183928b0f6 | ||
---|---|---|
.github/workflows | ||
CMakeModules | ||
android | ||
dep | ||
src | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
LICENSE | ||
README.md | ||
duckstation.sln |
README.md
DuckStation - PlayStation (PSX) Emulator
Features
- CPU Recompiler/JIT (x86-64 and AArch64)
- Hardware (D3D11 and OpenGL) and software rendering
- Upscaling and true colour (24-bit) in hardware renderers
- "Fast boot" for skipping BIOS splash/intro
- Save state support
- Windows and Linux support - macOS may work, but not actively maintained
- Currently only .bin/.cue disc image formats are supported. Additional formats are planned
- Direct booting of homebrew executables
- Digital and analog controllers for input (rumble is forwarded to host)
System Requirements
- A CPU faster than a potato.
- For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so.
- SDL-compatible game controller (e.g. XB360/XBOne)
Building
Windows
Requirements:
- Visual Studio 2019
- Clone the respository with submodules (
git clone --recursive
orgit clone
andgit submodule update --init
). - Open the Visual Studio solution
duckstation.sln
in the root, or "Open Folder" for cmake build. - Build, binaries are located in
bin/x64
. - Copy the DLL files from
dep/msvc/bin64
to the binary directory. - Run
duckstation-x64-Release.exe
or whichever config you used.
Linux
Requirements:
- CMake
- SDL2
- Clone the repository. Submodules aren't necessary, there is only one and it is only used for Windows.
- Create a build directory, either in-tree or elsewhere.
- Run cmake to configure the build system. Assuming a build subdirectory of
build-release
,cd build-release && cmake -DCMAKE_BUILD_TYPE=Release -GNinja ..
. - Compile the source code. For the example above, run
ninja
. - Run the binary, located in the build directory under
src/duckstation/duckstation
.
Android
NOTE: The Android frontend is still incomplete, not all functionality works and some paths are hard-coded.
Requirements:
- Android Studio with the NDK and CMake installed
- Clone the repository. Submodules aren't necessary, there is only one and it is only used for Windows.
- Open the project in the
android
directory. - Select Build -> Build Bundle(s) / APKs(s) -> Build APK(s).
- Install APK on device, or use Run menu for attached device.
Running
- Configure the BIOS path in the settings.
- Open a disc image file, enjoy.
Default keyboard bindings
Keyboard bindings are currently not customizable. For reference:
- D-Pad: W/A/S/D or Up/Left/Down/Right
- Triangle/Square/Circle/Cross: I/J/L/K or Numpad8/Numpad4/Numpad6/Numpad2
- L1/R1: Q/E
- L2/L2: 1/3
- Start: Enter
- Select: Backspace
Gamepads are automatically detected and supported. Tested with an Xbox One controller. To access the menus with the controller, press the right stick down and use the D-Pad to navigate, A to select.
Useful hotkeys
- F1-F8: Quick load/save (hold shift to save)
- F11: Toggle fullscreen
- Tab: Temporarily disable speed limiter
- Pause/Break: Pause/resume emulation
- Space: Frame step
- End: Toggle software renderer
- Page Up/Down: Increase/decrease resolution scale in hardware renderers
Tests
- Passes amidog's CPU and GTE tests in both interpreter and recompiler modes, partial passing of CPX tests
Screenshots
Disclaimers
Icon by icons8: https://icons8.com/icon/74847/platforms.undefined.short-title
"PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This project is not affiliated in any way with Sony Interactive Entertainment.