>.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Switch to fullscreen.</FONT></TD></TR>
<TR><TDWIDTH="200"VALIGN="TOP"><FONTFACE="verdana"SIZE="1"><B>Auto Switch to Fullscreen after loading</B></FONT></TD>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Enabling this option will automatically switch to fullscreen after you load a game from the <AHREF="dialog_game_select.htm">Game Select Dialog</A>.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Allows you to set the fullscreen resolution to use. This can be configured independently for hoziontal and vertical games. You can select between <I>Arcade</I> (which attempts to use the games native resolution, <I>Single Size</I>, <I>Double Size</I>, <I>Triple Size</I>, <I>Quadruple Size</I> or you can specify a specific resolution to use.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Allows you to choose between <I>16-bit</I>, <I>24-bit</I> and <I>32-bit</I> colour modes for use in fullscreen.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">If this is enabled FB Alpha will automatically attempt to determine the aspect ratio of your monitor.</FONT></TD></TR>
<TR><TDWIDTH="200"VALIGN="TOP"><FONTFACE="verdana"SIZE="1"><B>Normal CRT, Normal LCD, Widescreen CRT, Widescreen LCD aspect ratio </B></FONT></TD>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Select the one that best describes your monitor. This will help to preserve the look of the original game. This option will be selected for you automatically if the <I>Automatically detect aspect ratio</I> item is enabled.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">If this option is enabled then vertical games will be rotated by FB Alpha. Only disable this if you want to align your monitor vertically to play vertical games.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">This option will force the video to ouput at 60hz. This will help to eliminate tearing but may induce other problems.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Enabling this will help to eliminate tearing in Windowed mode but you may see slightly juttering scrolling.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Alternate VSync method, for Windows 7 - 10 with slightly better frame timing depending on the system. It is suggested that you use this along with setting your desktop video mode to 60hz to eliminate microstutter issues. The high resolution system timer option under <AHREF="menu_misc.htm">Misc -> Options</a> may also help.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">This will skip frames in the video output if necessary to keep the game running at fullspeed. This is only necessary for slower computers but it is recommended to leave it on for all computers.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Forces hardware flipping for games that require it. This is usually detected as an available feature, but due to DirectDraw being old, the support doesn't usually get detected. This option will force the flipping if a game needs it. This is best used with the <I>System Memory Buffering Method</I>. This option will likely force Windows to disable Aero and revert to basic settings, and is therefore recommended for older computers still using Windows XP only. If you are using a version of Windows newer than XP then you should be using the Enhanced or DirectX 9 blitters.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Choose between <I>Autodetect</I>, <I>Video memory</I>, and <I>System memory</I>. The recommended setting is <I>Autodetect</I> unless this causes you problems.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Choose between <I>Autodetect</I>, <I>Video memory</I>, and <I>System memory</I>. The recommended setting is <I>Autodetect</I> unless this causes you problems.</FONT></TD></TR>
<TR><TDWIDTH="200"VALIGN="TOP"><FONTFACE="verdana"SIZE="1"><B>Directly access video memory</B></FONT></TD>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Leave this enabled unless it causes you problems.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Allows you to set the phosphor feedback intensity.</FONT></TD></TR>
<TR><TDWIDTH="200"VALIGN="TOP"><FONTFACE="verdana"SIZE="1"><B>No Effects, RGB Effects, 3D Projection</B></FONT></TD>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Allows you to turn on <I>RGB Effects</I>, <I>3D Projection</I> or turn off all RGB and 3D Projection effects.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">It is recommended to leave this off, as it will break games that require 32-bit colour depths.</FONT></TD></TR>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">Allows you to set the scanline intensity.</FONT></TD></TR>
<TR><TDWIDTH="200"VALIGN="TOP"><FONTFACE="verdana"SIZE="1"><B>Single-pass, Multi-pass, High performance</B></FONT></TD>
<TDVALIGN="TOP"><FONTFACE="verdana"SIZE="1">See the <I>Experimental Blitter</I> section of <AHREF="sysreq.htm">System Requirements</A> for details.</FONT></TD></TR>