64 lines
1.9 KiB
CMake
64 lines
1.9 KiB
CMake
# From PCSX2: On macOS, Mono.framework contains an ancient version of libpng. We don't want that.
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# Avoid it by telling cmake to avoid finding frameworks while we search for libpng.
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if(APPLE)
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set(FIND_FRAMEWORK_BACKUP ${CMAKE_FIND_FRAMEWORK})
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set(CMAKE_FIND_FRAMEWORK NEVER)
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endif()
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# Enable threads everywhere.
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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find_package(Threads REQUIRED)
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find_package(SDL2 2.30.4 REQUIRED)
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find_package(Zstd 1.5.6 REQUIRED)
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find_package(WebP REQUIRED) # v1.4.0, spews an error on Linux because no pkg-config.
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find_package(ZLIB REQUIRED) # 1.3, but Mac currently doesn't use it.
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find_package(PNG 1.6.40 REQUIRED)
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find_package(JPEG REQUIRED) # No version because flatpak uses libjpeg-turbo.
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find_package(Freetype 2.11.1 REQUIRED)
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find_package(cpuinfo REQUIRED)
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find_package(DiscordRPC 3.4.0 REQUIRED)
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if(NOT WIN32)
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find_package(CURL REQUIRED)
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endif()
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if(ENABLE_X11)
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find_package(X11 REQUIRED)
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if (NOT X11_Xrandr_FOUND)
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message(FATAL_ERROR "XRandR extension is required")
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endif()
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endif()
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if(ENABLE_WAYLAND)
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find_package(ECM REQUIRED NO_MODULE)
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list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}")
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find_package(Wayland REQUIRED Egl)
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endif()
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if(ENABLE_VULKAN)
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find_package(Shaderc REQUIRED)
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find_package(spirv_cross_c_shared REQUIRED)
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if(LINUX)
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# We need to add the rpath for shaderc to the executable.
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get_filename_component(SHADERC_LIBRARY_DIRECTORY ${SHADERC_LIBRARY} DIRECTORY)
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list(APPEND CMAKE_BUILD_RPATH ${SHADERC_LIBRARY_DIRECTORY})
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get_target_property(SPIRV_CROSS_LIBRARY spirv-cross-c-shared IMPORTED_LOCATION)
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get_filename_component(SPIRV_CROSS_LIBRARY_DIRECTORY ${SPIRV_CROSS_LIBRARY} DIRECTORY)
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list(APPEND CMAKE_BUILD_RPATH ${SPIRV_CROSS_LIBRARY_DIRECTORY})
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endif()
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endif()
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if(LINUX)
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find_package(UDEV REQUIRED)
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endif()
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if(NOT WIN32 AND NOT APPLE)
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find_package(Libbacktrace REQUIRED)
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endif()
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if(APPLE)
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set(CMAKE_FIND_FRAMEWORK ${FIND_FRAMEWORK_BACKUP})
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endif()
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