From f77ee715e346e6fa35aa3838f3261a4edbc163e2 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Mon, 9 Sep 2024 21:04:47 +1000 Subject: [PATCH] SPU: Connect 0x1F801DB8/0x1F801DBA writes But I'm not aware of any games that actually use this, and if there is a sweep active, it will be soon overwritten anyway. --- src/core/spu.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/src/core/spu.cpp b/src/core/spu.cpp index 37922cdfc..2be142685 100644 --- a/src/core/spu.cpp +++ b/src/core/spu.cpp @@ -1097,6 +1097,22 @@ void SPU::WriteRegister(u32 offset, u16 value) DEBUG_LOG("SPU right external volume register <- 0x{:04X}", value); s_state.external_volume_right = value; } + break; + + case 0x1F801DB8 - SPU_BASE: + { + DEBUG_LOG("SPU main left volume register <- 0x{:04X}", value); + GeneratePendingSamples(); + s_state.main_volume_left.current_level = value; + } + break; + + case 0x1F801DBA - SPU_BASE: + { + DEBUG_LOG("SPU main right volume register <- 0x{:04X}", value); + GeneratePendingSamples(); + s_state.main_volume_right.current_level = value; + } break; // read-only registers