README: Update Linux dependencies

This commit is contained in:
CharlesThobe 2023-04-20 16:08:56 +02:00
parent 5fee6f5abe
commit fe6913105d
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# DuckStation - PlayStation 1, aka. PSX Emulator
[Latest News](#latest-news) | [Features](#features) | [Screenshots](#screenshots) | [Downloading and Running](#downloading-and-running) | [Building](#building) | [Disclaimers](#disclaimers)
**Discord Server:** https://discord.gg/Buktv3t
**Latest Builds for Windows and Linux (AppImage)** https://github.com/stenzek/duckstation/releases/tag/latest
**Game Compatibility List:** https://docs.google.com/spreadsheets/d/1H66MxViRjjE5f8hOl5RQmF5woS1murio2dsLn14kEqo/edit
@ -144,14 +142,14 @@ Requirements:
### Linux
Requirements (Debian/Ubuntu package names):
- CMake (`cmake`)
- SDL2 (at least version 2.0.22) (`libsdl2-dev`, `libxrandr-dev`)
- SDL2 (at least version 2.0.22) (`libsdl2-dev` `libxrandr-dev`)
- pkgconfig (`pkg-config`)
- Qt 6 (at least version 6.1.0) (`qtbase6-dev`, `qtbase6-private-dev`, `qtbase6-dev-tools`, `qttools6-dev`)
- Qt 6 (at least version 6.1.0) (`qt6-base-dev` `qt6-base-private-dev` `qt6-base-dev-tools` `qt6-tools-dev` `libqt6svg6`)
- libevdev (`libevdev-dev`)
- git (`git`) (Note: needed to clone the repository and at build time)
- When Wayland is enabled (default): `libwayland-dev` `libwayland-egl-backend-dev` `extra-cmake-modules`
- When Wayland is enabled (default): (`libwayland-dev` `libwayland-egl-backend-dev` `extra-cmake-modules` `qt6-wayland`)
- Optional for RetroAchievements (on by default): libcurl (`libcurl4-gnutls-dev`)
- Optional for framebuffer output: DRM/GBM (`libgbm-dev`, `libdrm-dev`)
- Optional for framebuffer output: DRM/GBM (`libgbm-dev` `libdrm-dev`)
- Optional for faster building: Ninja (`ninja-build`)
1. Clone the repository. Submodules aren't necessary, there is only one and it is only used for Windows (`git clone https://github.com/stenzek/duckstation.git -b dev`).

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### Linux
Requisitos (Debian/Ubuntu):
- CMake (`cmake`)
- SDL2 (`libsdl2-dev`, `libxrandr-dev`)
- SDL2 (`libsdl2-dev` `libxrandr-dev`)
- pkgconfig (`pkg-config`)
- Qt 5 (`qtbase5-dev`, `qtbase5-private-dev`, `qtbase5-dev-tools`, `qttools5-dev`)
- Qt 6 (`qt6-base-dev` `qt6-base-private-dev` `qt6-base-dev-tools` `qt6-tools-dev` `libqt6svg6`)
- libevdev (`libevdev-dev`)
- git (`git`) (Nota: necessário para clonar o repositório e em tempo de construção)
- Quando o wayland está ativado (padrão): `libwayland-dev` `libwayland-egl-backend-dev` `extra-cmake-modules`
- Quando o wayland está ativado (padrão): (`libwayland-dev` `libwayland-egl-backend-dev` `extra-cmake-modules` `qt6-wayland`)
- Opcional para RetroAchievements (ativado por padrão): libcurl (`libcurl4-gnutls-dev`)
- Opcional para saída do framebuffer: DRM/GBM (`libgbm-dev`, `libdrm-dev`)
- Opcional para saída do framebuffer: DRM/GBM (`libgbm-dev` `libdrm-dev`)
- Opcional para construção rápida: Ninja (`ninja-build`)
1. Clone o repositório. Submódulos não são necessários, há apenas um e é usado apenas para Windows (`git clone https://github.com/stenzek/duckstation.git -b dev`).
@ -293,4 +293,4 @@ Atalhos:
Ícone feito icons8: https://icons8.com/icon/74847/platforms.undefined.short-title
"PlayStation" e "PSX" são marcas registradas da Sony Interactive Entertainment Europe Limited.
Este projeto não é afiliado de forma alguma com a Sony Interactive Entertainment.
Este projeto não é afiliado de forma alguma com a Sony Interactive Entertainment.