SPU: Connect 0x1F801DB8/0x1F801DBA writes
But I'm not aware of any games that actually use this, and if there is a sweep active, it will be soon overwritten anyway.
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@ -1097,6 +1097,22 @@ void SPU::WriteRegister(u32 offset, u16 value)
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DEBUG_LOG("SPU right external volume register <- 0x{:04X}", value);
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DEBUG_LOG("SPU right external volume register <- 0x{:04X}", value);
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s_state.external_volume_right = value;
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s_state.external_volume_right = value;
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}
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}
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break;
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case 0x1F801DB8 - SPU_BASE:
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{
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DEBUG_LOG("SPU main left volume register <- 0x{:04X}", value);
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GeneratePendingSamples();
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s_state.main_volume_left.current_level = value;
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}
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break;
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case 0x1F801DBA - SPU_BASE:
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{
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DEBUG_LOG("SPU main right volume register <- 0x{:04X}", value);
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GeneratePendingSamples();
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s_state.main_volume_right.current_level = value;
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}
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break;
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break;
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// read-only registers
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// read-only registers
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