diff --git a/README.md b/README.md index 1bfb40704..7e75d4aad 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,6 @@ # DuckStation - PlayStation 1, aka. PSX Emulator [Latest News](#latest-news) | [Features](#features) | [Screenshots](#screenshots) | [Downloading and Running](#downloading-and-running) | [Building](#building) | [Disclaimers](#disclaimers) -**Discord Server:** https://discord.gg/Buktv3t - **Latest Builds for Windows and Linux (AppImage)** https://github.com/stenzek/duckstation/releases/tag/latest **Game Compatibility List:** https://docs.google.com/spreadsheets/d/1H66MxViRjjE5f8hOl5RQmF5woS1murio2dsLn14kEqo/edit @@ -144,14 +142,14 @@ Requirements: ### Linux Requirements (Debian/Ubuntu package names): - CMake (`cmake`) - - SDL2 (at least version 2.0.22) (`libsdl2-dev`, `libxrandr-dev`) + - SDL2 (at least version 2.0.22) (`libsdl2-dev` `libxrandr-dev`) - pkgconfig (`pkg-config`) - - Qt 6 (at least version 6.1.0) (`qtbase6-dev`, `qtbase6-private-dev`, `qtbase6-dev-tools`, `qttools6-dev`) + - Qt 6 (at least version 6.1.0) (`qt6-base-dev` `qt6-base-private-dev` `qt6-base-dev-tools` `qt6-tools-dev` `libqt6svg6`) - libevdev (`libevdev-dev`) - git (`git`) (Note: needed to clone the repository and at build time) - - When Wayland is enabled (default): `libwayland-dev` `libwayland-egl-backend-dev` `extra-cmake-modules` + - When Wayland is enabled (default): (`libwayland-dev` `libwayland-egl-backend-dev` `extra-cmake-modules` `qt6-wayland`) - Optional for RetroAchievements (on by default): libcurl (`libcurl4-gnutls-dev`) - - Optional for framebuffer output: DRM/GBM (`libgbm-dev`, `libdrm-dev`) + - Optional for framebuffer output: DRM/GBM (`libgbm-dev` `libdrm-dev`) - Optional for faster building: Ninja (`ninja-build`) 1. Clone the repository. Submodules aren't necessary, there is only one and it is only used for Windows (`git clone https://github.com/stenzek/duckstation.git -b dev`). diff --git a/README.pt-br.md b/README.pt-br.md index 0a15c7bc7..7d57a390f 100644 --- a/README.pt-br.md +++ b/README.pt-br.md @@ -202,14 +202,14 @@ Requisitos: ### Linux Requisitos (Debian/Ubuntu): - CMake (`cmake`) - - SDL2 (`libsdl2-dev`, `libxrandr-dev`) + - SDL2 (`libsdl2-dev` `libxrandr-dev`) - pkgconfig (`pkg-config`) - - Qt 5 (`qtbase5-dev`, `qtbase5-private-dev`, `qtbase5-dev-tools`, `qttools5-dev`) + - Qt 6 (`qt6-base-dev` `qt6-base-private-dev` `qt6-base-dev-tools` `qt6-tools-dev` `libqt6svg6`) - libevdev (`libevdev-dev`) - git (`git`) (Nota: necessário para clonar o repositório e em tempo de construção) - - Quando o wayland está ativado (padrão): `libwayland-dev` `libwayland-egl-backend-dev` `extra-cmake-modules` + - Quando o wayland está ativado (padrão): (`libwayland-dev` `libwayland-egl-backend-dev` `extra-cmake-modules` `qt6-wayland`) - Opcional para RetroAchievements (ativado por padrão): libcurl (`libcurl4-gnutls-dev`) - - Opcional para saída do framebuffer: DRM/GBM (`libgbm-dev`, `libdrm-dev`) + - Opcional para saída do framebuffer: DRM/GBM (`libgbm-dev` `libdrm-dev`) - Opcional para construção rápida: Ninja (`ninja-build`) 1. Clone o repositório. Submódulos não são necessários, há apenas um e é usado apenas para Windows (`git clone https://github.com/stenzek/duckstation.git -b dev`). @@ -293,4 +293,4 @@ Atalhos: Ícone feito icons8: https://icons8.com/icon/74847/platforms.undefined.short-title "PlayStation" e "PSX" são marcas registradas da Sony Interactive Entertainment Europe Limited. -Este projeto não é afiliado de forma alguma com a Sony Interactive Entertainment. \ No newline at end of file +Este projeto não é afiliado de forma alguma com a Sony Interactive Entertainment.