GameDatabase: Add DisableAutoAnalogMode trait
For games that can handle analog controllers, but the sticks do not do anything.
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@ -62,7 +62,7 @@ void AnalogController::Reset()
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if (m_force_analog_on_reset)
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if (m_force_analog_on_reset)
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{
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{
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if (g_settings.controller_disable_analog_mode_forcing || System::IsRunningUnknownGame())
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if (!CanStartInAnalogMode(ControllerType::AnalogController))
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{
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{
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Host::AddIconOSDMessage(
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Host::AddIconOSDMessage(
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fmt::format("Controller{}AnalogMode", m_index), ICON_PF_GAMEPAD_ALT,
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fmt::format("Controller{}AnalogMode", m_index), ICON_PF_GAMEPAD_ALT,
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@ -1,19 +1,23 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "controller.h"
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#include "controller.h"
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#include "analog_controller.h"
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#include "analog_controller.h"
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#include "analog_joystick.h"
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#include "analog_joystick.h"
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#include "digital_controller.h"
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#include "digital_controller.h"
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#include "fmt/format.h"
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#include "game_database.h"
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#include "guncon.h"
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#include "guncon.h"
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#include "host.h"
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#include "host.h"
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#include "justifier.h"
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#include "justifier.h"
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#include "negcon.h"
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#include "negcon.h"
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#include "negcon_rumble.h"
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#include "negcon_rumble.h"
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#include "playstation_mouse.h"
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#include "playstation_mouse.h"
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#include "system.h"
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#include "util/state_wrapper.h"
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#include "util/state_wrapper.h"
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#include "fmt/format.h"
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static const Controller::ControllerInfo s_none_info = {ControllerType::None,
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static const Controller::ControllerInfo s_none_info = {ControllerType::None,
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"None",
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"None",
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TRANSLATE_NOOP("ControllerType", "Not Connected"),
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TRANSLATE_NOOP("ControllerType", "Not Connected"),
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@ -229,3 +233,13 @@ bool Controller::InCircularDeadzone(float deadzone, float pos_x, float pos_y)
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const bool in_y = (pos_y < 0.0f) ? (pos_y > dz_y) : (pos_y <= dz_y);
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const bool in_y = (pos_y < 0.0f) ? (pos_y > dz_y) : (pos_y <= dz_y);
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return (in_x && in_y);
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return (in_x && in_y);
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}
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}
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bool Controller::CanStartInAnalogMode(ControllerType ctype)
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{
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const GameDatabase::Entry* dbentry = System::GetGameDatabaseEntry();
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if (!dbentry)
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return false;
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return ((dbentry->supported_controllers & (1u << static_cast<u8>(ctype))) != 0 &&
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!dbentry->HasTrait(GameDatabase::Trait::DisableAutoAnalogMode));
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}
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@ -134,5 +134,8 @@ public:
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static bool InCircularDeadzone(float deadzone, float pos_x, float pos_y);
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static bool InCircularDeadzone(float deadzone, float pos_x, float pos_y);
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protected:
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protected:
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/// Returns true if automatic analog mode can be used.
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static bool CanStartInAnalogMode(ControllerType ctype);
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u32 m_index;
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u32 m_index;
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};
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};
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@ -36,7 +36,7 @@ namespace GameDatabase {
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enum : u32
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enum : u32
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{
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{
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GAME_DATABASE_CACHE_SIGNATURE = 0x45434C48,
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GAME_DATABASE_CACHE_SIGNATURE = 0x45434C48,
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GAME_DATABASE_CACHE_VERSION = 13,
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GAME_DATABASE_CACHE_VERSION = 14,
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};
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};
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static Entry* GetMutableEntry(std::string_view serial);
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static Entry* GetMutableEntry(std::string_view serial);
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@ -68,6 +68,7 @@ static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Tr
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"ForceRoundTextureCoordinates",
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"ForceRoundTextureCoordinates",
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"ForceAccurateBlending",
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"ForceAccurateBlending",
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"ForceInterlacing",
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"ForceInterlacing",
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"DisableAutoAnalogMode",
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"DisableTrueColor",
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"DisableTrueColor",
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"DisableUpscaling",
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"DisableUpscaling",
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"DisableTextureFiltering",
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"DisableTextureFiltering",
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@ -96,6 +97,7 @@ static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Tr
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TRANSLATE_NOOP("GameDatabase", "Force Round Texture Coordinates"),
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TRANSLATE_NOOP("GameDatabase", "Force Round Texture Coordinates"),
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TRANSLATE_NOOP("GameDatabase", "Force Accurate Blending"),
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TRANSLATE_NOOP("GameDatabase", "Force Accurate Blending"),
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TRANSLATE_NOOP("GameDatabase", "Force Interlacing"),
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TRANSLATE_NOOP("GameDatabase", "Force Interlacing"),
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TRANSLATE_NOOP("GameDatabase", "Disable Automatic Analog Mode"),
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TRANSLATE_NOOP("GameDatabase", "Disable True Color"),
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TRANSLATE_NOOP("GameDatabase", "Disable True Color"),
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TRANSLATE_NOOP("GameDatabase", "Disable Upscaling"),
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TRANSLATE_NOOP("GameDatabase", "Disable Upscaling"),
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TRANSLATE_NOOP("GameDatabase", "Disable Texture Filtering"),
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TRANSLATE_NOOP("GameDatabase", "Disable Texture Filtering"),
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@ -732,7 +734,6 @@ void GameDatabase::Entry::ApplySettings(Settings& settings, bool display_osd_mes
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if (ctype == ControllerType::AnalogController &&
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if (ctype == ControllerType::AnalogController &&
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(supported_controllers & BIT_FOR(ControllerType::DigitalController)) != 0)
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(supported_controllers & BIT_FOR(ControllerType::DigitalController)) != 0)
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{
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{
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settings.controller_disable_analog_mode_forcing = true;
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continue;
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continue;
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}
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}
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@ -34,6 +34,7 @@ enum class Trait : u32
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ForceRoundUpscaledTextureCoordinates,
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ForceRoundUpscaledTextureCoordinates,
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ForceAccurateBlending,
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ForceAccurateBlending,
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ForceInterlacing,
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ForceInterlacing,
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DisableAutoAnalogMode,
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DisableTrueColor,
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DisableTrueColor,
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DisableUpscaling,
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DisableUpscaling,
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DisableTextureFiltering,
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DisableTextureFiltering,
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@ -68,7 +68,7 @@ void NeGconRumble::Reset()
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if (m_force_analog_on_reset)
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if (m_force_analog_on_reset)
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{
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{
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if (g_settings.controller_disable_analog_mode_forcing || System::IsRunningUnknownGame())
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if (!CanStartInAnalogMode(ControllerType::AnalogController))
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{
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{
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Host::AddIconOSDMessage(
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Host::AddIconOSDMessage(
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fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
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fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
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@ -266,8 +266,6 @@ struct Settings
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bool enable_8mb_ram : 1 = false;
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bool enable_8mb_ram : 1 = false;
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std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> controller_types{};
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std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> controller_types{};
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bool controller_disable_analog_mode_forcing = false;
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std::array<MemoryCardType, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_types{};
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std::array<MemoryCardType, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_types{};
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std::array<std::string, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_paths{};
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std::array<std::string, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_paths{};
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bool memory_card_use_playlist_title = true;
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bool memory_card_use_playlist_title = true;
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