92 lines
3.9 KiB
Markdown
92 lines
3.9 KiB
Markdown
# DuckStation - PlayStation (PSX) Emulator
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![Main Window Screenshot](https://raw.githubusercontent.com/stenzek/duckstation/md-images/main.png)
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## Features
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- CPU Recompiler/JIT (x86-64 and AArch64)
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- Hardware (D3D11 and OpenGL) and software rendering
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- Upscaling and true colour (24-bit) in hardware renderers
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- "Fast boot" for skipping BIOS splash/intro
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- Save state support
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- Windows and Linux support - macOS may work, but not actively maintained
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- Currently only .bin/.cue disc image formats are supported. Additional formats are planned
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- Direct booting of homebrew executables
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- Digital and analog controllers for input (rumble is forwarded to host)
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## System Requirements
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- A CPU faster than a potato.
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- For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so.
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- SDL-compatible game controller (e.g. XB360/XBOne)
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## Building
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### Windows
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Requirements:
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- Visual Studio 2019
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1. Clone the respository with submodules (`git clone --recursive` or `git clone` and `git submodule update --init`).
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2. Open the Visual Studio solution `duckstation.sln` in the root, or "Open Folder" for cmake build.
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3. Build, binaries are located in `bin/x64`.
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4. Copy the DLL files from `dep/msvc/bin64` to the binary directory.
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5. Run `duckstation-x64-Release.exe` or whichever config you used.
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### Linux
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Requirements:
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- CMake
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- SDL2
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1. Clone the repository. Submodules aren't necessary, there is only one and it is only used for Windows.
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2. Create a build directory, either in-tree or elsewhere.
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3. Run cmake to configure the build system. Assuming a build subdirectory of `build-release`, `cd build-release && cmake -DCMAKE_BUILD_TYPE=Release -GNinja ..`.
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4. Compile the source code. For the example above, run `ninja`.
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5. Run the binary, located in the build directory under `src/duckstation/duckstation`.
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### Android
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**NOTE:** The Android frontend is still incomplete, not all functionality works and some paths are hard-coded.
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Requirements:
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- Android Studio with the NDK and CMake installed
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1. Clone the repository. Submodules aren't necessary, there is only one and it is only used for Windows.
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2. Open the project in the `android` directory.
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3. Select Build -> Build Bundle(s) / APKs(s) -> Build APK(s).
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4. Install APK on device, or use Run menu for attached device.
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## Running
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1. Configure the BIOS path in the settings.
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2. Open a disc image file, enjoy.
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## Default keyboard bindings
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Keyboard bindings are currently not customizable. For reference:
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- **D-Pad:** W/A/S/D or Up/Left/Down/Right
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- **Triangle/Square/Circle/Cross:** I/J/L/K or Numpad8/Numpad4/Numpad6/Numpad2
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- **L1/R1:** Q/E
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- **L2/L2:** 1/3
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- **Start:** Enter
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- **Select:** Backspace
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Gamepads are automatically detected and supported. Tested with an Xbox One controller.
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To access the menus with the controller, press the right stick down and use the D-Pad to navigate, A to select.
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## Useful hotkeys
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- **F1-F8:** Quick load/save (hold shift to save)
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- **F11:** Toggle fullscreen
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- **Tab:** Temporarily disable speed limiter
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- **Pause/Break:** Pause/resume emulation
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- **Space:** Frame step
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- **End:** Toggle software renderer
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- **Page Up/Down:** Increase/decrease resolution scale in hardware renderers
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## Tests
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- Passes amidog's CPU and GTE tests in both interpreter and recompiler modes, partial passing of CPX tests
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## Screenshots
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![Final Fantasy 7](https://raw.githubusercontent.com/stenzek/duckstation/md-images/ff7.jpg)
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![Final Fantasy 8](https://raw.githubusercontent.com/stenzek/duckstation/md-images/ff8.jpg)
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![Spyro 2](https://raw.githubusercontent.com/stenzek/duckstation/md-images/spyro.jpg)
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## Disclaimers
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Icon by icons8: https://icons8.com/icon/74847/platforms.undefined.short-title
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"PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This project is not affiliated in any way with Sony Interactive Entertainment.
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